Fix documentation for includes
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@ -25,10 +25,10 @@ $HOME
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Your config structure should look like this:
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Your config structure should look like this:
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```xml
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```xml
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<eww>
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<eww>
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<definitions>
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<includes>
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<!-- Put your <file>'s in here -->
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<!-- Put your <file>'s in here -->
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</definitions>
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</includes>
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<definitions>
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<definitions>
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<!-- Put your <def>'s in here -->
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<!-- Put your <def>'s in here -->
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</definitions>
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</definitions>
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@ -42,7 +42,7 @@ Your config structure should look like this:
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</windows>
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</windows>
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</eww>
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</eww>
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```
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```
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See
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See
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[The `<includes>` block](#the-includes-block),
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[The `<includes>` block](#the-includes-block),
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[The `<definitons>` block](#the-definitions-block),
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[The `<definitons>` block](#the-definitions-block),
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[Variables](#variables) and the
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[Variables](#variables) and the
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@ -223,10 +223,10 @@ The window block contains multiple elements to configure the window.
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There are a couple things you can optionally configure on the window itself:
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There are a couple things you can optionally configure on the window itself:
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- `stacking`: stacking describes if the window will be shown in the foreground (in front of other windows)
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- `stacking`: stacking describes if the window will be shown in the foreground (in front of other windows)
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or in the background (behind other windows).
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or in the background (behind other windows).
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Possible values: `"fg"`, `"bg"`. Default: `"fg"`
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Possible values: `"fg"`, `"bg"`. Default: `"fg"`
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- `focusable`: whether the window should be focusable by the windowmanager.
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- `focusable`: whether the window should be focusable by the windowmanager.
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This is necessary for things like text-input-fields to work properly.
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This is necessary for things like text-input-fields to work properly.
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Possible values: `"true"`, `"false"`. Default: `"false"`
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Possible values: `"true"`, `"false"`. Default: `"false"`
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- `screen`: Specifies on which display to show the window in a multi-monitor setup.
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- `screen`: Specifies on which display to show the window in a multi-monitor setup.
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This can be any number, representing the index of your monitor.
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This can be any number, representing the index of your monitor.
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