Merge branch 'master' into render_blur_cleanup
This commit is contained in:
commit
2fe9f2336f
15 changed files with 110 additions and 45 deletions
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@ -30,8 +30,9 @@ Sway is an incredible window manager, and certainly one of the most well establi
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- `shadows_on_csd enable|disable` (**Note**: The shadow might not fit some windows)
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- `shadow_blur_radius <integer value 0 - 100>`
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- `shadow_color <hex color with alpha> ex, #0000007F`
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+ LayerShell effects (to blur panels / notifications etc) :
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+ LayerShell effects (to blur panels / notifications etc):
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- `layer_effects <layer namespace> <effects>`
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- The current layer namespaces can be shown with `swaymsg -r -t get_outputs | jq '.[0].layer_shell_surfaces | .[] | .namespace'`
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- Example: `layer_effects "waybar" blur enable; shadows enable; corner_radius 6`
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- Note: If an application uses gtk, its namespace is likely to be "gtk-layer-shell"
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- SwayIPC Example: `swaymsg "layer_effects 'waybar' 'blur enable; shadows enable; corner_radius 6'"`
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@ -46,7 +47,7 @@ Sway is an incredible window manager, and certainly one of the most well establi
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- `dim_inactive_colors.urgent <hex color> ex, #900000FF`
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+ Application saturation: `for_window [CRITERIA HERE] saturation <set|plus|minus> <val 0.0 <-> 2.0>`
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+ Keep/remove separator border between titlebar and content: `titlebar_separator enable|disable`
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+ Treat Scratchpad as minimized: `scratchpad_minimize enable|disable`
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+ Treat Scratchpad as minimized: `scratchpad_minimize enable|disable`: **we recommend keeping this setting off, as there are many kinks to iron out here**
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## Roadmap
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@ -113,4 +114,3 @@ Here's a quick outline of where most of our changes lie vs the main sway reposit
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+ `sway/desktop/render.c`: the file that handles calling `fx_renderer` to render to the screen, handles damage tracking and scaling
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+ `sway/desktop/fx_renderer.c`: the meat and potatoes of this project, structured as similarly to wlr_renderer as possible
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+ `sway/desktop/shaders`: where all of the shaders that fx_renderer uses live
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@ -1,7 +1,7 @@
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# Maintainer: Erik Reider <erik.reider@protonmail.com>
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_pkgname=swayfx
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pkgname="$_pkgname"
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pkgver=0.3
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pkgver=0.3.1
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pkgrel=1
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license=("MIT")
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pkgdesc="SwayFX: Sway, but with eye candy!"
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@ -4,7 +4,7 @@
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# Change to current Sway base version!
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%global SwayBaseVersion 1.8.1
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# Change to current SwayFX tag!
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%global Tag 0.3
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%global Tag 0.3.1
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Name: {{{ git_dir_name }}}
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Version: %{Tag}
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@ -41,7 +41,7 @@ dim_inactive_colors.unfocused #000000FF
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dim_inactive_colors.urgent #900000FF
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# Move minimized windows into Scratchpad (enable|disable)
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scratchpad_minimize enable
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scratchpad_minimize disable
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### Output configuration
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#
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@ -5,12 +5,13 @@
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#include <stdbool.h>
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#include <wlr/types/wlr_output.h>
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#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
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#include "sway/desktop/fx_renderer/fx_texture.h"
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struct fx_framebuffer {
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struct fx_texture texture;
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GLuint fb;
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GLuint stencil_buffer;
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struct fx_stencilbuffer stencil_buffer;
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struct fx_texture texture;
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};
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struct fx_framebuffer fx_framebuffer_create();
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@ -23,5 +24,4 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width,
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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#endif
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18
include/sway/desktop/fx_renderer/fx_stencilbuffer.h
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18
include/sway/desktop/fx_renderer/fx_stencilbuffer.h
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@ -0,0 +1,18 @@
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#ifndef FX_STENCILBUFFER_H
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#define FX_STENCILBUFFER_H
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#include <GLES2/gl2.h>
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#include <stdbool.h>
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#include <wlr/render/wlr_texture.h>
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struct fx_stencilbuffer {
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GLuint rb;
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int width;
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int height;
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};
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struct fx_stencilbuffer fx_stencilbuffer_create();
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void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);
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#endif
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@ -13,6 +13,10 @@ struct fx_texture {
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int height;
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};
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struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* tex);
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struct fx_texture fx_texture_create();
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struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
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void fx_texture_release(struct fx_texture *texture);
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#endif
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@ -1,7 +1,7 @@
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project(
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'sway',
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'c',
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version: '0.3',
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version: '0.3.1',
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license: 'MIT',
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meson_version: '>=0.60.0',
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default_options: [
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@ -359,7 +359,7 @@ static void config_defaults(struct sway_config *config) {
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config->blur_params.radius = 5;
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config->titlebar_separator = true;
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config->scratchpad_minimize = true;
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config->scratchpad_minimize = false;
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if (!(config->layer_criteria = create_list())) goto cleanup;
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@ -1,14 +1,13 @@
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
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#include "sway/desktop/fx_renderer/fx_texture.h"
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struct fx_framebuffer fx_framebuffer_create() {
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return (struct fx_framebuffer) {
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.fb = -1,
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.stencil_buffer = -1,
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.texture.id = 0,
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.texture.target = 0,
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.texture.width = -1,
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.texture.height = -1,
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.stencil_buffer = fx_stencilbuffer_create(),
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.texture = fx_texture_create(),
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};
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}
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@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
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}
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void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
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bool firstAlloc = false;
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bool first_alloc = false;
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if (buffer->fb == (uint32_t) -1) {
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glGenFramebuffers(1, &buffer->fb);
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firstAlloc = true;
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first_alloc = true;
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}
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if (buffer->texture.id == 0) {
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firstAlloc = true;
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first_alloc = true;
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glGenTextures(1, &buffer->texture.id);
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glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
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if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
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glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
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if (buffer->stencil_buffer == (uint32_t) -1) {
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glGenRenderbuffers(1, &buffer->stencil_buffer);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
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bool first_alloc = false;
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if (buffer->stencil_buffer.rb == (uint32_t) -1) {
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glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
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first_alloc = true;
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}
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if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
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buffer->stencil_buffer.width = width;
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buffer->stencil_buffer.height = height;
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status);
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@ -77,19 +85,11 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
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if (buffer->fb != (uint32_t) -1 && buffer->fb) {
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glDeleteFramebuffers(1, &buffer->fb);
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}
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buffer->fb= -1;
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buffer->fb = -1;
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// Release the stencil buffer
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if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) {
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glDeleteRenderbuffers(1, &buffer->stencil_buffer);
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}
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buffer->stencil_buffer = -1;
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fx_stencilbuffer_release(&buffer->stencil_buffer);
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// Release the texture
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if (buffer->texture.id) {
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glDeleteTextures(1, &buffer->texture.id);
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}
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buffer->texture.id = 0;
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buffer->texture.width = -1;
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buffer->texture.height = -1;
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fx_texture_release(&buffer->texture);
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}
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21
sway/desktop/fx_renderer/fx_stencilbuffer.c
Normal file
21
sway/desktop/fx_renderer/fx_stencilbuffer.c
Normal file
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@ -0,0 +1,21 @@
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#include <assert.h>
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#include <wlr/render/gles2.h>
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#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
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struct fx_stencilbuffer fx_stencilbuffer_create() {
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return (struct fx_stencilbuffer) {
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.rb = -1,
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.width = -1,
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.height = -1,
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};
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}
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void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
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if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
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glDeleteRenderbuffers(1, &stencil_buffer->rb);
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}
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stencil_buffer->rb = -1;
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stencil_buffer->width = -1;
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stencil_buffer->height = -1;
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}
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@ -3,7 +3,16 @@
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#include "sway/desktop/fx_renderer/fx_texture.h"
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struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
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struct fx_texture fx_texture_create() {
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return (struct fx_texture) {
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.id = 0,
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.target = 0,
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.width = -1,
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.height = -1,
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};
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}
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struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
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assert(wlr_texture_is_gles2(texture));
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struct wlr_gles2_texture_attribs texture_attrs;
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@ -17,3 +26,12 @@ struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
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.height = texture->height,
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};
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}
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void fx_texture_release(struct fx_texture *texture) {
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if (texture->id) {
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glDeleteTextures(1, &texture->id);
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}
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texture->id = 0;
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texture->width = -1;
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texture->height = -1;
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}
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@ -440,7 +440,7 @@ static void render_surface_iterator(struct sway_output *output,
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pixman_region32_init(&opaque_region);
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bool has_alpha = false;
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if (deco_data.alpha < 1.0) {
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if (deco_data.alpha < 1.0 || deco_data.dim_color[3] < 1.0) {
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has_alpha = true;
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pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
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} else {
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@ -1452,7 +1452,7 @@ static void render_containers_tabbed(struct sway_output *output,
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struct decoration_data deco_data = {
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.alpha = current->alpha,
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.dim_color = view_is_urgent(current->view)
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.dim_color = current->view && view_is_urgent(current->view)
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? config->dim_inactive_colors.urgent
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: config->dim_inactive_colors.unfocused,
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.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
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@ -17,6 +17,7 @@ sway_sources = files(
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'desktop/desktop.c',
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'desktop/fx_renderer/fx_framebuffer.c',
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'desktop/fx_renderer/fx_renderer.c',
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'desktop/fx_renderer/fx_stencilbuffer.c',
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'desktop/fx_renderer/fx_texture.c',
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'desktop/fx_renderer/matrix.c',
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'desktop/idle_inhibit_v1.c',
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@ -57,13 +57,16 @@ void root_destroy(struct sway_root *root) {
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/* Set minimized state from scratchpad container `show` state */
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static void root_scratchpad_set_minimize(struct sway_container *con, bool minimize) {
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if (con->view) {
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struct wlr_foreign_toplevel_handle_v1 *foreign_toplevel = con->view->foreign_toplevel;
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if (wlr_surface_is_xwayland_surface(con->view->surface)) {
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struct wlr_xwayland_surface *xsurface = wlr_xwayland_surface_from_wlr_surface(con->view->surface);
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wlr_xwayland_surface_set_minimized(xsurface, minimize);
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} else if (foreign_toplevel) {
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wlr_foreign_toplevel_handle_v1_set_minimized(foreign_toplevel, minimize);
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}
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}
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}
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void root_scratchpad_add_container(struct sway_container *con, struct sway_workspace *ws) {
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Loading…
Add table
Reference in a new issue