if global.blobleshootlaunched = 0 { global.blobleshootlaunched = 1 inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player) with inst { image_xscale=5 image_yscale=5 } instance_destroy(obj_blobleshoot_down) instance_destroy(obj_blobleshoot_up) instance_destroy(obj_blobleshoot_powerbar) instance_destroy(obj_blobleshoot_powerbarpoint) instance_destroy() }