eww/src/app.rs
Axarva 58d57c4acd
Add eww close-all subcommand to close all running windows (#80)
* Add close-all command

* Add close-all command

* Re-add close-all using close_window method
2020-12-28 16:12:59 +01:00

321 lines
11 KiB
Rust

use crate::{
config,
config::{window_definition::WindowName, AnchorPoint, WindowStacking},
eww_state,
script_var_handler::*,
value::{AttrValue, Coords, NumWithUnit, PrimitiveValue, VarName},
widgets,
};
use anyhow::*;
use debug_stub_derive::*;
use gdk::WindowExt;
use gtk::{ContainerExt, CssProviderExt, GtkWindowExt, StyleContextExt, WidgetExt};
use itertools::Itertools;
use std::collections::{HashMap, HashSet};
#[derive(Debug)]
pub enum EwwCommand {
NoOp,
UpdateVars(Vec<(VarName, PrimitiveValue)>),
ReloadConfig(config::EwwConfig),
ReloadCss(String),
OpenWindow {
window_name: WindowName,
pos: Option<Coords>,
size: Option<Coords>,
anchor: Option<AnchorPoint>,
},
CloseWindow {
window_name: WindowName,
},
KillServer,
CloseAll,
PrintState(crossbeam_channel::Sender<String>),
PrintDebug(crossbeam_channel::Sender<String>),
}
#[derive(Debug, Clone, PartialEq)]
pub struct EwwWindow {
pub name: WindowName,
pub definition: config::EwwWindowDefinition,
pub gtk_window: gtk::Window,
}
impl EwwWindow {
pub fn close(self) {
self.gtk_window.close();
}
}
#[derive(DebugStub)]
pub struct App {
pub eww_state: eww_state::EwwState,
pub eww_config: config::EwwConfig,
pub windows: HashMap<WindowName, EwwWindow>,
pub css_provider: gtk::CssProvider,
pub app_evt_send: glib::Sender<EwwCommand>,
#[debug_stub = "ScriptVarHandler(...)"]
pub script_var_handler: ScriptVarHandler,
}
impl App {
pub fn handle_command(&mut self, event: EwwCommand) {
log::debug!("Handling event: {:?}", &event);
let result: Result<_> = try {
match event {
EwwCommand::NoOp => {}
EwwCommand::UpdateVars(mappings) => {
for (var_name, new_value) in mappings {
self.update_state(var_name, new_value)?;
}
}
EwwCommand::ReloadConfig(config) => {
self.reload_all_windows(config)?;
}
EwwCommand::ReloadCss(css) => {
self.load_css(&css)?;
}
EwwCommand::KillServer => {
log::info!("Received kill command, stopping server!");
self.script_var_handler.stop_all();
self.windows.drain().for_each(|(_, w)| w.close());
script_var_process::on_application_death();
std::process::exit(0);
}
EwwCommand::CloseAll => {
log::info!("Received close command, closing all windows");
for (window_name, _window) in self.windows.clone() {
self.close_window(&window_name)?;
}
}
EwwCommand::OpenWindow {
window_name,
pos,
size,
anchor,
} => {
self.open_window(&window_name, pos, size, anchor)?;
}
EwwCommand::CloseWindow { window_name } => {
self.close_window(&window_name)?;
}
EwwCommand::PrintState(sender) => {
let output = self
.eww_state
.get_variables()
.iter()
.map(|(key, value)| format!("{}: {}", key, value))
.join("\n");
sender.send(output).context("sending response from main thread")?
}
EwwCommand::PrintDebug(sender) => {
let output = format!("state: {:#?}\n\nconfig: {:#?}", &self.eww_state, &self.eww_config);
sender.send(output).context("sending response from main thread")?
}
}
};
crate::print_result_err!("while handling event", &result);
}
fn update_state(&mut self, fieldname: VarName, value: PrimitiveValue) -> Result<()> {
self.eww_state.update_variable(fieldname, value)
}
fn close_window(&mut self, window_name: &WindowName) -> Result<()> {
let window = self
.windows
.remove(window_name)
.context(format!("No window with name '{}' is running.", window_name))?;
// Stop script-var handlers for variables that where only referenced by this window
// TODO somehow make this whole process less shit.
let currently_used_vars = self.get_currently_used_variables().cloned().collect::<HashSet<VarName>>();
for unused_var in self
.eww_state
.vars_referenced_in(window_name)
.into_iter()
.filter(|var| !currently_used_vars.contains(*var))
{
println!("stopping for {}", &unused_var);
let result = self.script_var_handler.stop_for_variable(unused_var);
crate::print_result_err!(
"While stopping script-var processes while cleaning up after the last window referencing them closed",
&result
);
}
window.close();
self.eww_state.clear_window_state(window_name);
Ok(())
}
fn open_window(
&mut self,
window_name: &WindowName,
pos: Option<Coords>,
size: Option<Coords>,
anchor: Option<config::AnchorPoint>,
) -> Result<()> {
// remove and close existing window with the same name
let _ = self.close_window(window_name);
log::info!("Opening window {}", window_name);
// remember which variables are used before opening the window, to then
// set up the necessary handlers for the newly used variables.
let currently_used_vars = self.get_currently_used_variables().cloned().collect::<HashSet<_>>();
let mut window_def = self.eww_config.get_window(window_name)?.clone();
window_def.geometry = window_def.geometry.override_if_given(anchor, pos, size);
let root_widget = widgets::widget_use_to_gtk_widget(
&self.eww_config.get_widgets(),
&mut self.eww_state,
window_name,
&maplit::hashmap! { "window_name".into() => AttrValue::from_primitive(window_name.to_string()) },
&window_def.widget,
)?;
root_widget.get_style_context().add_class(&window_name.to_string());
let monitor_geometry = get_monitor_geometry(window_def.screen_number.unwrap_or_else(get_default_monitor_index));
let eww_window = initialize_window(monitor_geometry, root_widget, window_def)?;
// initialize script var handlers for variables that where not used before opening this window.
// TODO somehow make this less shit
let newly_used_vars = self
.eww_state
.vars_referenced_in(window_name)
.into_iter()
.filter(|x| !currently_used_vars.contains(*x))
.collect_vec()
.clone();
// TODO all of the cloning above is highly ugly.... REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
for newly_used_var in newly_used_vars {
let value = self.eww_config.get_script_var(&newly_used_var);
if let Some(value) = value {
self.script_var_handler.add(value.clone());
}
}
self.windows.insert(window_name.clone(), eww_window);
Ok(())
}
pub fn reload_all_windows(&mut self, config: config::EwwConfig) -> Result<()> {
log::info!("Reloading windows");
// refresh script-var poll stuff
self.script_var_handler.stop_all();
self.eww_config = config;
self.eww_state.clear_all_window_states();
let windows = self.windows.clone();
for (window_name, window) in windows {
window.close();
self.open_window(&window_name, None, None, None)?;
}
Ok(())
}
pub fn load_css(&mut self, css: &str) -> Result<()> {
self.css_provider.load_from_data(css.as_bytes())?;
Ok(())
}
pub fn get_currently_used_variables(&self) -> impl Iterator<Item = &VarName> {
self.eww_state.referenced_vars()
}
}
fn initialize_window(
monitor_geometry: gdk::Rectangle,
root_widget: gtk::Widget,
mut window_def: config::EwwWindowDefinition,
) -> Result<EwwWindow> {
let actual_window_rect = window_def.geometry.get_window_rectangle(monitor_geometry);
let window = if window_def.focusable {
gtk::Window::new(gtk::WindowType::Toplevel)
} else {
gtk::Window::new(gtk::WindowType::Popup)
};
window.set_title(&format!("Eww - {}", window_def.name));
let wm_class_name = format!("eww-{}", window_def.name);
window.set_wmclass(&wm_class_name, &wm_class_name);
if !window_def.focusable {
window.set_type_hint(gdk::WindowTypeHint::Dock);
}
window.set_position(gtk::WindowPosition::Center);
window.set_default_size(actual_window_rect.width, actual_window_rect.height);
window.set_size_request(actual_window_rect.width, actual_window_rect.height);
window.set_decorated(false);
window.set_resizable(false);
// run on_screen_changed to set the visual correctly initially.
on_screen_changed(&window, None);
window.connect_screen_changed(on_screen_changed);
window.add(&root_widget);
// Handle the fact that the gtk window will have a different size than specified,
// as it is sized according to how much space it's contents require.
// This is necessary to handle different anchors correctly in case the size was wrong.
let (gtk_window_width, gtk_window_height) = window.get_size();
window_def.geometry.size = Coords {
x: NumWithUnit::Pixels(gtk_window_width),
y: NumWithUnit::Pixels(gtk_window_height),
};
let actual_window_rect = window_def.geometry.get_window_rectangle(monitor_geometry);
window.show_all();
let gdk_window = window.get_window().context("couldn't get gdk window from gtk window")?;
gdk_window.set_override_redirect(!window_def.focusable);
gdk_window.move_(actual_window_rect.x, actual_window_rect.y);
if window_def.stacking == WindowStacking::Foreground {
gdk_window.raise();
window.set_keep_above(true);
} else {
gdk_window.lower();
window.set_keep_below(true);
}
Ok(EwwWindow {
name: window_def.name.clone(),
definition: window_def,
gtk_window: window,
})
}
fn on_screen_changed(window: &gtk::Window, _old_screen: Option<&gdk::Screen>) {
let visual = window.get_screen().and_then(|screen| {
screen
.get_rgba_visual()
.filter(|_| screen.is_composited())
.or_else(|| screen.get_system_visual())
});
window.set_visual(visual.as_ref());
}
/// get the index of the default monitor
fn get_default_monitor_index() -> i32 {
gdk::Display::get_default()
.expect("could not get default display")
.get_default_screen()
.get_primary_monitor()
}
/// Get the monitor geometry of a given monitor number
fn get_monitor_geometry(n: i32) -> gdk::Rectangle {
gdk::Display::get_default()
.expect("could not get default display")
.get_default_screen()
.get_monitor_geometry(n)
}