Merge branch 'master' into render_blur_cleanup

This commit is contained in:
Erik Reider 2023-06-05 16:41:46 +02:00
commit 2fe9f2336f
15 changed files with 110 additions and 45 deletions

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@ -30,8 +30,9 @@ Sway is an incredible window manager, and certainly one of the most well establi
- `shadows_on_csd enable|disable` (**Note**: The shadow might not fit some windows) - `shadows_on_csd enable|disable` (**Note**: The shadow might not fit some windows)
- `shadow_blur_radius <integer value 0 - 100>` - `shadow_blur_radius <integer value 0 - 100>`
- `shadow_color <hex color with alpha> ex, #0000007F` - `shadow_color <hex color with alpha> ex, #0000007F`
+ LayerShell effects (to blur panels / notifications etc) : + LayerShell effects (to blur panels / notifications etc):
- `layer_effects <layer namespace> <effects>` - `layer_effects <layer namespace> <effects>`
- The current layer namespaces can be shown with `swaymsg -r -t get_outputs | jq '.[0].layer_shell_surfaces | .[] | .namespace'`
- Example: `layer_effects "waybar" blur enable; shadows enable; corner_radius 6` - Example: `layer_effects "waybar" blur enable; shadows enable; corner_radius 6`
- Note: If an application uses gtk, its namespace is likely to be "gtk-layer-shell" - Note: If an application uses gtk, its namespace is likely to be "gtk-layer-shell"
- SwayIPC Example: `swaymsg "layer_effects 'waybar' 'blur enable; shadows enable; corner_radius 6'"` - SwayIPC Example: `swaymsg "layer_effects 'waybar' 'blur enable; shadows enable; corner_radius 6'"`
@ -46,7 +47,7 @@ Sway is an incredible window manager, and certainly one of the most well establi
- `dim_inactive_colors.urgent <hex color> ex, #900000FF` - `dim_inactive_colors.urgent <hex color> ex, #900000FF`
+ Application saturation: `for_window [CRITERIA HERE] saturation <set|plus|minus> <val 0.0 <-> 2.0>` + Application saturation: `for_window [CRITERIA HERE] saturation <set|plus|minus> <val 0.0 <-> 2.0>`
+ Keep/remove separator border between titlebar and content: `titlebar_separator enable|disable` + Keep/remove separator border between titlebar and content: `titlebar_separator enable|disable`
+ Treat Scratchpad as minimized: `scratchpad_minimize enable|disable` + Treat Scratchpad as minimized: `scratchpad_minimize enable|disable`: **we recommend keeping this setting off, as there are many kinks to iron out here**
## Roadmap ## Roadmap
@ -113,4 +114,3 @@ Here's a quick outline of where most of our changes lie vs the main sway reposit
+ `sway/desktop/render.c`: the file that handles calling `fx_renderer` to render to the screen, handles damage tracking and scaling + `sway/desktop/render.c`: the file that handles calling `fx_renderer` to render to the screen, handles damage tracking and scaling
+ `sway/desktop/fx_renderer.c`: the meat and potatoes of this project, structured as similarly to wlr_renderer as possible + `sway/desktop/fx_renderer.c`: the meat and potatoes of this project, structured as similarly to wlr_renderer as possible
+ `sway/desktop/shaders`: where all of the shaders that fx_renderer uses live + `sway/desktop/shaders`: where all of the shaders that fx_renderer uses live

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@ -1,7 +1,7 @@
# Maintainer: Erik Reider <erik.reider@protonmail.com> # Maintainer: Erik Reider <erik.reider@protonmail.com>
_pkgname=swayfx _pkgname=swayfx
pkgname="$_pkgname" pkgname="$_pkgname"
pkgver=0.3 pkgver=0.3.1
pkgrel=1 pkgrel=1
license=("MIT") license=("MIT")
pkgdesc="SwayFX: Sway, but with eye candy!" pkgdesc="SwayFX: Sway, but with eye candy!"

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@ -4,7 +4,7 @@
# Change to current Sway base version! # Change to current Sway base version!
%global SwayBaseVersion 1.8.1 %global SwayBaseVersion 1.8.1
# Change to current SwayFX tag! # Change to current SwayFX tag!
%global Tag 0.3 %global Tag 0.3.1
Name: {{{ git_dir_name }}} Name: {{{ git_dir_name }}}
Version: %{Tag} Version: %{Tag}

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@ -41,7 +41,7 @@ dim_inactive_colors.unfocused #000000FF
dim_inactive_colors.urgent #900000FF dim_inactive_colors.urgent #900000FF
# Move minimized windows into Scratchpad (enable|disable) # Move minimized windows into Scratchpad (enable|disable)
scratchpad_minimize enable scratchpad_minimize disable
### Output configuration ### Output configuration
# #

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@ -5,12 +5,13 @@
#include <stdbool.h> #include <stdbool.h>
#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h" #include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer { struct fx_framebuffer {
struct fx_texture texture;
GLuint fb; GLuint fb;
GLuint stencil_buffer; struct fx_stencilbuffer stencil_buffer;
struct fx_texture texture;
}; };
struct fx_framebuffer fx_framebuffer_create(); struct fx_framebuffer fx_framebuffer_create();
@ -23,5 +24,4 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width,
void fx_framebuffer_release(struct fx_framebuffer *buffer); void fx_framebuffer_release(struct fx_framebuffer *buffer);
#endif #endif

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@ -0,0 +1,18 @@
#ifndef FX_STENCILBUFFER_H
#define FX_STENCILBUFFER_H
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <wlr/render/wlr_texture.h>
struct fx_stencilbuffer {
GLuint rb;
int width;
int height;
};
struct fx_stencilbuffer fx_stencilbuffer_create();
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);
#endif

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@ -13,6 +13,10 @@ struct fx_texture {
int height; int height;
}; };
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* tex); struct fx_texture fx_texture_create();
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
void fx_texture_release(struct fx_texture *texture);
#endif #endif

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@ -1,7 +1,7 @@
project( project(
'sway', 'sway',
'c', 'c',
version: '0.3', version: '0.3.1',
license: 'MIT', license: 'MIT',
meson_version: '>=0.60.0', meson_version: '>=0.60.0',
default_options: [ default_options: [

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@ -359,7 +359,7 @@ static void config_defaults(struct sway_config *config) {
config->blur_params.radius = 5; config->blur_params.radius = 5;
config->titlebar_separator = true; config->titlebar_separator = true;
config->scratchpad_minimize = true; config->scratchpad_minimize = false;
if (!(config->layer_criteria = create_list())) goto cleanup; if (!(config->layer_criteria = create_list())) goto cleanup;

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@ -1,14 +1,13 @@
#include "log.h" #include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer fx_framebuffer_create() { struct fx_framebuffer fx_framebuffer_create() {
return (struct fx_framebuffer) { return (struct fx_framebuffer) {
.fb = -1, .fb = -1,
.stencil_buffer = -1, .stencil_buffer = fx_stencilbuffer_create(),
.texture.id = 0, .texture = fx_texture_create(),
.texture.target = 0,
.texture.width = -1,
.texture.height = -1,
}; };
} }
@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
} }
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) { void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
bool firstAlloc = false; bool first_alloc = false;
if (buffer->fb == (uint32_t) -1) { if (buffer->fb == (uint32_t) -1) {
glGenFramebuffers(1, &buffer->fb); glGenFramebuffers(1, &buffer->fb);
firstAlloc = true; first_alloc = true;
} }
if (buffer->texture.id == 0) { if (buffer->texture.id == 0) {
firstAlloc = true; first_alloc = true;
glGenTextures(1, &buffer->texture.id); glGenTextures(1, &buffer->texture.id);
glBindTexture(GL_TEXTURE_2D, buffer->texture.id); glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -34,7 +33,7 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} }
if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) { if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
glBindTexture(GL_TEXTURE_2D, buffer->texture.id); glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
@ -58,11 +57,20 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
} }
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) { void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
if (buffer->stencil_buffer == (uint32_t) -1) { bool first_alloc = false;
glGenRenderbuffers(1, &buffer->stencil_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer); if (buffer->stencil_buffer.rb == (uint32_t) -1) {
glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
first_alloc = true;
}
if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
buffer->stencil_buffer.width = width;
buffer->stencil_buffer.height = height;
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) { if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status); sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status);
@ -77,19 +85,11 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
if (buffer->fb != (uint32_t) -1 && buffer->fb) { if (buffer->fb != (uint32_t) -1 && buffer->fb) {
glDeleteFramebuffers(1, &buffer->fb); glDeleteFramebuffers(1, &buffer->fb);
} }
buffer->fb= -1; buffer->fb = -1;
// Release the stencil buffer // Release the stencil buffer
if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) { fx_stencilbuffer_release(&buffer->stencil_buffer);
glDeleteRenderbuffers(1, &buffer->stencil_buffer);
}
buffer->stencil_buffer = -1;
// Release the texture // Release the texture
if (buffer->texture.id) { fx_texture_release(&buffer->texture);
glDeleteTextures(1, &buffer->texture.id);
}
buffer->texture.id = 0;
buffer->texture.width = -1;
buffer->texture.height = -1;
} }

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@ -0,0 +1,21 @@
#include <assert.h>
#include <wlr/render/gles2.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
struct fx_stencilbuffer fx_stencilbuffer_create() {
return (struct fx_stencilbuffer) {
.rb = -1,
.width = -1,
.height = -1,
};
}
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
glDeleteRenderbuffers(1, &stencil_buffer->rb);
}
stencil_buffer->rb = -1;
stencil_buffer->width = -1;
stencil_buffer->height = -1;
}

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@ -3,7 +3,16 @@
#include "sway/desktop/fx_renderer/fx_texture.h" #include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) { struct fx_texture fx_texture_create() {
return (struct fx_texture) {
.id = 0,
.target = 0,
.width = -1,
.height = -1,
};
}
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
assert(wlr_texture_is_gles2(texture)); assert(wlr_texture_is_gles2(texture));
struct wlr_gles2_texture_attribs texture_attrs; struct wlr_gles2_texture_attribs texture_attrs;
@ -17,3 +26,12 @@ struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
.height = texture->height, .height = texture->height,
}; };
} }
void fx_texture_release(struct fx_texture *texture) {
if (texture->id) {
glDeleteTextures(1, &texture->id);
}
texture->id = 0;
texture->width = -1;
texture->height = -1;
}

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@ -440,7 +440,7 @@ static void render_surface_iterator(struct sway_output *output,
pixman_region32_init(&opaque_region); pixman_region32_init(&opaque_region);
bool has_alpha = false; bool has_alpha = false;
if (deco_data.alpha < 1.0) { if (deco_data.alpha < 1.0 || deco_data.dim_color[3] < 1.0) {
has_alpha = true; has_alpha = true;
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
} else { } else {
@ -1452,7 +1452,7 @@ static void render_containers_tabbed(struct sway_output *output,
struct decoration_data deco_data = { struct decoration_data deco_data = {
.alpha = current->alpha, .alpha = current->alpha,
.dim_color = view_is_urgent(current->view) .dim_color = current->view && view_is_urgent(current->view)
? config->dim_inactive_colors.urgent ? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused, : config->dim_inactive_colors.unfocused,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim, .dim = current->current.focused || parent->focused ? 0.0f : current->dim,

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@ -17,6 +17,7 @@ sway_sources = files(
'desktop/desktop.c', 'desktop/desktop.c',
'desktop/fx_renderer/fx_framebuffer.c', 'desktop/fx_renderer/fx_framebuffer.c',
'desktop/fx_renderer/fx_renderer.c', 'desktop/fx_renderer/fx_renderer.c',
'desktop/fx_renderer/fx_stencilbuffer.c',
'desktop/fx_renderer/fx_texture.c', 'desktop/fx_renderer/fx_texture.c',
'desktop/fx_renderer/matrix.c', 'desktop/fx_renderer/matrix.c',
'desktop/idle_inhibit_v1.c', 'desktop/idle_inhibit_v1.c',

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@ -57,12 +57,15 @@ void root_destroy(struct sway_root *root) {
/* Set minimized state from scratchpad container `show` state */ /* Set minimized state from scratchpad container `show` state */
static void root_scratchpad_set_minimize(struct sway_container *con, bool minimize) { static void root_scratchpad_set_minimize(struct sway_container *con, bool minimize) {
struct wlr_foreign_toplevel_handle_v1 *foreign_toplevel = con->view->foreign_toplevel; if (con->view) {
if (wlr_surface_is_xwayland_surface(con->view->surface)) { struct wlr_foreign_toplevel_handle_v1 *foreign_toplevel = con->view->foreign_toplevel;
struct wlr_xwayland_surface *xsurface = wlr_xwayland_surface_from_wlr_surface(con->view->surface);
wlr_xwayland_surface_set_minimized(xsurface, minimize); if (wlr_surface_is_xwayland_surface(con->view->surface)) {
} else if (foreign_toplevel) { struct wlr_xwayland_surface *xsurface = wlr_xwayland_surface_from_wlr_surface(con->view->surface);
wlr_foreign_toplevel_handle_v1_set_minimized(foreign_toplevel, minimize); wlr_xwayland_surface_set_minimized(xsurface, minimize);
} else if (foreign_toplevel) {
wlr_foreign_toplevel_handle_v1_set_minimized(foreign_toplevel, minimize);
}
} }
} }