Fix stale state on playqueue when switching server
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commit
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1 changed files with 10 additions and 4 deletions
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@ -6,7 +6,12 @@ import { JFSong } from '/@/renderer/api/jellyfin.types';
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import { ndNormalize } from '/@/renderer/api/navidrome.api';
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import { NDSong } from '/@/renderer/api/navidrome.types';
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import { queryKeys } from '/@/renderer/api/query-keys';
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import { useAuthStore, usePlayerStore } from '/@/renderer/store';
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import {
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useAuthStore,
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useCurrentServer,
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usePlayerControls,
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usePlayerStore,
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} from '/@/renderer/store';
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import { usePlayerType } from '/@/renderer/store/settings.store';
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import { PlayQueueAddOptions, LibraryItem, Play, PlaybackType } from '/@/renderer/types';
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import { toast } from '/@/renderer/components/toast';
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@ -20,7 +25,8 @@ export const useHandlePlayQueueAdd = () => {
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const queryClient = useQueryClient();
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const playerType = usePlayerType();
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const deviceId = useAuthStore.getState().deviceId;
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const server = useAuthStore.getState().currentServer;
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const server = useCurrentServer();
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const { play } = usePlayerControls();
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const handlePlayQueueAdd = useCallback(
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async (options: PlayQueueAddOptions) => {
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@ -125,12 +131,12 @@ export const useHandlePlayQueueAdd = () => {
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mpvPlayer.play();
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}
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usePlayerStore.getState().actions.play();
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play();
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}
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return null;
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},
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[deviceId, playerType, queryClient, server],
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[deviceId, play, playerType, queryClient, server],
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);
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return handlePlayQueueAdd;
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