[bugfix]: Fix safari audio context (#471)

* test 3

* comments

* [bugfix]: SAFARI WHY. Use GainNode volume instead for volume control

* force vercel refresh?

* Revert "force vercel refresh?"

This reverts commit af31f38e03a6682ded13a9c944b6f37d08eb9d17.

* move volume scaling calculation to setGain
This commit is contained in:
Kendall Garner 2024-01-27 01:10:34 +00:00 committed by GitHub
parent 8e7356fa7b
commit bc7f4a5722
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@ -40,6 +40,14 @@ type WebAudio = {
gain: GainNode;
};
// Credits: http://stackoverflow.com/questions/12150729/ddg
// This is used so that the player will always have an <audio> element. This means that
// player1Source and player2Source are connected BEFORE the user presses play for
// the first time. This workaround is important for Safari, which seems to require the
// source to be connected PRIOR to resuming audio context
const EMPTY_SOURCE =
'data:audio/wav;base64,UklGRjIAAABXQVZFZm10IBIAAAABAAEAQB8AAEAfAAABAAgAAABmYWN0BAAAAAAAAABkYXRhAAAAAA==';
export const AudioPlayer = forwardRef(
(
{
@ -71,6 +79,7 @@ export const AudioPlayer = forwardRef(
const [player2Source, setPlayer2Source] = useState<MediaElementAudioSourceNode | null>(
null,
);
const calculateReplayGain = useCallback(
(song: Song): number => {
if (playback.replayGainMode === 'no') {
@ -256,32 +265,29 @@ export const AudioPlayer = forwardRef(
}, [audioDeviceId]);
useEffect(() => {
if (webAudio && player1Source) {
if (player1 === undefined) {
player1Source.disconnect();
setPlayer1Source(null);
} else if (currentPlayer === 1) {
webAudio.gain.gain.setValueAtTime(calculateReplayGain(player1), 0);
}
if (webAudio && player1Source && player1 && currentPlayer === 1) {
const newVolume = calculateReplayGain(player1) * volume;
webAudio.gain.gain.setValueAtTime(newVolume, 0);
}
}, [calculateReplayGain, currentPlayer, player1, player1Source, webAudio]);
}, [calculateReplayGain, currentPlayer, player1, player1Source, volume, webAudio]);
useEffect(() => {
if (webAudio && player2Source) {
if (player2 === undefined) {
player2Source.disconnect();
setPlayer2Source(null);
} else if (currentPlayer === 2) {
webAudio.gain.gain.setValueAtTime(calculateReplayGain(player2), 0);
}
if (webAudio && player2Source && player2 && currentPlayer === 2) {
const newVolume = calculateReplayGain(player2) * volume;
webAudio.gain.gain.setValueAtTime(newVolume, 0);
}
}, [calculateReplayGain, currentPlayer, player2, player2Source, webAudio]);
}, [calculateReplayGain, currentPlayer, player2, player2Source, volume, webAudio]);
const handlePlayer1Start = useCallback(
async (player: ReactPlayer) => {
if (!webAudio || player1Source) return;
if (webAudio.context.state !== 'running') {
await webAudio.context.resume();
if (!webAudio) return;
if (player1Source) {
// This should fire once, only if the source is real (meaning we
// saw the dummy source) and the context is not ready
if (webAudio.context.state !== 'running') {
await webAudio.context.resume();
}
return;
}
const internal = player.getInternalPlayer() as HTMLMediaElement | undefined;
@ -297,9 +303,12 @@ export const AudioPlayer = forwardRef(
const handlePlayer2Start = useCallback(
async (player: ReactPlayer) => {
if (!webAudio || player2Source) return;
if (webAudio.context.state !== 'running') {
await webAudio.context.resume();
if (!webAudio) return;
if (player2Source) {
if (webAudio.context.state !== 'running') {
await webAudio.context.resume();
}
return;
}
const internal = player.getInternalPlayer() as HTMLMediaElement | undefined;
@ -313,6 +322,9 @@ export const AudioPlayer = forwardRef(
[player2Source, webAudio],
);
// Bugfix for Safari: rather than use the `<audio>` volume (which doesn't work),
// use the GainNode to scale the volume. In this case, for compatibility with
// other browsers, set the `<audio>` volume to 1
return (
<>
<ReactPlayer
@ -325,8 +337,8 @@ export const AudioPlayer = forwardRef(
playbackRate={playbackSpeed}
playing={currentPlayer === 1 && status === PlayerStatus.PLAYING}
progressInterval={isTransitioning ? 10 : 250}
url={player1?.streamUrl}
volume={volume}
url={player1?.streamUrl || EMPTY_SOURCE}
volume={webAudio ? 1 : volume}
width={0}
onEnded={handleOnEnded}
onProgress={
@ -344,8 +356,8 @@ export const AudioPlayer = forwardRef(
playbackRate={playbackSpeed}
playing={currentPlayer === 2 && status === PlayerStatus.PLAYING}
progressInterval={isTransitioning ? 10 : 250}
url={player2?.streamUrl}
volume={volume}
url={player2?.streamUrl || EMPTY_SOURCE}
volume={webAudio ? 1 : volume}
width={0}
onEnded={handleOnEnded}
onProgress={