Updated key combination syntax
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1 changed files with 6 additions and 5 deletions
11
README.md
11
README.md
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@ -72,10 +72,10 @@ KEY1 = ["KEY2"]
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KEY1 = ["KEY2", "KEY3", "KEY4"]
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#Remap a key sequence (Ctrl/Alt/Shift/Meta + Key) to another key
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MODIFIER1-MODIFIER2-MODIFIER3.KEY1 = ["KEY1"]
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MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["KEY1"]
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#Remap a key sequence (Ctrl/Alt/Shift/Meta + Key) to a key sequence
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MODIFIER1-MODIFIER2-MODIFIER3.KEY1 = ["KEY1", "KEY2", "KEY3"]
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MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["KEY1", "KEY2", "KEY3"]
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```
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### **[commands]**
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@ -87,20 +87,21 @@ KEY1 = ["command1"]
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KEY1 = ["command1", "command2", "command3"]
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#Use a key sequence (Ctrl/Alt/Shift/Meta + Key) to invoke a shell command
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MODIFIER1-MODIFIER2-MODIFIER3.KEY1 = ["command1"]
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MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["command1"]
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#Use a key sequence (Ctrl/Alt/Shift/Meta + Key) to invoke a list of shell commands
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MODIFIER1-MODIFIER2-MODIFIER3.KEY1 = ["command1", "command2", "command3"]
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MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["command1", "command2", "command3"]
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```
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You can find the `KEY` names inside `/usr/include/linux/input-event-codes.h`, or launch `evtest` to see the events emitted by your devices.\
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Remember that keys like Ctrl and Alt have names like `KEY_LEFTCTRL`, `KEY_LEFTALT` etc. Just using `KEY_CTRL` and `KEY_ALT` will throw a parsing error because the key code does not exist.\
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You can use as many modifiers as you want when declaring a binding, but only one non-modifier key is supported.
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Keys that are not explicitly remapped will keep their default functionality.
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**Note: axis events such as scroll wheels and analog stick movements are hardcoded, currently you can use the following:**
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- `SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse's scroll wheel
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- `DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad
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- `BTN_TL2`, `BTN_TR2` - for a game controller's triggers
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- `LSTICK_UP`, `LSTICK_DOWN`, `LSTICK_LEFT`, `LSTICK_RIGHT`, `RSTICK_UP`, `RSTICK_DOWN`, `RSTICK_LEFT`, `RSTICK_RIGHT`, - for a game controller's analog sticks
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- `LSTICK_UP`, `LSTICK_DOWN`, `LSTICK_LEFT`, `LSTICK_RIGHT`, `RSTICK_UP`, `RSTICK_DOWN`, `RSTICK_LEFT`, `RSTICK_RIGHT` - for a game controller's analog sticks
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Refer to the [sample config files](https://github.com/cyber-sushi/makima/tree/main/examples) for more information.
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