global.difficulty = 1

global.statenergy = 10
global.stathunger = 10
global.stathappiness = 10
global.stathealth = 10

global.coin = 10;

global.toyball = 0;
global.toypinwheel = 0;

global.toyballprice = 10
global.toypinwheelprice = 10




global.roomset = rm_Start;
instance_create_depth(1,1,-1, obj_fade)