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Blobledoodes/objects/obj_bloblehop_play/Gesture_0.gml

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global.roomset = rm_bloblehop;
instance_create_depth(1,1,-1, obj_fade)
global.ystep = 700
global.minigamecoin = 0
global.minigamelevel = 1
global.minigamehappiness = 2
global.minigameenergy = 1