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Blobledoodes/objects/obj_blobleshoot_balloon/Step_0.gml
2019-07-25 21:27:31 -06:00

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if stick = 1
{
x = (obj_blobleshoot_player.x)
y = (obj_blobleshoot_player.y - 200)
with obj_blobleshoot_player
{
launchspeedy -= .25
launchspeedx += .05
}
}