blobleshoot now has trampolines which bounch the bloble higher , they are also randomly generated.
38 lines
No EOL
1.1 KiB
JSON
38 lines
No EOL
1.1 KiB
JSON
{
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"id": "b5912476-edd5-4a1e-9b9f-fbc6b00ed3c7",
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"modelName": "GMObject",
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"mvc": "1.0",
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"name": "obj_blobleshoot_pool",
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"eventList": [
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{
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"id": "064bcc72-f3a5-44bb-8b2e-51d9b9db7239",
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"modelName": "GMEvent",
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"mvc": "1.0",
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"IsDnD": false,
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"collisionObjectId": "00000000-0000-0000-0000-000000000000",
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"enumb": 0,
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"eventtype": 0,
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"m_owner": "b5912476-edd5-4a1e-9b9f-fbc6b00ed3c7"
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}
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],
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"maskSpriteId": "00000000-0000-0000-0000-000000000000",
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"overriddenProperties": null,
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"parentObjectId": "00000000-0000-0000-0000-000000000000",
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"persistent": false,
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"physicsAngularDamping": 0.1,
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"physicsDensity": 0.5,
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"physicsFriction": 0.2,
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"physicsGroup": 0,
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"physicsKinematic": false,
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"physicsLinearDamping": 0.1,
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"physicsObject": false,
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"physicsRestitution": 0.1,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsShapePoints": null,
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"physicsStartAwake": true,
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"properties": null,
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"solid": false,
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"spriteId": "00000000-0000-0000-0000-000000000000",
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"visible": true
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} |