Moved the stencil buffer into fx_framebuffer
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parent
45feb03f5a
commit
a7ea20b477
5 changed files with 36 additions and 36 deletions
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@ -10,11 +10,13 @@
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struct fx_framebuffer {
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struct fx_texture texture;
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GLuint fb;
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GLuint stencil_buffer;
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};
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void fx_framebuffer_bind(struct fx_framebuffer *buffer);
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind);
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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bool bind, bool create_stencil_buffer);
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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@ -84,8 +84,6 @@ struct fx_renderer {
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int viewport_width, viewport_height;
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GLuint stencil_buffer_id;
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struct fx_framebuffer wlr_buffer; // Just the framebuffer used by wlroots
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struct fx_framebuffer main_buffer; // The main FB used for rendering
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struct fx_framebuffer blur_buffer; // Contains the blurred background for tiled windows
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@ -5,7 +5,8 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
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glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
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}
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind) {
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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bool bind, bool create_stencil_buffer) {
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bool firstAlloc = false;
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// Create a new framebuffer
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@ -44,6 +45,19 @@ void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status);
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}
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if (create_stencil_buffer && buffer->stencil_buffer == (uint32_t) -1) {
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glGenRenderbuffers(1, &buffer->stencil_buffer);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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sway_log(SWAY_ERROR, "Stencilbuffer incomplete, couldn't create! (FB status: %i)", status);
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return;
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}
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sway_log(SWAY_DEBUG, "Stencilbuffer created, status %i", status);
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}
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// Bind the default framebuffer
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glBindTexture(GL_TEXTURE_2D, 0);
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if (bind) {
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@ -52,11 +66,20 @@ void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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}
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void fx_framebuffer_release(struct fx_framebuffer *buffer) {
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// Release the framebuffer
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if (buffer->fb != (uint32_t) -1 && buffer->fb) {
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glDeleteFramebuffers(1, &buffer->fb);
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}
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buffer->fb= -1;
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// Release the stencil buffer
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if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) {
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glDeleteRenderbuffers(1, &buffer->stencil_buffer);
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}
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buffer->stencil_buffer = -1;
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// Release the texture
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if (buffer->texture.id) {
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glDeleteTextures(1, &buffer->texture.id);
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}
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@ -34,30 +34,6 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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};
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static void create_stencil_buffer(GLuint *buffer_id, int width, int height) {
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if (*buffer_id != (uint32_t) -1) {
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return;
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}
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glGenRenderbuffers(1, buffer_id);
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glBindRenderbuffer(GL_RENDERBUFFER, *buffer_id);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *buffer_id);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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sway_log(SWAY_ERROR, "Stencilbuffer incomplete, couldn't create! (FB status: %i)", status);
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return;
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}
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sway_log(SWAY_DEBUG, "Stencilbuffer created, status %i", status);
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}
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static void release_stencil_buffer(GLuint *buffer_id) {
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if (*buffer_id != (uint32_t)-1 && buffer_id) {
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glDeleteRenderbuffers(1, buffer_id);
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}
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*buffer_id = -1;
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}
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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@ -203,11 +179,14 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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}
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renderer->main_buffer.fb = -1;
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renderer->main_buffer.stencil_buffer = -1;
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renderer->blur_buffer.fb = -1;
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renderer->blur_buffer.stencil_buffer = -1;
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renderer->effects_buffer.fb = -1;
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renderer->effects_buffer.stencil_buffer = -1;
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renderer->effects_buffer_swapped.fb = -1;
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renderer->stencil_buffer_id = -1;
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renderer->effects_buffer_swapped.stencil_buffer = -1;
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renderer->blur_buffer_dirty = true;
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@ -380,7 +359,6 @@ void fx_renderer_fini(struct fx_renderer *renderer) {
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fx_framebuffer_release(&renderer->blur_buffer);
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fx_framebuffer_release(&renderer->effects_buffer);
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fx_framebuffer_release(&renderer->effects_buffer_swapped);
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release_stencil_buffer(&renderer->stencil_buffer_id);
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}
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void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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@ -398,10 +376,9 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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renderer->wlr_buffer.fb = wlr_fb;
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// Create the framebuffers
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fx_framebuffer_create(&renderer->main_buffer, width, height, true);
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create_stencil_buffer(&renderer->stencil_buffer_id, width, height);
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fx_framebuffer_create(&renderer->effects_buffer, width, height, false);
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fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false);
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fx_framebuffer_create(&renderer->main_buffer, width, height, true, true);
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fx_framebuffer_create(&renderer->effects_buffer, width, height, false, false);
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fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false, false);
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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@ -416,7 +393,6 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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void fx_renderer_end(struct fx_renderer *renderer) {
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// Release the main buffer
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fx_framebuffer_release(&renderer->main_buffer);
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release_stencil_buffer(&renderer->stencil_buffer_id);
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}
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void fx_renderer_clear(const float color[static 4]) {
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@ -621,7 +621,8 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
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// Render the newly blurred content into the blur_buffer
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fx_framebuffer_create(&renderer->blur_buffer,
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output->renderer->viewport_width, output->renderer->viewport_height, true);
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output->renderer->viewport_width, output->renderer->viewport_height,
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true, false);
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// Clear the damaged region of the blur_buffer
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float clear_color[] = { 0, 0, 0, 0 };
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int nrects;
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