if gen_balloon < gen_balloon_limit { inst = instance_create_depth((irandom_range(2000, xlim)), 100, -3, obj_blobleshoot_balloon) { } gen_balloon +=1 } if gen_pool < gen_pool_limit { inst = instance_create_depth((irandom_range(2000, xlim)), 100, -3, obj_blobleshoot_pool) { } gen_pool +=1 } if gen_trampoline < gen_trampoline_limit { inst = instance_create_depth((irandom_range(2000, xlim)), 4904, -3, obj_blobleshoot_trampoline) { with inst { if (place_meeting(x,y,obj_blobleshoot_trampoline)) { instance_destroy() } } } gen_trampoline +=1 }