
//checks collision with the grass and changes speeds
if (place_meeting(x,y-1+launchspeedy,obj_blobleshoot_grass)) || (place_meeting(x,y+1+launchspeedy,obj_blobleshoot_grass)) 
{
launchspeedx = (launchspeedx *.9)
launchspeedy = (-launchspeedy * .8)
}

//checks collision with the trampoline and changes speeds
if (place_meeting(x,y-1+launchspeedy,obj_blobleshoot_trampoline)) || (place_meeting(x,y+1+launchspeedy,obj_blobleshoot_trampoline)) 
{
launchspeedy = ((-launchspeedy * 1.2) - 5)
//launchspeedx = (launchspeedx * 1.05)
}



//checks if the bloble has stopped moving and will end the game
if launchspeedx > 0 && launchspeedx < 1
{
	global.roomset = rm_Gameover;
instance_create_depth(1,1,-1, obj_fade)
}

//Gravity!
launchspeedy = (launchspeedy + .5)

//speed limit
if launchspeedx > 100
{
	launchspeedx = 100
}


x += launchspeedx
y += launchspeedy