if launched = 0 { launched = 1 inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player) with inst { image_xscale=5 image_yscale=5 } with obj_blobleshoot_down { instance_destroy() } with obj_blobleshoot_up { instance_destroy() } instance_destroy() }