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feishin/src/renderer/store/player.store.ts
2023-07-01 19:14:12 -07:00

1044 lines
49 KiB
TypeScript

import map from 'lodash/map';
import merge from 'lodash/merge';
import shuffle from 'lodash/shuffle';
import { nanoid } from 'nanoid/non-secure';
import { create } from 'zustand';
import { devtools, persist, subscribeWithSelector } from 'zustand/middleware';
import { immer } from 'zustand/middleware/immer';
import { shallow } from 'zustand/shallow';
import { QueueSong } from '/@/renderer/api/types';
import { PlayerStatus, PlayerRepeat, PlayerShuffle, Play } from '/@/renderer/types';
export interface PlayerState {
current: {
index: number;
nextIndex: number;
player: 1 | 2;
previousIndex: number;
seek: boolean;
shuffledIndex: number;
song?: QueueSong;
status: PlayerStatus;
time: number;
};
muted: boolean;
queue: {
default: QueueSong[];
previousNode?: QueueSong;
shuffled: string[];
sorted: QueueSong[];
};
repeat: PlayerRepeat;
shuffle: PlayerShuffle;
volume: number;
}
export interface PlayerData {
current: {
index: number;
nextIndex?: number;
player: 1 | 2;
previousIndex?: number;
shuffledIndex: number;
song?: QueueSong;
status: PlayerStatus;
};
player1?: QueueSong;
player2?: QueueSong;
queue: QueueData;
}
export interface QueueData {
current?: QueueSong;
length: number;
next?: QueueSong;
previous?: QueueSong;
}
export interface PlayerSlice extends PlayerState {
actions: {
addToQueue: (args: {
initialIndex: number;
playType: Play;
songs: QueueSong[];
}) => PlayerData;
autoNext: () => PlayerData;
checkIsFirstTrack: () => boolean;
checkIsLastTrack: (type?: 'next' | 'prev') => boolean;
clearQueue: () => PlayerData;
getPlayerData: () => PlayerData;
getQueueData: () => QueueData;
incrementPlayCount: (ids: string[]) => string[];
moveToBottomOfQueue: (uniqueIds: string[]) => PlayerData;
moveToTopOfQueue: (uniqueIds: string[]) => PlayerData;
next: () => PlayerData;
pause: () => void;
play: () => void;
player1: () => QueueSong | undefined;
player2: () => QueueSong | undefined;
previous: () => PlayerData;
removeFromQueue: (uniqueIds: string[]) => PlayerData;
reorderQueue: (rowUniqueIds: string[], afterUniqueId?: string) => PlayerData;
restoreQueue: (data: Partial<PlayerState>) => PlayerData;
setCurrentIndex: (index: number) => PlayerData;
setCurrentTime: (time: number, seek?: boolean) => void;
setCurrentTrack: (uniqueId: string) => PlayerData;
setFavorite: (ids: string[], favorite: boolean) => string[];
setMuted: (muted: boolean) => void;
setRating: (ids: string[], rating: number | null) => string[];
setRepeat: (type: PlayerRepeat) => PlayerData;
setShuffle: (type: PlayerShuffle) => PlayerData;
setShuffledIndex: (index: number) => PlayerData;
setStore: (data: Partial<PlayerState>) => void;
setVolume: (volume: number) => void;
shuffleQueue: () => PlayerData;
};
}
export const usePlayerStore = create<PlayerSlice>()(
subscribeWithSelector(
persist(
devtools(
immer((set, get) => ({
actions: {
addToQueue: (args) => {
const { initialIndex, playType, songs } = args;
const { shuffledIndex } = get().current;
const shuffledQueue = get().queue.shuffled;
const songsToAddToQueue = map(songs, (song) => ({
...song,
uniqueId: nanoid(),
}));
if (playType === Play.NOW) {
if (get().shuffle === PlayerShuffle.TRACK) {
const index = initialIndex || 0;
const initialSong = songsToAddToQueue[index];
const queueCopy = [...songsToAddToQueue];
// Splice the initial song from the queue
queueCopy.splice(index, 1);
const shuffledSongIndicesWithoutInitial = shuffle(
queueCopy,
).map((song) => song.uniqueId);
// Add the initial song to the start of the shuffled queue
const shuffledSongIndices = [
initialSong.uniqueId,
...shuffledSongIndicesWithoutInitial,
];
set((state) => {
state.queue.shuffled = shuffledSongIndices;
state.queue.default = songsToAddToQueue;
state.current.time = 0;
state.current.player = 1;
state.current.index = 0;
state.current.shuffledIndex = 0;
state.current.song = initialSong;
});
} else {
const index = initialIndex || 0;
set((state) => {
state.queue.default = songsToAddToQueue;
state.current.time = 0;
state.current.player = 1;
state.current.index = index;
state.current.shuffledIndex = 0;
state.current.song = songsToAddToQueue[index];
});
}
} else if (playType === Play.LAST) {
// Shuffle the queue after the current track
const shuffledQueueWithNewSongs =
get().shuffle === PlayerShuffle.TRACK
? [
...shuffledQueue.slice(0, shuffledIndex + 1),
...shuffle([
...songsToAddToQueue.map((song) => song.uniqueId),
...shuffledQueue.slice(shuffledIndex + 1),
]),
]
: [];
set((state) => {
state.queue.default = [
...get().queue.default,
...songsToAddToQueue,
];
state.queue.shuffled = shuffledQueueWithNewSongs;
});
} else if (playType === Play.NEXT) {
const queue = get().queue.default;
const currentIndex = get().current.index;
if (get().shuffle === PlayerShuffle.TRACK) {
const shuffledIndex = get().current.shuffledIndex;
const shuffledQueue = get().queue.shuffled;
// Shuffle the queue after the current track
const shuffledQueueWithNewSongs = [
...shuffledQueue.slice(0, shuffledIndex + 1),
...shuffle(songsToAddToQueue.map((song) => song.uniqueId)),
...shuffledQueue.slice(shuffledIndex + 1),
];
set((state) => {
state.queue.default = [
...queue.slice(0, currentIndex + 1),
...songsToAddToQueue,
...queue.slice(currentIndex + 1),
];
state.queue.shuffled = shuffledQueueWithNewSongs;
});
} else {
set((state) => {
state.queue.default = [
...queue.slice(0, currentIndex + 1),
...songsToAddToQueue,
...queue.slice(currentIndex + 1),
];
state.queue.shuffled = [];
});
}
}
return get().actions.getPlayerData();
},
autoNext: () => {
const isLastTrack = get().actions.checkIsLastTrack();
const { repeat } = get();
if (repeat === PlayerRepeat.ONE) {
const nextIndex = get().current.index;
set((state) => {
state.current.time = 0;
state.current.index = nextIndex;
state.current.shuffledIndex = get().current.shuffledIndex;
state.current.player = state.current.player === 1 ? 2 : 1;
state.current.song = get().queue.default[nextIndex];
state.queue.previousNode = get().current.song;
});
} else if (get().shuffle === PlayerShuffle.TRACK) {
const nextShuffleIndex = isLastTrack
? 0
: get().current.shuffledIndex + 1;
const nextSong = get().queue.default.find(
(song) =>
song.uniqueId === get().queue.shuffled[nextShuffleIndex],
);
const nextSongIndex = get().queue.default.findIndex(
(song) => song.uniqueId === nextSong!.uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = nextSongIndex!;
state.current.shuffledIndex = nextShuffleIndex;
state.current.player = state.current.player === 1 ? 2 : 1;
state.current.song = nextSong!;
state.queue.previousNode = get().current.song;
if (isLastTrack) {
state.queue.shuffled = shuffle(get().queue.shuffled);
}
});
} else {
const nextIndex = isLastTrack ? 0 : get().current.index + 1;
set((state) => {
state.current.time = 0;
state.current.index = nextIndex;
state.current.player = state.current.player === 1 ? 2 : 1;
state.current.song = get().queue.default[nextIndex];
state.queue.previousNode = get().current.song;
});
}
return get().actions.getPlayerData();
},
checkIsFirstTrack: () => {
const currentIndex =
get().shuffle === PlayerShuffle.TRACK
? get().current.shuffledIndex
: get().current.index;
return currentIndex === 0;
},
checkIsLastTrack: (type) => {
const isShuffled = get().shuffle === PlayerShuffle.TRACK;
const queueLength = get().queue.default.length - 1;
const modifier = type === 'next' ? 1 : type === 'prev' ? -1 : 0;
if (isShuffled) {
const currentIndex = get().current.shuffledIndex + modifier;
return currentIndex === queueLength;
}
return get().current.index + modifier === queueLength;
},
clearQueue: () => {
set((state) => {
state.queue.default = [];
state.queue.shuffled = [];
state.queue.sorted = [];
state.current.index = 0;
state.current.shuffledIndex = 0;
state.current.player = 1;
state.current.song = undefined;
});
return get().actions.getPlayerData();
},
getPlayerData: () => {
const queue = get().queue.default;
const currentPlayer = get().current.player;
const { repeat } = get();
const isLastTrack = get().actions.checkIsLastTrack();
const isFirstTrack = get().actions.checkIsFirstTrack();
let player1;
let player2;
if (get().shuffle === PlayerShuffle.TRACK) {
const shuffledQueue = get().queue.shuffled;
const { shuffledIndex } = get().current;
const current = queue.find(
(song) => song.uniqueId === shuffledQueue[shuffledIndex],
) as QueueSong;
let nextSongIndex: number | undefined;
let previousSongIndex: number | undefined;
if (repeat === PlayerRepeat.ALL) {
if (isLastTrack) nextSongIndex = 0;
else nextSongIndex = shuffledIndex + 1;
if (isFirstTrack) previousSongIndex = queue.length - 1;
else previousSongIndex = shuffledIndex - 1;
}
if (repeat === PlayerRepeat.ONE) {
nextSongIndex = shuffledIndex;
previousSongIndex = shuffledIndex;
}
if (repeat === PlayerRepeat.NONE) {
if (isLastTrack) nextSongIndex = undefined;
else nextSongIndex = shuffledIndex + 1;
if (isFirstTrack) previousSongIndex = undefined;
else previousSongIndex = shuffledIndex - 1;
}
const next = nextSongIndex
? (queue.find(
(song) =>
song.uniqueId ===
shuffledQueue[nextSongIndex as number],
) as QueueSong)
: undefined;
const previous = queue.find(
(song) => song.uniqueId === shuffledQueue[shuffledIndex - 1],
) as QueueSong;
player1 = currentPlayer === 1 ? current : next;
player2 = currentPlayer === 1 ? next : current;
return {
current: {
index: get().current.index,
nextIndex: nextSongIndex,
player: get().current.player,
previousIndex: previousSongIndex,
shuffledIndex: get().current.shuffledIndex,
song: get().current.song,
status: get().current.status,
},
player1,
player2,
queue: {
current,
length: get().queue.default.length || 0,
next,
previous,
},
};
}
const currentIndex = get().current.index;
let nextSongIndex;
let previousSongIndex;
if (repeat === PlayerRepeat.ALL) {
if (isLastTrack) nextSongIndex = 0;
else nextSongIndex = currentIndex + 1;
if (isFirstTrack) previousSongIndex = queue.length - 1;
else previousSongIndex = currentIndex - 1;
}
if (repeat === PlayerRepeat.ONE) {
nextSongIndex = currentIndex;
previousSongIndex = currentIndex;
}
if (repeat === PlayerRepeat.NONE) {
if (isLastTrack) nextSongIndex = undefined;
else nextSongIndex = currentIndex + 1;
if (isFirstTrack) previousSongIndex = undefined;
else previousSongIndex = currentIndex - 1;
}
player1 =
currentPlayer === 1
? queue[currentIndex]
: nextSongIndex !== undefined
? queue[nextSongIndex]
: undefined;
player2 =
currentPlayer === 1
? nextSongIndex !== undefined
? queue[nextSongIndex]
: undefined
: queue[currentIndex];
return {
current: {
index: currentIndex,
nextIndex: nextSongIndex,
player: get().current.player,
previousIndex: previousSongIndex,
shuffledIndex: get().current.shuffledIndex,
song: get().current.song,
status: get().current.status,
},
player1,
player2,
queue: {
current: queue[currentIndex],
length: get().queue.default.length || 0,
next:
nextSongIndex !== undefined
? queue[nextSongIndex]
: undefined,
previous: queue[currentIndex - 1],
},
};
},
getQueueData: () => {
const queue = get().queue.default;
return {
current: queue[get().current.index],
length: queue.length || 0,
next: queue[get().current.index + 1],
previous: queue[get().current.index - 1],
};
},
incrementPlayCount: (ids) => {
const { default: queue } = get().queue;
const foundUniqueIds = [];
for (const id of ids) {
const foundIndex = queue.findIndex((song) => song.id === id);
if (foundIndex !== -1) {
foundUniqueIds.push(queue[foundIndex].uniqueId);
set((state) => {
state.queue.default[foundIndex].playCount += 1;
});
}
}
const currentSongId = get().current.song?.id;
if (currentSongId && ids.includes(currentSongId)) {
set((state) => {
if (state.current.song) {
state.current.song.playCount += 1;
}
});
}
return foundUniqueIds;
},
moveToBottomOfQueue: (uniqueIds) => {
const queue = get().queue.default;
const songsToMove = queue.filter((song) =>
uniqueIds.includes(song.uniqueId),
);
const songsToStay = queue.filter(
(song) => !uniqueIds.includes(song.uniqueId),
);
const reorderedQueue = [...songsToStay, ...songsToMove];
const currentSongUniqueId = get().current.song?.uniqueId;
const newCurrentSongIndex = reorderedQueue.findIndex(
(song) => song.uniqueId === currentSongUniqueId,
);
set((state) => {
state.current.index = newCurrentSongIndex;
state.queue.default = reorderedQueue;
});
return get().actions.getPlayerData();
},
moveToTopOfQueue: (uniqueIds) => {
const queue = get().queue.default;
const songsToMove = queue.filter((song) =>
uniqueIds.includes(song.uniqueId),
);
const songsToStay = queue.filter(
(song) => !uniqueIds.includes(song.uniqueId),
);
const reorderedQueue = [...songsToMove, ...songsToStay];
const currentSongUniqueId = get().current.song?.uniqueId;
const newCurrentSongIndex = reorderedQueue.findIndex(
(song) => song.uniqueId === currentSongUniqueId,
);
set((state) => {
state.current.index = newCurrentSongIndex;
state.queue.default = reorderedQueue;
});
return get().actions.getPlayerData();
},
next: () => {
const isLastTrack = get().actions.checkIsLastTrack();
const { repeat } = get();
if (get().shuffle === PlayerShuffle.TRACK) {
const nextShuffleIndex = isLastTrack
? 0
: get().current.shuffledIndex + 1;
const nextSong = get().queue.default.find(
(song) =>
song.uniqueId === get().queue.shuffled[nextShuffleIndex],
);
const nextSongIndex = get().queue.default.findIndex(
(song) => song.uniqueId === nextSong?.uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = nextSongIndex!;
state.current.shuffledIndex = nextShuffleIndex;
state.current.player = 1;
state.current.song = nextSong!;
state.queue.previousNode = get().current.song;
});
if (isLastTrack) {
get().actions.setShuffle(PlayerShuffle.TRACK);
}
} else {
let nextIndex = 0;
if (repeat === PlayerRepeat.ALL) {
nextIndex = isLastTrack ? 0 : get().current.index + 1;
} else {
nextIndex = isLastTrack
? get().current.index
: get().current.index + 1;
}
set((state) => {
state.current.time = 0;
state.current.index = nextIndex;
state.current.player = 1;
state.current.song = get().queue.default[nextIndex];
state.queue.previousNode = get().current.song;
});
}
return get().actions.getPlayerData();
},
pause: () => {
set((state) => {
state.current.status = PlayerStatus.PAUSED;
});
},
play: () => {
set((state) => {
state.current.status = PlayerStatus.PLAYING;
});
},
player1: () => {
return get().actions.getPlayerData().player1;
},
player2: () => {
return get().actions.getPlayerData().player2;
},
previous: () => {
const isFirstTrack = get().actions.checkIsFirstTrack();
const { repeat } = get();
if (get().shuffle === PlayerShuffle.TRACK) {
const prevShuffleIndex = isFirstTrack
? 0
: get().current.shuffledIndex - 1;
const prevSong = get().queue.default.find(
(song) =>
song.uniqueId === get().queue.shuffled[prevShuffleIndex],
);
const prevIndex = get().queue.default.findIndex(
(song) => song.uniqueId === prevSong?.uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = prevIndex!;
state.current.shuffledIndex = prevShuffleIndex;
state.current.player = 1;
state.current.song = prevSong!;
state.queue.previousNode = get().current.song;
});
} else {
let prevIndex: number;
if (repeat === PlayerRepeat.ALL) {
prevIndex = isFirstTrack
? get().queue.default.length - 1
: get().current.index - 1;
} else {
prevIndex = isFirstTrack ? 0 : get().current.index - 1;
}
set((state) => {
state.current.time = 0;
state.current.index = prevIndex;
state.current.player = 1;
state.current.song = state.queue.default[state.current.index];
state.queue.previousNode = get().current.song;
});
}
return get().actions.getPlayerData();
},
removeFromQueue: (uniqueIds) => {
const queue = get().queue.default;
const currentSong = get().current.song;
const newQueue = queue.filter(
(song) => !uniqueIds.includes(song.uniqueId),
);
const newShuffledQueue = get().queue.shuffled.filter(
(uniqueId) => !uniqueIds.includes(uniqueId),
);
const isCurrentSongRemoved =
currentSong && uniqueIds.includes(currentSong?.uniqueId);
set((state) => {
state.queue.default = newQueue;
state.queue.shuffled = newShuffledQueue;
if (isCurrentSongRemoved) {
state.current.song = newQueue[0];
state.current.index = 0;
}
});
return get().actions.getPlayerData();
},
reorderQueue: (rowUniqueIds: string[], afterUniqueId?: string) => {
// Don't move if dropping on top of a selected row
if (afterUniqueId && rowUniqueIds.includes(afterUniqueId)) {
return get().actions.getPlayerData();
}
const queue = get().queue.default;
const currentSongUniqueId = get().current.song?.uniqueId;
const queueWithoutSelectedRows = queue.filter(
(song) => !rowUniqueIds.includes(song.uniqueId),
);
const moveBeforeIndex = queueWithoutSelectedRows.findIndex(
(song) => song.uniqueId === afterUniqueId,
);
// AG-Grid does not provide node data when a row is moved to the bottom of the list
const reorderedQueue = afterUniqueId
? [
...queueWithoutSelectedRows.slice(0, moveBeforeIndex),
...queue.filter((song) =>
rowUniqueIds.includes(song.uniqueId),
),
...queueWithoutSelectedRows.slice(moveBeforeIndex),
]
: [
...queueWithoutSelectedRows,
...queue.filter((song) =>
rowUniqueIds.includes(song.uniqueId),
),
];
const currentSongIndex = reorderedQueue.findIndex(
(song) => song.uniqueId === currentSongUniqueId,
);
set({
current: { ...get().current, index: currentSongIndex },
queue: { ...get().queue, default: reorderedQueue },
});
return get().actions.getPlayerData();
},
restoreQueue: (data) => {
set((state) => {
state.current = {
...state.current,
...data.current,
};
state.queue = {
...state.queue,
...data.queue,
};
});
return get().actions.getPlayerData();
},
setCurrentIndex: (index) => {
if (get().shuffle === PlayerShuffle.TRACK) {
const foundSong = get().queue.default.find(
(song) => song.uniqueId === get().queue.shuffled[index],
);
const foundIndex = get().queue.default.findIndex(
(song) => song.uniqueId === foundSong?.uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = foundIndex!;
state.current.shuffledIndex = index;
state.current.player = 1;
state.current.song = foundSong!;
state.queue.previousNode = get().current.song;
});
} else {
set((state) => {
state.current.time = 0;
state.current.index = index;
state.current.player = 1;
state.current.song = state.queue.default[index];
state.queue.previousNode = get().current.song;
});
}
return get().actions.getPlayerData();
},
setCurrentTime: (time, seek = false) => {
set((state) => {
state.current.seek = seek;
state.current.time = time;
});
},
setCurrentTrack: (uniqueId) => {
if (get().shuffle === PlayerShuffle.TRACK) {
const defaultIndex = get().queue.default.findIndex(
(song) => song.uniqueId === uniqueId,
);
const shuffledIndex = get().queue.shuffled.findIndex(
(id) => id === uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = defaultIndex;
state.current.shuffledIndex = shuffledIndex;
state.current.player = 1;
state.current.song = state.queue.default[defaultIndex];
state.queue.previousNode = get().current.song;
});
} else {
const defaultIndex = get().queue.default.findIndex(
(song) => song.uniqueId === uniqueId,
);
set((state) => {
state.current.time = 0;
state.current.index = defaultIndex;
state.current.player = 1;
state.current.song = state.queue.default[defaultIndex];
state.queue.previousNode = get().current.song;
});
}
return get().actions.getPlayerData();
},
setFavorite: (ids, favorite) => {
const { default: queue } = get().queue;
const foundUniqueIds = [];
for (const id of ids) {
const foundIndex = queue.findIndex((song) => song.id === id);
if (foundIndex !== -1) {
foundUniqueIds.push(queue[foundIndex].uniqueId);
set((state) => {
state.queue.default[foundIndex].userFavorite = favorite;
});
}
}
const currentSongId = get().current.song?.id;
if (currentSongId && ids.includes(currentSongId)) {
set((state) => {
if (state.current.song) {
state.current.song.userFavorite = favorite;
}
});
}
return foundUniqueIds;
},
setMuted: (muted: boolean) => {
set((state) => {
state.muted = muted;
});
},
setRating: (ids, rating) => {
const { default: queue } = get().queue;
const foundUniqueIds = [];
for (const id of ids) {
const foundIndex = queue.findIndex((song) => song.id === id);
if (foundIndex !== -1) {
foundUniqueIds.push(queue[foundIndex].uniqueId);
set((state) => {
state.queue.default[foundIndex].userRating = rating;
});
}
}
const currentSongId = get().current.song?.id;
if (currentSongId && ids.includes(currentSongId)) {
set((state) => {
if (state.current.song) {
state.current.song.userRating = rating;
}
});
}
return foundUniqueIds;
},
setRepeat: (type: PlayerRepeat) => {
set((state) => {
state.repeat = type;
});
return get().actions.getPlayerData();
},
setShuffle: (type: PlayerShuffle) => {
if (type === PlayerShuffle.NONE) {
set((state) => {
state.shuffle = type;
state.queue.shuffled = [];
});
return get().actions.getPlayerData();
}
const currentSongId = get().current.song?.uniqueId;
const queueWithoutCurrentSong = get().queue.default.filter(
(song) => song.uniqueId !== currentSongId,
);
const shuffledSongIds = shuffle(queueWithoutCurrentSong).map(
(song) => song.uniqueId,
);
set((state) => {
state.shuffle = type;
state.current.shuffledIndex = 0;
state.queue.shuffled = [currentSongId!, ...shuffledSongIds];
});
return get().actions.getPlayerData();
},
setShuffledIndex: (index) => {
set((state) => {
state.current.time = 0;
state.current.shuffledIndex = index;
state.current.player = 1;
state.current.song = state.queue.default[index];
state.queue.previousNode = get().current.song;
});
return get().actions.getPlayerData();
},
setStore: (data) => {
set({ ...get(), ...data });
},
setVolume: (volume: number) => {
set((state) => {
state.volume = volume;
});
},
shuffleQueue: () => {
const queue = get().queue.default;
const shuffledQueue = shuffle(queue);
const currentSongUniqueId = get().current.song?.uniqueId;
const newCurrentSongIndex = shuffledQueue.findIndex(
(song) => song.uniqueId === currentSongUniqueId,
);
set((state) => {
state.current.index = newCurrentSongIndex;
state.queue.default = shuffledQueue;
});
return get().actions.getPlayerData();
},
},
current: {
index: 0,
nextIndex: 0,
player: 1,
previousIndex: 0,
seek: false,
shuffledIndex: 0,
song: {} as QueueSong,
status: PlayerStatus.PAUSED,
time: 0,
},
muted: false,
queue: {
default: [],
played: [],
previousNode: {} as QueueSong,
shuffled: [],
sorted: [],
},
repeat: PlayerRepeat.NONE,
shuffle: PlayerShuffle.NONE,
volume: 50,
})),
{ name: 'store_player' },
),
{
merge: (persistedState, currentState) => {
return merge(currentState, persistedState);
},
name: 'store_player',
partialize: (state) => {
const notPersisted = ['queue', 'current', 'entry'];
return Object.fromEntries(
Object.entries(state).filter(([key]) => !notPersisted.includes(key)),
);
},
version: 1,
},
),
),
);
export const usePlayerStoreActions = () => usePlayerStore((state) => state.actions);
export const usePlayerControls = () =>
usePlayerStore(
(state) => ({
autoNext: state.actions.autoNext,
next: state.actions.next,
pause: state.actions.pause,
play: state.actions.play,
previous: state.actions.previous,
setCurrentIndex: state.actions.setCurrentIndex,
setMuted: state.actions.setMuted,
setRepeat: state.actions.setRepeat,
setShuffle: state.actions.setShuffle,
setShuffledIndex: state.actions.setShuffledIndex,
setVolume: state.actions.setVolume,
}),
shallow,
);
export const useQueueControls = () =>
usePlayerStore(
(state) => ({
addToQueue: state.actions.addToQueue,
clearQueue: state.actions.clearQueue,
moveToBottomOfQueue: state.actions.moveToBottomOfQueue,
moveToTopOfQueue: state.actions.moveToTopOfQueue,
removeFromQueue: state.actions.removeFromQueue,
reorderQueue: state.actions.reorderQueue,
restoreQueue: state.actions.restoreQueue,
setCurrentIndex: state.actions.setCurrentIndex,
setCurrentTrack: state.actions.setCurrentTrack,
setShuffledIndex: state.actions.setShuffledIndex,
shuffleQueue: state.actions.shuffleQueue,
}),
shallow,
);
export const useQueueData = () => usePlayerStore((state) => state.actions.getQueueData);
export const usePlayer1Data = () => usePlayerStore((state) => state.actions.player1());
export const usePlayer2Data = () => usePlayerStore((state) => state.actions.player2());
export const useSetCurrentTime = () => usePlayerStore((state) => state.actions.setCurrentTime);
export const useIsFirstTrack = () => usePlayerStore((state) => state.actions.checkIsFirstTrack);
export const useIsLastTrack = () => usePlayerStore((state) => state.actions.checkIsLastTrack);
export const useDefaultQueue = () => usePlayerStore((state) => state.queue.default);
export const useCurrentSong = () => usePlayerStore((state) => state.current.song);
export const usePlayerData = () =>
usePlayerStore(
(state) => state.actions.getPlayerData(),
(a, b) => {
return a.current.nextIndex === b.current.nextIndex;
},
);
export const useCurrentPlayer = () => usePlayerStore((state) => state.current.player);
export const useCurrentStatus = () => usePlayerStore((state) => state.current.status);
export const usePreviousSong = () => usePlayerStore((state) => state.queue.previousNode);
export const useRepeatStatus = () => usePlayerStore((state) => state.repeat);
export const useShuffleStatus = () => usePlayerStore((state) => state.shuffle);
export const useCurrentTime = () => usePlayerStore((state) => state.current.time);
export const useSeeked = () => usePlayerStore((state) => state.current.seek);
export const useVolume = () => usePlayerStore((state) => state.volume);
export const useMuted = () => usePlayerStore((state) => state.muted);
export const useSetQueueFavorite = () => usePlayerStore((state) => state.actions.setFavorite);
export const useSetQueueRating = () => usePlayerStore((state) => state.actions.setRating);
export const useIncrementQueuePlayCount = () =>
usePlayerStore((state) => state.actions.incrementPlayCount);
export const useQueueStatus = () =>
usePlayerStore(
(state) => ({
currentSong: state.current.song,
index: state.current.index,
length: state.queue.default.length,
}),
shallow,
);