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Blobledoodes/objects/obj_difficulty_easy/Gesture_0.gml

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global.difficulty = 1
global.statenergy = 10
global.stathunger = 10
global.stathappiness = 10
global.stathealth = 10
global.coin = 10;
global.roomset = rm_Start;
instance_create_depth(1,1,-1, obj_fade)