From e33b16e2c786342f24f0b92fe15b1872c1d09fbe Mon Sep 17 00:00:00 2001 From: cyber-sushi Date: Fri, 19 Apr 2024 13:09:13 +0200 Subject: [PATCH] Corrected inaccuracy in the docs --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3deffe2..5595f53 100644 --- a/README.md +++ b/README.md @@ -105,7 +105,7 @@ Keep in mind that if you want to use modifiers across multiple devices (e.g. `KE #### Axis events Axis events such as scroll wheels and analog stick movements are hardcoded, currently you can use the following: - `SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse's scroll wheel -- `DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad +- `BTN_DPAD_UP`, `BTN_DPAD_DOWN`, `BTN_DPAD_LEFT`, `BTN_DPAD_RIGHT` - for a game controller's D-Pad - `BTN_TL2`, `BTN_TR2` - for a game controller's triggers - `LSTICK_UP`, `LSTICK_DOWN`, `LSTICK_LEFT`, `LSTICK_RIGHT`, `RSTICK_UP`, `RSTICK_DOWN`, `RSTICK_LEFT`, `RSTICK_RIGHT` - for a game controller's analog sticks