if keyboard_check(vk_enter)
{
if launched = 0
{
	launched = 1
	inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
	
	with inst
	{
		image_xscale=5
		image_yscale=5
	}
	with obj_blobleshoot_down
	{
		instance_destroy()
	}
	with obj_blobleshoot_up
	{
		instance_destroy()
	}
	
	
	instance_destroy()
}
}