Fixed blur artifacting
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e0415f15bf
commit
57b2e2f90a
1 changed files with 12 additions and 12 deletions
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@ -1835,10 +1835,8 @@ void output_render(struct sway_output *output, struct timespec *when,
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goto renderer_end;
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goto renderer_end;
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}
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}
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bool should_render_blur = false;
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pixman_region32_t extended_damage;
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pixman_region32_t extended_damage;
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pixman_region32_init(&extended_damage);
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pixman_region32_init(&extended_damage);
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pixman_region32_copy(&extended_damage, damage);
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if (output_has_opaque_overlay_layer_surface(output)) {
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if (output_has_opaque_overlay_layer_surface(output)) {
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goto render_overlay;
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goto render_overlay;
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@ -1878,6 +1876,15 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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#endif
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#endif
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} else {
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} else {
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bool should_render_blur = should_workspace_have_blur(workspace);
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if (should_render_blur) {
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wlr_region_expand(damage, damage, get_blur_size());
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pixman_region32_copy(&extended_damage, damage);
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wlr_region_expand(damage, damage, get_blur_size());
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} else {
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pixman_region32_copy(&extended_damage, damage);
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}
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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int nrects;
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int nrects;
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@ -1893,17 +1900,10 @@ void output_render(struct sway_output *output, struct timespec *when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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// check if the background needs to be blurred
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// check if the background needs to be blurred
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if (should_parameters_blur() && renderer->blur_buffer_dirty) {
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if (should_parameters_blur() && renderer->blur_buffer_dirty && should_render_blur) {
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should_render_blur = should_workspace_have_blur(workspace);
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if (should_render_blur) {
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wlr_region_expand(damage, damage, get_blur_size());
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pixman_region32_copy(&extended_damage, damage);
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wlr_region_expand(damage, damage, get_blur_size());
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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render_monitor_blur(output, damage);
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render_monitor_blur(output, damage);
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}
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}
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}
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render_workspace(output, damage, workspace, workspace->current.focused);
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render_workspace(output, damage, workspace, workspace->current.focused);
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render_floating(output, damage);
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render_floating(output, damage);
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