Ignore windows with CSD

This commit is contained in:
Erik Reider 2023-01-06 19:11:49 +01:00
parent cd80227b60
commit ae4f5fee9b

View file

@ -1017,7 +1017,8 @@ static void render_containers_linear(struct sway_output *output,
// render shadow
if (child->shadow_enabled
&& config->shadow_blur_sigma > 0
&& config->shadow_color[3] > 0.0) {
&& config->shadow_color[3] > 0.0
&& child->current.border != B_CSD) {
struct wlr_box box = { state->x, state->y, state->width, state->height };
scale_box(&box, output->wlr_output->scale);
render_box_shadow(output, damage, &box, config->shadow_color,
@ -1126,7 +1127,8 @@ static void render_containers_tabbed(struct sway_output *output,
// render shadow
if (current->shadow_enabled
&& config->shadow_blur_sigma > 0
&& config->shadow_color[3] > 0.0) {
&& config->shadow_color[3] > 0.0
&& current->current.border != B_CSD) {
struct sway_container_state *state = &current->current;
struct wlr_box box = { state->x, state->y, state->width, state->height };
scale_box(&box, output->wlr_output->scale);
@ -1218,7 +1220,8 @@ static void render_containers_stacked(struct sway_output *output,
// render shadow
if (current->shadow_enabled
&& config->shadow_blur_sigma > 0
&& config->shadow_color[3] > 0.0) {
&& config->shadow_color[3] > 0.0
&& current->current.border != B_CSD) {
struct sway_container_state *state = &current->current;
struct wlr_box box = { state->x, state->y, state->width, state->height };
scale_box(&box, output->wlr_output->scale);
@ -1338,7 +1341,8 @@ static void render_floating_container(struct sway_output *soutput,
// render shadow
if (con->shadow_enabled
&& config->shadow_blur_sigma > 0
&& config->shadow_color[3] > 0.0) {
&& config->shadow_color[3] > 0.0
&& con->current.border != B_CSD) {
struct wlr_box box = { state->x, state->y, state->width, state->height };
scale_box(&box, soutput->wlr_output->scale);
render_box_shadow(soutput, damage, &box, config->shadow_color,