blobleshoot powerbar added, difficulty fixed

powerbar adds chalange to the blobleshoot game, difficulty bug fixed lol
This commit is contained in:
Ryan 2019-07-27 21:20:59 -06:00
parent 9ad85e743e
commit 8bd86a28b1
35 changed files with 379 additions and 80 deletions

View file

@ -590,6 +590,14 @@
"resourceType": "GMFolder"
}
},
{
"Key": "63e337b4-f6ce-48e3-b4d3-c812cd8f296f",
"Value": {
"id": "c29bdac9-45ac-4083-bc6c-c00d7b65fe38",
"resourcePath": "objects\\obj_blobleshoot_powerbar\\obj_blobleshoot_powerbar.yy",
"resourceType": "GMObject"
}
},
{
"Key": "63e45c47-2871-43a6-96da-06a9d230718b",
"Value": {
@ -1150,6 +1158,22 @@
"resourceType": "GMWindowsOptions"
}
},
{
"Key": "d10d1d38-fd16-4dd4-8a53-691a6c358088",
"Value": {
"id": "30743e5b-1cd0-4083-93e6-6d28976b1920",
"resourcePath": "objects\\obj_blobleshoot_powerbarpoint\\obj_blobleshoot_powerbarpoint.yy",
"resourceType": "GMObject"
}
},
{
"Key": "d705e0bc-76e1-4943-92d6-a742e00b6852",
"Value": {
"id": "3f0934e3-4d90-4b2b-8933-837577924423",
"resourcePath": "sprites\\spr_blobleshoot_powerbar\\spr_blobleshoot_powerbar.yy",
"resourceType": "GMSprite"
}
},
{
"Key": "d715bace-a603-48a9-8d69-b9b3f6ee3029",
"Value": {
@ -1158,6 +1182,14 @@
"resourceType": "GMObject"
}
},
{
"Key": "d79bcdc4-899f-45d5-8324-d07e1cfabdcb",
"Value": {
"id": "0e28ee94-ff8f-4929-9fa1-acb3d22bddad",
"resourcePath": "sprites\\spr_blobleshoot_powerbarpoint\\spr_blobleshoot_powerbarpoint.yy",
"resourceType": "GMSprite"
}
},
{
"Key": "d81ba1dc-478e-4772-9503-ee6dcfde9825",
"Value": {

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobBlue)
object_set_sprite(obj_Player, spr_BlobBlue)
object_set_sprite(obj_blobleshoot_player, spr_BlobBlue)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobGreen)
object_set_sprite(obj_Player, spr_BlobGreen)
object_set_sprite(obj_blobleshoot_player, spr_BlobYellow)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobOrange)
object_set_sprite(obj_Player, spr_BlobOrange)
object_set_sprite(obj_blobleshoot_player, spr_BlobOrange)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobPink)
object_set_sprite(obj_Player, spr_BlobPink)
object_set_sprite(obj_blobleshoot_player, spr_BlobPink)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobRainbow)
object_set_sprite(obj_Player, spr_BlobRainbow)
object_set_sprite(obj_blobleshoot_player, spr_BlobRainbow)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,5 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobRed)
object_set_sprite(obj_Player, spr_BlobRed)
object_set_sprite(obj_blobleshoot_player, spr_BlobRed)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -1,4 +1,5 @@
object_set_sprite(obj_bloblehop_player, spr_BlobYellow)
object_set_sprite(obj_Player, spr_BlobYellow)
object_set_sprite(obj_blobleshoot_player, spr_BlobYellow)
global.roomset = rm_Player;
instance_create_depth(1,1,-1, obj_fade)

View file

@ -5,27 +5,6 @@ if coingen < coingenlim
coingen +=1
}
if cloudgen < cloudgenlim
{
inst =instance_create_depth((irandom_range(xlim, xlimh)), irandom_range(0,16000), -2, obj_bloblehop_cloud)
with inst
{
if (place_meeting(x,y,obj_bloblehop_cloud))
{
instance_destroy()
}
if (place_meeting(x,y,obj_bloblehop_platform))
{
instance_destroy()
}
if (place_meeting(x,y,obj_bloblehop_platformboost))
{
instance_destroy()
}
}
cloudgen +=1
}
@ -54,4 +33,28 @@ else
instance_destroy()
}
if cloudgen < cloudgenlim
{
inst =instance_create_depth((irandom_range(xlim, xlimh)), irandom_range(0,16000), -1, obj_bloblehop_cloud)
with inst
{
if (place_meeting(x,y,obj_bloblehop_cloud))
{
instance_destroy()
}
if (place_meeting(x,y,obj_bloblehop_platform))
{
instance_destroy()
}
if (place_meeting(x,y,obj_bloblehop_platformboost))
{
instance_destroy()
}
}
cloudgen +=1
}
global.ystep += 1

View file

@ -1,12 +1,12 @@
if stick = 1
{
x = (obj_blobleshoot_player.x)
x = (obj_blobleshoot_player.x-100)
y = (obj_blobleshoot_player.y - 200)
with obj_blobleshoot_player
{
launchspeedy -= .25
launchspeedx += .05
launchspeedx += .075
}
}

View file

@ -4,7 +4,8 @@ if mouse_check_button(mb_left) && position_meeting(mouse_x, mouse_y, id)
{
image_angle -=1
if image_angle >= 360 {image_angle = 360}
if image_angle <= 270 {image_angle = 270}
}
}
@ -14,6 +15,7 @@ if keyboard_check(vk_down)
{
image_angle -=1
if image_angle >= 360 {image_angle = 360}
if image_angle <= 270 {image_angle = 270}
}
}

View file

@ -2,7 +2,7 @@ xlim = 100000
ylim = 4900
gen_coin_limit = (xlim/200)
gen_coin_limit = (xlim/100)
gen_pool_limit = 20

View file

@ -42,7 +42,7 @@ if gen_trampoline < gen_trampoline_limit
if gen_coin < gen_coin_limit
{
inst = instance_create_depth((irandom_range(2000, xlim)), (irandom_range(0, ylim)), -3, obj_bloblehop_coin)
inst = instance_create_depth((irandom_range(2000, xlim)), (irandom_range(-2000, ylim)), -3, obj_bloblehop_coin)
gen_coin +=1
}

View file

@ -1 +1 @@
launched = 0
global.blobleshootlaunched = 0

View file

@ -1,6 +1,6 @@
if launched = 0
if global.blobleshootlaunched = 0
{
launched = 1
global.blobleshootlaunched = 1
inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
with inst
@ -8,15 +8,9 @@ if launched = 0
image_xscale=5
image_yscale=5
}
with obj_blobleshoot_down
{
instance_destroy()
}
with obj_blobleshoot_up
{
instance_destroy()
}
instance_destroy(obj_blobleshoot_down)
instance_destroy(obj_blobleshoot_up)
instance_destroy(obj_blobleshoot_powerbar)
instance_destroy(obj_blobleshoot_powerbarpoint)
instance_destroy()
}

View file

@ -1,25 +1,19 @@
if keyboard_check(vk_enter)
{
if launched = 0
if global.blobleshootlaunched = 0
{
launched = 1
inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
global.blobleshootlaunched = 1
inst = instance_create_depth(obj_blobleshoot_launchertube.x-25,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
with inst
{
image_xscale=5
image_yscale=5
}
with obj_blobleshoot_down
{
instance_destroy()
}
with obj_blobleshoot_up
{
instance_destroy()
}
instance_destroy(obj_blobleshoot_down)
instance_destroy(obj_blobleshoot_up)
instance_destroy(obj_blobleshoot_powerbar)
instance_destroy(obj_blobleshoot_powerbarpoint)
instance_destroy()
}
}

View file

@ -1,2 +1,3 @@
image_xscale = 10
image_yscale = 10
image_yscale = 10
image_angle = 270

View file

@ -1,7 +1,7 @@
//change angle of bloble to the angle of the launch tube
image_angle = (obj_blobleshoot_launchertube.image_angle)
launchspeed = 60;
launchspeedx = (launchspeed * -dsin(image_angle))
launchspeedy = (launchspeed * -dcos(image_angle))
//sets the initial speed of the bloble in the x and y axis
launchspeedx = (global.blobleshootlaunchspeed * -dsin(image_angle))
launchspeedy = (global.blobleshootlaunchspeed * -dcos(image_angle))

View file

@ -1,33 +1,36 @@
//checks collision with the grass and changes speeds
if (place_meeting(x,y-1+launchspeedy,obj_blobleshoot_grass)) || (place_meeting(x,y+1+launchspeedy,obj_blobleshoot_grass))
{
launchspeedx = (launchspeedx *.8)
launchspeedx = (launchspeedx *.9)
launchspeedy = (-launchspeedy * .8)
}
if (place_meeting(x,y+launchspeedy,obj_blobleshoot_trampoline)) || (place_meeting(x,y+launchspeedy,obj_blobleshoot_trampoline))
//checks collision with the trampoline and changes speeds
if (place_meeting(x,y-1+launchspeedy,obj_blobleshoot_trampoline)) || (place_meeting(x,y+1+launchspeedy,obj_blobleshoot_trampoline))
{
launchspeedy = ((-launchspeedy * 1.2) - 5)
launchspeedx = (launchspeedx * 1.1)
//launchspeedx = (launchspeedx * 1.05)
}
//checks if the bloble has stopped moving and will end the game
if launchspeedx > 0 && launchspeedx < 1
{
global.roomset = rm_Gameover;
instance_create_depth(1,1,-1, obj_fade)
}
//if launchspeedy > 0 && launchspeedy < 1
//{
// launchspeedy = 0
//}
//Gravity!
launchspeedy = (launchspeedy + .5)
//speed limit
if launchspeedx > 100
{
launchspeedx = 100
}
x += launchspeedx
y += launchspeedy

View file

@ -0,0 +1 @@
instance_create_depth(x,y,-4,obj_blobleshoot_powerbarpoint)

View file

@ -0,0 +1,38 @@
{
"id": "63e337b4-f6ce-48e3-b4d3-c812cd8f296f",
"modelName": "GMObject",
"mvc": "1.0",
"name": "obj_blobleshoot_powerbar",
"eventList": [
{
"id": "54fd7658-2841-4041-9e66-5e40eb33af3d",
"modelName": "GMEvent",
"mvc": "1.0",
"IsDnD": false,
"collisionObjectId": "00000000-0000-0000-0000-000000000000",
"enumb": 0,
"eventtype": 0,
"m_owner": "63e337b4-f6ce-48e3-b4d3-c812cd8f296f"
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"physicsGroup": 0,
"physicsKinematic": false,
"physicsLinearDamping": 0.1,
"physicsObject": false,
"physicsRestitution": 0.1,
"physicsSensor": false,
"physicsShape": 1,
"physicsShapePoints": null,
"physicsStartAwake": true,
"properties": null,
"solid": false,
"spriteId": "d705e0bc-76e1-4943-92d6-a742e00b6852",
"visible": true
}

View file

@ -0,0 +1,5 @@
image_xscale = 10
image_yscale = 10
powerbar = 0
dir = 1
y = obj_blobleshoot_powerbar.y - (1*image_yscale)

View file

@ -0,0 +1,24 @@
if dir = 1
{
powerbar += 3
}
if dir = -1
{
powerbar += -3
}
if powerbar >= 96
{
dir = (dir * -1)
}
if powerbar <= 0
{
dir = (dir * -1)
}
x = (obj_blobleshoot_powerbar.x + (powerbar * image_xscale))
global.blobleshootlaunchspeed = (powerbar * .85)

View file

@ -0,0 +1,48 @@
{
"id": "d10d1d38-fd16-4dd4-8a53-691a6c358088",
"modelName": "GMObject",
"mvc": "1.0",
"name": "obj_blobleshoot_powerbarpoint",
"eventList": [
{
"id": "9472be67-de68-4140-bf3b-ca4343b231ab",
"modelName": "GMEvent",
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"enumb": 0,
"eventtype": 0,
"m_owner": "d10d1d38-fd16-4dd4-8a53-691a6c358088"
},
{
"id": "9021bd54-647b-4552-bee6-da32e4f56314",
"modelName": "GMEvent",
"mvc": "1.0",
"IsDnD": false,
"collisionObjectId": "00000000-0000-0000-0000-000000000000",
"enumb": 0,
"eventtype": 3,
"m_owner": "d10d1d38-fd16-4dd4-8a53-691a6c358088"
}
],
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"physicsDensity": 0.5,
"physicsFriction": 0.2,
"physicsGroup": 0,
"physicsKinematic": false,
"physicsLinearDamping": 0.1,
"physicsObject": false,
"physicsRestitution": 0.1,
"physicsSensor": false,
"physicsShape": 1,
"physicsShapePoints": null,
"physicsStartAwake": true,
"properties": null,
"solid": false,
"spriteId": "d79bcdc4-899f-45d5-8324-d07e1cfabdcb",
"visible": true
}

View file

@ -4,7 +4,8 @@ if mouse_check_button(mb_left) && position_meeting(mouse_x, mouse_y, id)
{
image_angle +=1
if image_angle >= 360 {image_angle = 360}
if image_angle <= 270 {image_angle = 270}
}
}
@ -14,7 +15,8 @@ if keyboard_check(vk_up)
{
image_angle +=1
if image_angle >= 360 {image_angle = 360}
if image_angle <= 270 {image_angle = 270}
}
}

View file

@ -1,4 +1,4 @@
sglobal.difficulty = 2
global.difficulty = 2
global.statenergy = 7
global.stathunger = 7

View file

@ -13,7 +13,8 @@
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],
"IsDnD": false,
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@ -33,11 +34,12 @@
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