a = clamp(a + (fade * 0.05), 0, 1);

if (a == 1)
{
	room_goto(global.roomset)	
	fade = -1;
}

if (a == 0) && (fade == -1)
{
	instance_destroy();	
}

draw_set_color(c_black);
draw_set_alpha(a);
draw_rectangle(
	0,
	0,
	1080,
	1920,
	0
)
draw_set_alpha(1);