// This file is part of RSS Guard. // // Copyright (C) 2011-2016 by Martin Rotter // // RSS Guard is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // RSS Guard is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with RSS Guard. If not, see . #ifndef SKINFACTORY_H #define SKINFACTORY_H #include #include #include struct Skin { QString m_baseName; QString m_visibleName; QStringList m_stylesNames; QString m_author; QString m_email; QString m_version; QString m_rawData; QString m_layoutMarkupWrapper; QString m_layoutMarkup; QString m_enclosureMarkup; }; Q_DECLARE_METATYPE(Skin) class SkinFactory : public QObject { Q_OBJECT public: // Constructor. explicit SkinFactory(QObject *parent = 0); // Destructor. virtual ~SkinFactory(); // Loads skin name from settings and sets it as active. void loadCurrentSkin(); inline Skin currentSkin() const { return m_currentSkin; } // Returns the name of the skin, that should be activated // after application restart. QString selectedSkinName() const; // Gets skin about a particular skin. Skin skinInfo(const QString &skin_name, bool *ok = NULL) const; // Returns list of installed skins. QList installedSkins() const; // Sets the desired skin as the active one if it exists. void setCurrentSkinName(const QString &skin_name); private: // Loads the skin from give skin_data. void loadSkinFromData(const Skin &skin); // Holds name of the current skin. Skin m_currentSkin; }; #endif // SKINFACTORY_H