if (place_meeting(x,y-1+launchspeedy,obj_blobleshoot_grass)) || (place_meeting(x,y+1+launchspeedy,obj_blobleshoot_grass)) 
{
launchspeedx = (launchspeedx *.8)
launchspeedy = (-launchspeedy * .8)
}


if (place_meeting(x,y+launchspeedy,obj_blobleshoot_trampoline)) || (place_meeting(x,y+launchspeedy,obj_blobleshoot_trampoline)) 
{
launchspeedy = (-launchspeedy * 1.2)
}




if launchspeedx > 0 && launchspeedx < 1
{
	global.roomset = rm_Gameover;
instance_create_depth(1,1,-1, obj_fade)
}

//if launchspeedy > 0 && launchspeedy < 1
//{
//	launchspeedy = 0
//}

launchspeedy = (launchspeedy + .5)


x += launchspeedx
y += launchspeedy