a = clamp(a + (fade * 0.05), 0, 1); if (a == 1) { room_goto(global.roomset) fade = -1; } if (a == 0) && (fade == -1) { instance_destroy(); } draw_set_color(c_black); draw_set_alpha(a); draw_rectangle( 0, 0, 1080, 1920, 0 ) draw_set_alpha(1);