

if gen_balloon < gen_balloon_limit
{
	inst = instance_create_depth((irandom_range(2000, xlim)), 100, -3, obj_blobleshoot_balloon)
	{
		
		
	}
		gen_balloon +=1
}

if gen_pool < gen_pool_limit
{
	inst = instance_create_depth((irandom_range(2000, xlim)), 100, -3, obj_blobleshoot_pool)
	{
		
		
	}
		gen_pool +=1
}

if gen_trampoline < gen_trampoline_limit
{
	inst = instance_create_depth((irandom_range(2000, xlim)), 4904, -3, obj_blobleshoot_trampoline)
	{
		with inst
		{
			if (place_meeting(x,y,obj_blobleshoot_trampoline))
			{
				instance_destroy()
			
			}
		}
	}
		gen_trampoline +=1
}