if global.blobleshootlaunched = 0
{
	global.blobleshootlaunched = 1
	inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
	
	with inst
	{
		image_xscale=5
		image_yscale=5
	}
	instance_destroy(obj_blobleshoot_down)
	instance_destroy(obj_blobleshoot_up)
	instance_destroy(obj_blobleshoot_powerbar)
	instance_destroy(obj_blobleshoot_powerbarpoint)
	instance_destroy()
}