[bugfix]: fix scrobble race conditions
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2854a91700
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1 changed files with 21 additions and 5 deletions
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@ -1,7 +1,7 @@
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import { useEffect, useCallback, useState, useRef } from 'react';
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import { QueueSong, ServerType } from '/@/renderer/api/types';
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import { useSendScrobble } from '/@/renderer/features/player/mutations/scrobble-mutation';
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import { useCurrentStatus, usePlayerStore } from '/@/renderer/store';
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import { usePlayerStore } from '/@/renderer/store';
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import { usePlaybackSettings } from '/@/renderer/store/settings.store';
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import { PlayerStatus } from '/@/renderer/types';
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@ -52,7 +52,6 @@ const checkScrobbleConditions = (args: {
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};
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export const useScrobble = () => {
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const status = useCurrentStatus();
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const scrobbleSettings = usePlaybackSettings().scrobble;
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const isScrobbleEnabled = scrobbleSettings?.enabled;
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const sendScrobble = useSendScrobble();
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@ -94,6 +93,7 @@ export const useScrobble = () => {
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if (progressIntervalId.current) {
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clearInterval(progressIntervalId.current);
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progressIntervalId.current = null;
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}
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// const currentSong = current[0] as QueueSong | undefined;
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@ -135,9 +135,13 @@ export const useScrobble = () => {
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clearTimeout(songChangeTimeoutId.current as ReturnType<typeof setTimeout>);
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songChangeTimeoutId.current = setTimeout(() => {
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const currentSong = current[0] as QueueSong | undefined;
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// Get the current status from the state, not variable. This is because
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// of a timing issue where, when playing the first track, the first
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// event is song, and then the event is play
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const currentStatus = usePlayerStore.getState().current.status;
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// Send start scrobble when song changes and the new song is playing
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if (status === PlayerStatus.PLAYING && currentSong?.id) {
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if (currentStatus === PlayerStatus.PLAYING && currentSong?.id) {
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sendScrobble.mutate({
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query: {
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event: 'start',
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@ -149,6 +153,12 @@ export const useScrobble = () => {
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});
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if (currentSong?.serverType === ServerType.JELLYFIN) {
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// It is possible that another function sets an interval.
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// We only want one running, so clear the existing interval
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if (progressIntervalId.current) {
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clearInterval(progressIntervalId.current);
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}
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progressIntervalId.current = setInterval(() => {
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const currentTime = usePlayerStore.getState().current.time;
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handleScrobbleFromSeek(currentTime);
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@ -163,7 +173,6 @@ export const useScrobble = () => {
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scrobbleSettings?.scrobbleAtPercentage,
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isCurrentSongScrobbled,
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sendScrobble,
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status,
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handleScrobbleFromSeek,
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],
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);
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@ -200,8 +209,14 @@ export const useScrobble = () => {
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});
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if (currentSong?.serverType === ServerType.JELLYFIN) {
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// It is possible that another function sets an interval.
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// We only want one running, so clear the existing interval
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if (progressIntervalId.current) {
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clearInterval(progressIntervalId.current);
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}
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progressIntervalId.current = setInterval(() => {
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const currentTime = currentTimeSec;
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const currentTime = usePlayerStore.getState().current.time;
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handleScrobbleFromSeek(currentTime);
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}, 10000);
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}
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@ -220,6 +235,7 @@ export const useScrobble = () => {
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if (progressIntervalId.current) {
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clearInterval(progressIntervalId.current as ReturnType<typeof setInterval>);
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progressIntervalId.current = null;
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}
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} else {
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const isLastTrackInQueue = usePlayerStore.getState().actions.checkIsLastTrack();
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