Don't scale the blur translucent region twice
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@ -227,8 +227,6 @@ void render_blur(bool optimized, struct sway_output *output, pixman_region32_t *
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goto damage_finish;
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}
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wlr_region_scale(&translucent_region, &translucent_region, wlr_output->scale);
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struct fx_framebuffer *buffer = &renderer->blur_buffer;
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if (!buffer->texture.id || !optimized) {
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pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y);
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