Fixed output damage not accounting for shadow
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e65aceba67
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18b1468fb0
1 changed files with 5 additions and 4 deletions
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@ -699,11 +699,12 @@ static void damage_child_views_iterator(struct sway_container *con,
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void output_damage_whole_container(struct sway_output *output,
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void output_damage_whole_container(struct sway_output *output,
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struct sway_container *con) {
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struct sway_container *con) {
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// Pad the box by 1px, because the width is a double and might be a fraction
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// Pad the box by 1px, because the width is a double and might be a fraction
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int shadow_sigma = con->shadow_enabled ? config->shadow_blur_sigma : 0;
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struct wlr_box box = {
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struct wlr_box box = {
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.x = con->current.x - output->lx - 1,
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.x = con->current.x - output->lx - 1 - shadow_sigma,
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.y = con->current.y - output->ly - 1,
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.y = con->current.y - output->ly - 1 - shadow_sigma,
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.width = con->current.width + 2,
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.width = con->current.width + 2 + shadow_sigma * 2,
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.height = con->current.height + 2,
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.height = con->current.height + 2 + shadow_sigma * 2,
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};
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};
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scale_box(&box, output->wlr_output->scale);
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scale_box(&box, output->wlr_output->scale);
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wlr_output_damage_add_box(output->damage, &box);
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wlr_output_damage_add_box(output->damage, &box);
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