4 lines
No EOL
169 B
Text
4 lines
No EOL
169 B
Text
object_set_sprite(obj_bloblehop_player, spr_BlobYellow)
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object_set_sprite(obj_Player, spr_BlobYellow)
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global.roomset = rm_Player;
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instance_create_depth(1,1,-1, obj_fade) |