diff --git a/README.md b/README.md index 9f71138..0dc47fa 100644 --- a/README.md +++ b/README.md @@ -91,7 +91,10 @@ KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_UP = ["KEY_F5", "KEY_SLASH"] KEY_LEFTCTRL-KEY_LEFTALT.SCROLL_WHEEL_DOWN = ["KEY_MINUS", "KEY_APOSTROPHE"] ``` If you don't need to remap your scroll wheel, just omit the entire `[bindings.axis]` and `[combinations.axis]` paragraphs and it'll fall back to default functionality. -**Note: axis names are hardcoded, currently you can use `SCROLLWHEEL_UP`, `SCROLLWHEEL_DOWN`, `DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT` and `DPAD_RIGHT` (DPAD is used by game controllers).** +**Note: axis names are hardcoded, currently you can use the following:**\ +`SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse scroll wheel\ +`DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad\ +`BTN_TL2`, `BTN_TR2` - for a game controller's triggers (on most controllers - but not all - these can be put inside `[bindings.keys]` as well, and it will take priority over `[bindings.axis]`) ### \[settings] There are currently 4 available settings: