{\rtf1\ansi\ansicpg1252\cocoartf2639 \cocoatextscaling0\cocoaplatform0{\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} {\*\expandedcolortbl;;} \margl1440\margr1440\vieww11520\viewh8400\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural\partightenfactor0 \f0\fs24 \cf0 -To start, select the number of players that will be participating.\ \ -In the following screen, each player will be prompted to input their username for use in-game.\ \ -After all names are entered, the first player will be prompted to start their turn. The "begin turn" screens are used in this way to prevent players from spying on each others' boards.\ \ -When the first player starts, they are greeted with a player board screen. It will be blank except for resource names until resources are earned. This screen is shown first at each turn so players can visualize what resources they have. At the beginning of each turn, players are rewarded 6 labor points which they can spend. These points roll over to subsequent turns, but players cannot accrue more than 13.\ \ -Start playing by switching to the "game board" tab. Here, 7 cards appear, as well as a labor point counter at the top. The 7 cards are randomly selected from a list of resource types. All resources have a consistent name, price, and emoji.\ Oil - 1 labor point\ Water - 2 labor points\ Wheat - 3 labor points\ Corn - 4 labor points\ Fish - 5 labor points\ Cattle - 6 labor points\ --Note: Each turn (or year in-game), the corresponding resource slot will be discounted. This discount applies to all resources of the same type as the discounted slot.\ Turn 1: the first/leftmost resource slot will be discounted. If it is water, it will only cost one labor point. If Cattle, it will be five. If oil, it will be free. The discounted slot is portrayed by a thin green border surrounding the corresponding resource slot.\ \ -Here players select a resource, at which point all resources of the same type are also selected. Above the cards, the change in count of this resource type, and labor points is show. Each player starts with 6 labor points.\ -Players confirm a purchase of a resource by pressing it again, at which point the resources are added to the player's inventory, and the appropriate number of labor points are removed from the player's labor point count. The resources collected are then replaced with new, random cards.\ --Note: When a player buys a resource, they recieve all resources of that type from the visible cards, but the price does not scale based on how many cards there are. If there is one oil, it costs one labor point to collect it. If there are 7 oils, it still only costs one resource point to collect them all.\ \ -The objective is to earn medallions. This is done by completing column of resources (one of every resource) and rows of resources (10 of a single resource, you can't have more than 10 of any resource except medallions, which do not yield an 11th medallion when a row is collected).\ \ -After a user has run out of labor points, or resources they wish to buy, they may end their turn by returning to the "Player board" screen and pressing "End turn", and confirming. This passes the game to the next player, who repeats the gameplay steps. Each player receives a total of 7 turns, one for each year/resource slot.\ \ -After the last player has completed their 7th turn, the game displays a breakdown of the medallions and resources collected by each player, as well as a calculation of who wins. To win, a player must collect the most medallions. If two players have the same number of medallions, the winner is decided by who has the most cattle. If there is still a tie, it is decided by who has the most fish, and so on, in descending order of resources of cost.\ \ -The game can be replayed by pressing "Start Game" at the bottom of the game completion screen.}