68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
// For license of this file, see <project-root-folder>/LICENSE.md.
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#ifndef TOOLBAR_H
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#define TOOLBAR_H
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#include <QMenu>
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#include <QToolBar>
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#include <QToolButton>
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#include <QWidgetAction>
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class BaseBar {
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public:
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// Returns all actions which can be added to the toolbar.
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virtual QList<QAction*> availableActions() const = 0;
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// Returns all actions which are currently included
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// in the toolbar.
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virtual QList<QAction*> activatedActions() const = 0;
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// Sets new "actions" to the toolbar and perhaps saves the toolbar
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// state into the settings.
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virtual void saveAndSetActions(const QStringList& actions) = 0;
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// Returns list of default actions.
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virtual QStringList defaultActions() const = 0;
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// Returns list of saved actions.
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virtual QStringList savedActions() const = 0;
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// Loads the toolbar state from settings.
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virtual void loadSavedActions();
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// Converts action names to actions.
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virtual QList<QAction*> convertActions(const QStringList& actions) = 0;
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// Loads list of actions into the bar.
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virtual void loadSpecificActions(const QList<QAction*>& actions, bool initial_load = false) = 0;
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protected:
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QAction* findMatchingAction(const QString& action, const QList<QAction*>& actions) const;
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};
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class BaseToolBar : public QToolBar, public BaseBar {
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Q_OBJECT
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public:
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enum class SearchFields {
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SearchTitleOnly = 1,
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SearchAll = 2
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};
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explicit BaseToolBar(const QString& title, QWidget* parent = nullptr);
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virtual ~BaseToolBar();
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protected:
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void saveToolButtonSelection(const QString& button_name,
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const QString& setting_name,
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const QList<QAction*>& actions) const;
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void activateAction(const QString& action_name, QWidgetAction* widget_action);
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void addActionToMenu(QMenu* menu,
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const QIcon& icon,
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const QString& title,
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const QVariant& value,
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const QString& name);
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void drawNumberOfCriterias(QToolButton* btn, int count);
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};
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#endif // TOOLBAR_H
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