global.difficulty = 1 global.statenergy = 10 global.stathunger = 10 global.stathappiness = 10 global.stathealth = 10 global.coin = 10; global.toyball = 0; global.toypinwheel = 0; global.toyballprice = 10 global.toypinwheelprice = 10 global.roomset = rm_Start; instance_create_depth(1,1,-1, obj_fade)