Small changes to the docs
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commit
111a97d7ae
1 changed files with 3 additions and 3 deletions
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@ -90,12 +90,12 @@ Example where Ctrl + Alt + Scrollwheel will do random stuff idk I have no more c
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KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_UP = ["KEY_F5", "KEY_SLASH"]
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KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_UP = ["KEY_F5", "KEY_SLASH"]
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KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_DOWN = ["KEY_MINUS", "KEY_APOSTROPHE"]
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KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_DOWN = ["KEY_MINUS", "KEY_APOSTROPHE"]
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```
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```
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Events that are not explicitly remapped will keep their default functionality.\
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If you don't need to remap any axis event, you can just omit the entire `[bindings.axis]` and `[combinations.axis]` paragraphs.
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**Note: axis names are hardcoded, currently you can use the following:**\
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**Note: axis names are hardcoded, currently you can use the following:**\
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`SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse scroll wheel\
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`SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse scroll wheel\
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`DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad\
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`DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad\
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`BTN_TL2`, `BTN_TR2` - for a game controller's triggers (on most controllers - but not all - these can be put inside `[bindings.keys]` as well, and it will take priority over `[bindings.axis]`)
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`BTN_TL2`, `BTN_TR2` - for a game controller's triggers (on most controllers - but not all - these can be put inside `[bindings.keys]` as well, and it will take priority over `[bindings.axis]`)\
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Events that are not explicitly remapped will keep their default functionality.\
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If you don't need to remap any axis event, you can just omit the entire `[bindings.axis]` and `[combinations.axis]` paragraphs.
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### \[settings]
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### \[settings]
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There are currently 4 available settings:
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There are currently 4 available settings:
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