Merge branch 'master' into toplevel-effects
This commit is contained in:
commit
24c072f586
7 changed files with 204 additions and 113 deletions
|
@ -36,7 +36,7 @@ shadow_blur_radius 20
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shadow_color #0000007F
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# inactive window fade amount. 0.0 = no dimming, 1.0 = fully dimmed
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dim_inactive 0.0
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default_dim_inactive 0.0
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dim_inactive_colors.unfocused #000000FF
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dim_inactive_colors.urgent #900000FF
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@ -12,10 +12,9 @@ struct fx_framebuffer {
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GLuint fb;
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};
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void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei height);
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void fx_framebuffer_bind(struct fx_framebuffer *buffer);
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void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer,
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bool bind);
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind);
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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@ -4,11 +4,12 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdbool.h>
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#include <wlr/render/egl.h>
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_texture.h"
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enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE };
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enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE };
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enum fx_tex_shader_source {
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SHADER_SOURCE_TEXTURE_RGBA = 1,
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@ -20,6 +21,8 @@ enum fx_rounded_quad_shader_source {
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SHADER_SOURCE_QUAD_ROUND = 1,
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SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
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SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
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SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4,
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SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5,
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};
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struct decoration_data {
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@ -77,11 +80,9 @@ struct blur_shader {
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};
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struct fx_renderer {
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struct wlr_egl *egl;
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float projection[9];
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struct sway_output *sway_output;
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int viewport_width, viewport_height;
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GLuint stencil_buffer_id;
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@ -115,6 +116,8 @@ struct fx_renderer {
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struct rounded_quad_shader rounded_quad;
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struct rounded_quad_shader rounded_tl_quad;
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struct rounded_quad_shader rounded_tr_quad;
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struct rounded_quad_shader rounded_bl_quad;
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struct rounded_quad_shader rounded_br_quad;
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struct blur_shader blur1;
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struct blur_shader blur2;
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@ -155,7 +158,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
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void fx_renderer_fini(struct fx_renderer *renderer);
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *output);
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void fx_renderer_begin(struct fx_renderer *renderer, int width, int height);
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void fx_renderer_end(struct fx_renderer *renderer);
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@ -174,18 +177,19 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9],
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int radius, enum corner_location corner_location);
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const float color[static 4], const float matrix[static 9], int radius,
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enum corner_location corner_location);
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void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9],
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const float color[static 4], const float matrix[static 9],
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enum corner_location corner_location, int radius, int border_thickness);
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void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9], int radius, float blur_sigma);
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const float color[static 4], const float matrix[static 9], int radius,
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float blur_sigma);
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void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
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const float matrix[static 9], struct fx_framebuffer **buffer,
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struct blur_shader *shader, const struct wlr_box *box, int blur_radius);
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void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
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struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box,
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int blur_radius);
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#endif
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@ -1,12 +1,11 @@
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei height) {
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void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
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glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
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glViewport(0, 0, width, height);
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}
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void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer, bool bind) {
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind) {
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bool firstAlloc = false;
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// Create a new framebuffer
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@ -25,9 +24,6 @@ void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buf
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
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glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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@ -51,7 +47,7 @@ void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buf
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// Bind the default framebuffer
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glBindTexture(GL_TEXTURE_2D, 0);
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if (bind) {
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fx_framebuffer_bind(buffer, width, height);
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fx_framebuffer_bind(buffer);
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}
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}
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@ -15,7 +15,6 @@
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/desktop/fx_renderer/matrix.h"
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#include "sway/output.h"
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#include "sway/server.h"
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// shaders
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@ -35,14 +34,11 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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};
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static void create_stencil_buffer(struct wlr_output* output, GLuint *buffer_id) {
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static void create_stencil_buffer(GLuint *buffer_id, int width, int height) {
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if (*buffer_id != (uint32_t) -1) {
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return;
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}
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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glGenRenderbuffers(1, buffer_id);
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glBindRenderbuffer(GL_RENDERBUFFER, *buffer_id);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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@ -205,8 +201,6 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
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return NULL;
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}
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// TODO: needed?
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renderer->egl = egl;
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renderer->main_buffer.fb = -1;
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@ -263,6 +257,14 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT)) {
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goto error;
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}
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if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_bl_quad,
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SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT)) {
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goto error;
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}
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if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_br_quad,
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SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT)) {
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goto error;
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}
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// Border corner shader
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prog = link_program(corner_frag_src);
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@ -337,7 +339,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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}
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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if (!eglMakeCurrent(wlr_egl_get_display(egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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goto error;
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@ -351,6 +353,8 @@ error:
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glDeleteProgram(renderer->shaders.rounded_quad.program);
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glDeleteProgram(renderer->shaders.rounded_tl_quad.program);
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glDeleteProgram(renderer->shaders.rounded_tr_quad.program);
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glDeleteProgram(renderer->shaders.rounded_bl_quad.program);
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glDeleteProgram(renderer->shaders.rounded_br_quad.program);
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glDeleteProgram(renderer->shaders.corner.program);
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glDeleteProgram(renderer->shaders.box_shadow.program);
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glDeleteProgram(renderer->shaders.blur1.program);
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@ -359,7 +363,7 @@ error:
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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if (!eglMakeCurrent(wlr_egl_get_display(egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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}
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@ -379,13 +383,11 @@ void fx_renderer_fini(struct fx_renderer *renderer) {
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release_stencil_buffer(&renderer->stencil_buffer_id);
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}
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_output) {
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struct wlr_output *output = sway_output->wlr_output;
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void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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glViewport(0, 0, width, height);
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renderer->viewport_width = width;
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renderer->viewport_height = height;
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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renderer->sway_output = sway_output;
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// Store the wlr framebuffer
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GLint wlr_fb = -1;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &wlr_fb);
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@ -395,14 +397,11 @@ void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_ou
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}
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renderer->wlr_buffer.fb = wlr_fb;
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// Create the main framebuffer
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fx_framebuffer_create(output, &renderer->main_buffer, true);
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// Create the stencil buffer and attach it to our main_buffer
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create_stencil_buffer(output, &renderer->stencil_buffer_id);
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// Create a new blur/effects framebuffers
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fx_framebuffer_create(output, &renderer->effects_buffer, false);
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fx_framebuffer_create(output, &renderer->effects_buffer_swapped, false);
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// Create the framebuffers
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fx_framebuffer_create(&renderer->main_buffer, width, height, true);
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fx_framebuffer_create(&renderer->effects_buffer, width, height, false);
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fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false);
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create_stencil_buffer(&renderer->stencil_buffer_id, width, height);
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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@ -411,7 +410,7 @@ void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_ou
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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// Bind to our main framebuffer
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fx_framebuffer_bind(&renderer->main_buffer, width, height);
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fx_framebuffer_bind(&renderer->main_buffer);
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}
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void fx_renderer_end(struct fx_renderer *renderer) {
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@ -578,8 +577,8 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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}
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void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9],
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int radius, enum corner_location corner_location) {
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const float color[static 4], const float matrix[static 9], int radius,
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enum corner_location corner_location) {
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if (box->width == 0 || box->height == 0) {
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return;
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}
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@ -597,14 +596,17 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
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case TOP_RIGHT:
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shader = &renderer->shaders.rounded_tr_quad;
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break;
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case BOTTOM_LEFT:
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shader = &renderer->shaders.rounded_bl_quad;
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break;
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case BOTTOM_RIGHT:
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shader = &renderer->shaders.rounded_br_quad;
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break;
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default:
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sway_log(SWAY_ERROR, "Invalid Corner Location. Aborting render");
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abort();
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}
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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@ -636,14 +638,12 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
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}
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void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9],
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const float color[static 4], const float matrix[static 9],
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enum corner_location corner_location, int radius, int border_thickness) {
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if (border_thickness == 0 || box->width == 0 || box->height == 0) {
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return;
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}
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assert(box->width > 0 && box->height > 0);
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
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|
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
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|
@ -686,14 +686,12 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box
|
|||
|
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// TODO: alpha input arg?
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void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
|
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const float color[static 4], const float projection[static 9],
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int corner_radius, float blur_sigma) {
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const float color[static 4], const float matrix [static 9], int corner_radius,
|
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float blur_sigma) {
|
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if (box->width == 0 || box->height == 0) {
|
||||
return;
|
||||
}
|
||||
assert(box->width > 0 && box->height > 0);
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float matrix[9];
|
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
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|
||||
float gl_matrix[9];
|
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
||||
|
@ -722,7 +720,7 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
|
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// Disable writing to color buffer
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
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// Draw the rounded rect as a mask
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fx_render_rounded_rect(renderer, &inner_box, col, projection, corner_radius, ALL);
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fx_render_rounded_rect(renderer, &inner_box, col, matrix, corner_radius, ALL);
|
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// Close the mask
|
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glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
|
@ -761,9 +759,9 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
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glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
|
||||
const float matrix[static 9], struct fx_framebuffer **buffer,
|
||||
struct blur_shader *shader, const struct wlr_box *box, int blur_radius) {
|
||||
void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
|
||||
struct fx_framebuffer **buffer, struct blur_shader *shader,
|
||||
const struct wlr_box *box, int blur_radius) {
|
||||
glDisable(GL_BLEND);
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||||
glDisable(GL_STENCIL_TEST);
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||||
|
||||
|
@ -784,12 +782,10 @@ void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->radius, blur_radius);
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||||
|
||||
int width, height;
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wlr_output_transformed_resolution(output->wlr_output, &width, &height);
|
||||
if (shader == &renderer->shaders.blur1) {
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glUniform2f(shader->halfpixel, 0.5f / (width / 2.0f), 0.5f / (height / 2.0f));
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glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width / 2.0f), 0.5f / (renderer->viewport_height / 2.0f));
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} else {
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glUniform2f(shader->halfpixel, 0.5f / (width * 2.0f), 0.5f / (height * 2.0f));
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glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width * 2.0f), 0.5f / (renderer->viewport_height * 2.0f));
|
||||
}
|
||||
|
||||
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#define SOURCE_QUAD_ROUND 1
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||||
#define SOURCE_QUAD_ROUND_TOP_LEFT 2
|
||||
#define SOURCE_QUAD_ROUND_TOP_RIGHT 3
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||||
#define SOURCE_QUAD_ROUND_BOTTOM_RIGHT 4
|
||||
#define SOURCE_QUAD_ROUND_BOTTOM_LEFT 5
|
||||
|
||||
#if !defined(SOURCE)
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||||
#error "Missing shader preamble"
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||||
|
@ -22,6 +24,10 @@ vec2 getCornerDist() {
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|||
return abs(gl_FragCoord.xy - position - size) - size + radius;
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||||
#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT
|
||||
return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
|
||||
#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_RIGHT
|
||||
return abs(gl_FragCoord.xy - position) - size + radius;
|
||||
#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_LEFT
|
||||
return abs(gl_FragCoord.xy - position - vec2(size.x, 0)) - size + radius;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -64,6 +64,43 @@ bool should_parameters_shadow() {
|
|||
return config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0;
|
||||
}
|
||||
|
||||
// TODO: contribute wlroots function to allow creating an fbox from a box?
|
||||
struct wlr_fbox wlr_fbox_from_wlr_box(struct wlr_box *box) {
|
||||
return (struct wlr_fbox) {
|
||||
.x = box->x,
|
||||
.y = box->y,
|
||||
.width = box->width,
|
||||
.height = box->height,
|
||||
};
|
||||
}
|
||||
|
||||
// TODO: Remove this ugly abomination with a complete border rework...
|
||||
enum corner_location get_rotated_corner(enum corner_location corner_location,
|
||||
enum wl_output_transform transform) {
|
||||
if (corner_location == ALL || corner_location == NONE) {
|
||||
return corner_location;
|
||||
}
|
||||
switch (transform) {
|
||||
case WL_OUTPUT_TRANSFORM_NORMAL:
|
||||
return corner_location;
|
||||
case WL_OUTPUT_TRANSFORM_90:
|
||||
return (corner_location + 1) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_180:
|
||||
return (corner_location + 2) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_270:
|
||||
return (corner_location + 3) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
||||
return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
||||
return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
||||
return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
||||
return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
|
||||
}
|
||||
return corner_location;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply scale to a width or height.
|
||||
*
|
||||
|
@ -148,16 +185,23 @@ static void render_texture(struct wlr_output *wlr_output,
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
// ensure the box is updated as per the output orientation
|
||||
struct wlr_box transformed_box;
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
wlr_box_transform(&transformed_box, dst_box,
|
||||
wlr_output_transform_invert(wlr_output->transform), width, height);
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
set_scale_filter(wlr_output, texture, output->scale_filter);
|
||||
if (src_box != NULL) {
|
||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box,
|
||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
|
||||
matrix, deco_data);
|
||||
} else {
|
||||
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data);
|
||||
fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,17 +210,14 @@ damage_finish:
|
|||
}
|
||||
|
||||
/* Renders the blur for each damaged rect and swaps the buffer */
|
||||
void render_blur_segments(struct fx_renderer *renderer, struct sway_output *output,
|
||||
void render_blur_segments(struct fx_renderer *renderer,
|
||||
const float matrix[static 9], pixman_region32_t* damage,
|
||||
struct fx_framebuffer **buffer, struct blur_shader* shader,
|
||||
const struct wlr_box *box, int blur_radius) {
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(output->wlr_output, &width, &height);
|
||||
|
||||
if (*buffer == &renderer->effects_buffer) {
|
||||
fx_framebuffer_bind(&renderer->effects_buffer_swapped, width, height);
|
||||
fx_framebuffer_bind(&renderer->effects_buffer_swapped);
|
||||
} else {
|
||||
fx_framebuffer_bind(&renderer->effects_buffer, width, height);
|
||||
fx_framebuffer_bind(&renderer->effects_buffer);
|
||||
}
|
||||
|
||||
if (pixman_region32_not_empty(damage)) {
|
||||
|
@ -186,7 +227,7 @@ void render_blur_segments(struct fx_renderer *renderer, struct sway_output *outp
|
|||
const pixman_box32_t box = rects[i];
|
||||
struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
|
||||
fx_renderer_scissor(&new_box);
|
||||
fx_render_blur(renderer, output, matrix, buffer, shader, &new_box, blur_radius);
|
||||
fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -197,14 +238,15 @@ void render_blur_segments(struct fx_renderer *renderer, struct sway_output *outp
|
|||
}
|
||||
}
|
||||
|
||||
/** Blurs the main_buffer content and returns the blurred framebuffer */
|
||||
// Blurs the main_buffer content and returns the blurred framebuffer
|
||||
struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
|
||||
pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
|
||||
struct wlr_box monitor_box = get_monitor_box(output->wlr_output);
|
||||
struct wlr_output *wlr_output = output->wlr_output;
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
|
||||
const enum wl_output_transform transform = wlr_output_transform_invert(output->wlr_output->transform);
|
||||
const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &monitor_box, transform, 0, output->wlr_output->transform_matrix);
|
||||
wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
|
||||
|
||||
float gl_matrix[9];
|
||||
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
||||
|
@ -212,7 +254,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
|
|||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
pixman_region32_copy(&damage, original_damage);
|
||||
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(output->wlr_output->transform),
|
||||
wlr_region_transform(&damage, &damage, transform,
|
||||
monitor_box.width, monitor_box.height);
|
||||
wlr_region_expand(&damage, &damage, get_blur_size());
|
||||
|
||||
|
@ -220,7 +262,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
|
|||
struct fx_framebuffer *current_buffer = &renderer->main_buffer;
|
||||
|
||||
// Bind to blur framebuffer
|
||||
fx_framebuffer_bind(&renderer->effects_buffer, monitor_box.width, monitor_box.height);
|
||||
fx_framebuffer_bind(&renderer->effects_buffer);
|
||||
glBindTexture(renderer->main_buffer.texture.target, renderer->main_buffer.texture.id);
|
||||
|
||||
// damage region will be scaled, make a temp
|
||||
|
@ -233,13 +275,13 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
|
|||
int blur_passes = config->blur_params.num_passes;
|
||||
|
||||
// First pass
|
||||
render_blur_segments(renderer, output, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
&renderer->shaders.blur1, box, blur_radius);
|
||||
|
||||
// Downscale
|
||||
for (int i = 1; i < blur_passes; ++i) {
|
||||
wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
|
||||
render_blur_segments(renderer, output, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
&renderer->shaders.blur1, box, blur_radius);
|
||||
}
|
||||
|
||||
|
@ -247,7 +289,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
|
|||
for (int i = blur_passes - 1; i >= 0; --i) {
|
||||
// when upsampling we make the region twice as big
|
||||
wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
|
||||
render_blur_segments(renderer, output, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
|
||||
&renderer->shaders.blur2, box, blur_radius);
|
||||
}
|
||||
|
||||
|
@ -255,7 +297,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
|
|||
pixman_region32_fini(&damage);
|
||||
|
||||
// Bind back to the default buffer
|
||||
fx_framebuffer_bind(&renderer->main_buffer, monitor_box.width, monitor_box.height);
|
||||
fx_framebuffer_bind(&renderer->main_buffer);
|
||||
|
||||
return current_buffer;
|
||||
}
|
||||
|
@ -360,13 +402,24 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
||||
wlr_output->transform_matrix);
|
||||
|
||||
// ensure the box is updated as per the output orientation
|
||||
struct wlr_box transformed_box;
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
wlr_box_transform(&transformed_box, &box,
|
||||
wlr_output_transform_invert(wlr_output->transform), width, height);
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
|
||||
fx_render_box_shadow(renderer, &box, color,
|
||||
wlr_output->transform_matrix, corner_radius, blur_sigma);
|
||||
fx_render_box_shadow(renderer, &transformed_box, color, matrix,
|
||||
corner_radius, blur_sigma);
|
||||
}
|
||||
|
||||
damage_finish:
|
||||
|
@ -387,6 +440,7 @@ static void render_surface_iterator(struct sway_output *output,
|
|||
}
|
||||
|
||||
struct wlr_box proj_box = *_box;
|
||||
|
||||
scale_box(&proj_box, wlr_output->scale);
|
||||
|
||||
float matrix[9];
|
||||
|
@ -431,9 +485,10 @@ static void render_surface_iterator(struct sway_output *output,
|
|||
}
|
||||
|
||||
if (has_alpha) {
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
struct wlr_fbox blur_src_box = { 0, 0, width, height };
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
wlr_box_transform(&monitor_box, &monitor_box,
|
||||
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
|
||||
struct wlr_fbox blur_src_box = wlr_fbox_from_wlr_box(&monitor_box);
|
||||
render_blur(should_optimize_blur, output, output_damage, &blur_src_box, &dst_box, &opaque_region,
|
||||
surface->current.width, surface->current.height, surface->current.scale, deco_data.corner_radius);
|
||||
}
|
||||
|
@ -523,14 +578,13 @@ static void render_drag_icons(struct sway_output *output,
|
|||
render_surface_iterator, &data);
|
||||
}
|
||||
|
||||
void render_whole_output(struct fx_renderer *renderer, pixman_region32_t *original_damage,
|
||||
struct fx_texture *texture) {
|
||||
struct wlr_output *output = renderer->sway_output->wlr_output;
|
||||
struct wlr_box monitor_box = get_monitor_box(output);
|
||||
void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
|
||||
pixman_region32_t *original_damage, struct fx_texture *texture) {
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
|
||||
enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
|
||||
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, output->transform_matrix);
|
||||
wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
|
||||
|
||||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
|
@ -545,7 +599,7 @@ void render_whole_output(struct fx_renderer *renderer, pixman_region32_t *origin
|
|||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(output, &rects[i]);
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
|
||||
}
|
||||
|
||||
|
@ -566,7 +620,8 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
|
|||
wlr_output->transform_matrix, &monitor_box);
|
||||
|
||||
// Render the newly blurred content into the blur_buffer
|
||||
fx_framebuffer_create(wlr_output, &renderer->blur_buffer, true);
|
||||
fx_framebuffer_create(&renderer->blur_buffer,
|
||||
output->renderer->viewport_width, output->renderer->viewport_height, true);
|
||||
// Clear the damaged region of the blur_buffer
|
||||
float clear_color[] = { 0, 0, 0, 0 };
|
||||
int nrects;
|
||||
|
@ -575,8 +630,8 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
|
|||
scissor_output(wlr_output, &rects[i]);
|
||||
fx_renderer_clear(clear_color);
|
||||
}
|
||||
render_whole_output(renderer, &fake_damage, &buffer->texture);
|
||||
fx_framebuffer_bind(&renderer->main_buffer, monitor_box.width, monitor_box.height);
|
||||
render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
|
||||
fx_framebuffer_bind(&renderer->main_buffer);
|
||||
|
||||
pixman_region32_fini(&fake_damage);
|
||||
|
||||
|
@ -630,11 +685,25 @@ void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_d
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
||||
wlr_output->transform_matrix);
|
||||
|
||||
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
||||
|
||||
// ensure the box is updated as per the output orientation
|
||||
struct wlr_box transformed_box;
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
wlr_box_transform(&transformed_box, &box, transform, width, height);
|
||||
|
||||
corner_location = get_rotated_corner(corner_location, transform);
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
fx_render_rounded_rect(renderer, &box, color, wlr_output->transform_matrix,
|
||||
fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
|
||||
corner_radius, corner_location);
|
||||
}
|
||||
|
||||
|
@ -661,11 +730,25 @@ void render_border_corner(struct sway_output *output, pixman_region32_t *output_
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
||||
wlr_output->transform_matrix);
|
||||
|
||||
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
||||
|
||||
// ensure the box is updated as per the output orientation
|
||||
struct wlr_box transformed_box;
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
wlr_box_transform(&transformed_box, &box, transform, width, height);
|
||||
|
||||
corner_location = get_rotated_corner(corner_location, transform);
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
fx_render_border_corner(renderer, &box, color, wlr_output->transform_matrix,
|
||||
fx_render_border_corner(renderer, &transformed_box, color, matrix,
|
||||
corner_location, corner_radius, border_thickness);
|
||||
}
|
||||
|
||||
|
@ -694,7 +777,8 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
|
|||
clip_box.y = state.y - output->ly;
|
||||
clip_box.width = state.width;
|
||||
clip_box.height = state.height;
|
||||
if (state.border == B_PIXEL || state.border == B_NORMAL) {
|
||||
if (state.fullscreen_mode == FULLSCREEN_NONE
|
||||
&& (state.border == B_PIXEL || state.border == B_NORMAL)) {
|
||||
clip_box.x += state.border_thickness;
|
||||
clip_box.y += state.border_thickness;
|
||||
clip_box.width -= state.border_thickness * 2;
|
||||
|
@ -782,8 +866,9 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
|
|||
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
|
||||
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
// TODO: contribute wlroots function to allow creating an fbox from a box?
|
||||
struct wlr_fbox src_box = { monitor_box.x, monitor_box.y, monitor_box.width, monitor_box.height };
|
||||
wlr_box_transform(&monitor_box, &monitor_box,
|
||||
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
|
||||
struct wlr_fbox src_box = wlr_fbox_from_wlr_box(&monitor_box);
|
||||
bool should_optimize_blur = !container_is_floating(con);
|
||||
render_blur(should_optimize_blur, output, damage, &src_box, &dst_box, &opaque_region,
|
||||
saved_buf->width, saved_buf->height, 1, deco_data.corner_radius);
|
||||
|
@ -1824,9 +1909,6 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
struct wlr_output *wlr_output = output->wlr_output;
|
||||
struct fx_renderer *renderer = output->renderer;
|
||||
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
|
||||
struct sway_workspace *workspace = output->current.active_workspace;
|
||||
if (workspace == NULL) {
|
||||
return;
|
||||
|
@ -1837,6 +1919,16 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
fullscreen_con = workspace->current.fullscreen;
|
||||
}
|
||||
|
||||
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
wlr_box_transform(&monitor_box, &monitor_box,
|
||||
wlr_output_transform_invert(wlr_output->transform),
|
||||
monitor_box.width, monitor_box.height);
|
||||
|
||||
fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
|
||||
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
if (debug.damage == DAMAGE_RERENDER) {
|
||||
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
||||
}
|
||||
|
@ -1880,8 +1972,6 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
fx_renderer_clear((float[]){1, 1, 0, 1});
|
||||
}
|
||||
|
||||
fx_renderer_begin(renderer, output);
|
||||
|
||||
if (!damage_not_empty) {
|
||||
// Output isn't damaged but needs buffer swap
|
||||
goto renderer_end;
|
||||
|
@ -2025,7 +2115,7 @@ render_overlay:
|
|||
|
||||
renderer_end:
|
||||
// Draw the contents of our buffer into the wlr buffer
|
||||
fx_framebuffer_bind(&renderer->wlr_buffer, width, height);
|
||||
fx_framebuffer_bind(&renderer->wlr_buffer);
|
||||
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
if (pixman_region32_not_empty(&extended_damage)) {
|
||||
int nrects;
|
||||
|
@ -2035,7 +2125,7 @@ renderer_end:
|
|||
fx_renderer_clear(clear_color);
|
||||
}
|
||||
}
|
||||
render_whole_output(renderer, &extended_damage, &renderer->main_buffer.texture);
|
||||
render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture);
|
||||
fx_renderer_scissor(NULL);
|
||||
fx_renderer_end(renderer);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue