diff --git a/include/sway/config.h b/include/sway/config.h index bda1e73f..a4aa89aa 100644 --- a/include/sway/config.h +++ b/include/sway/config.h @@ -764,6 +764,10 @@ void translate_keysyms(struct input_config *input_config); void binding_add_translated(struct sway_binding *binding, list_t *bindings); +int config_get_blur_size(); + +bool config_should_parameters_blur(); + /* Global config singleton. */ extern struct sway_config *config; diff --git a/include/sway/desktop/fx_renderer/fx_framebuffer.h b/include/sway/desktop/fx_renderer/fx_framebuffer.h index a965a933..39eeb257 100644 --- a/include/sway/desktop/fx_renderer/fx_framebuffer.h +++ b/include/sway/desktop/fx_renderer/fx_framebuffer.h @@ -13,10 +13,13 @@ struct fx_framebuffer { GLuint stencil_buffer; }; +struct fx_framebuffer fx_framebuffer_create(); + void fx_framebuffer_bind(struct fx_framebuffer *buffer); -void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, - bool bind, bool create_stencil_buffer); +void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height); + +void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height); void fx_framebuffer_release(struct fx_framebuffer *buffer); diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h index 4f2fd1db..c6f8a6cf 100644 --- a/include/sway/desktop/fx_renderer/fx_renderer.h +++ b/include/sway/desktop/fx_renderer/fx_renderer.h @@ -9,19 +9,6 @@ #include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_texture.h" -#define get_undecorated_decoration_data() \ - (struct decoration_data) { \ - .alpha = 1.0f, \ - .dim = 0.0f, \ - .dim_color = config->dim_inactive_colors.unfocused, \ - .corner_radius = 0, \ - .saturation = 1.0f, \ - .has_titlebar = false, \ - .blur = false, \ - .can_blur_xray = false, \ - .shadow = false, \ - } - enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE }; enum fx_tex_shader_source { @@ -50,6 +37,8 @@ struct decoration_data { bool shadow; }; +struct decoration_data get_undecorated_decoration_data(); + struct blur_shader { GLuint program; GLint proj; diff --git a/include/sway/tree/workspace.h b/include/sway/tree/workspace.h index b3d93a81..2ff51ea3 100644 --- a/include/sway/tree/workspace.h +++ b/include/sway/tree/workspace.h @@ -92,6 +92,8 @@ struct sway_output *workspace_output_get_highest_available( void workspace_detect_urgent(struct sway_workspace *workspace); +bool should_workspace_have_blur(struct sway_workspace *ws); + void workspace_for_each_container(struct sway_workspace *ws, void (*f)(struct sway_container *con, void *data), void *data); diff --git a/sway/config.c b/sway/config.c index 539c716c..13aa3089 100644 --- a/sway/config.c +++ b/sway/config.c @@ -1093,3 +1093,11 @@ void translate_keysyms(struct input_config *input_config) { sway_log(SWAY_DEBUG, "Translated keysyms using config for device '%s'", input_config->identifier); } + +int config_get_blur_size() { + return pow(2, config->blur_params.num_passes) * config->blur_params.radius; +} + +bool config_should_parameters_blur() { + return config->blur_params.radius > 0 && config->blur_params.num_passes > 0; +} diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c index 56dbf58f..14bc454e 100644 --- a/sway/desktop/fx_renderer/fx_framebuffer.c +++ b/sway/desktop/fx_renderer/fx_framebuffer.c @@ -1,15 +1,24 @@ #include "log.h" #include "sway/desktop/fx_renderer/fx_framebuffer.h" +struct fx_framebuffer fx_framebuffer_create() { + return (struct fx_framebuffer) { + .fb = -1, + .stencil_buffer = -1, + .texture.id = 0, + .texture.target = 0, + .texture.width = -1, + .texture.height = -1, + }; +} + void fx_framebuffer_bind(struct fx_framebuffer *buffer) { glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb); } -void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, - bool bind, bool create_stencil_buffer) { +void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) { bool firstAlloc = false; - // Create a new framebuffer if (buffer->fb == (uint32_t) -1) { glGenFramebuffers(1, &buffer->fb); firstAlloc = true; @@ -45,23 +54,21 @@ void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status); } - if (create_stencil_buffer && buffer->stencil_buffer == (uint32_t) -1) { + glBindTexture(GL_TEXTURE_2D, 0); +} + +void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) { + if (buffer->stencil_buffer == (uint32_t) -1) { glGenRenderbuffers(1, &buffer->stencil_buffer); glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { - sway_log(SWAY_ERROR, "Stencilbuffer incomplete, couldn't create! (FB status: %i)", status); + sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status); return; } - sway_log(SWAY_DEBUG, "Stencilbuffer created, status %i", status); - } - - // Bind the default framebuffer - glBindTexture(GL_TEXTURE_2D, 0); - if (bind) { - fx_framebuffer_bind(buffer); + sway_log(SWAY_DEBUG, "Stencil buffer created, status %i", status); } } @@ -78,7 +85,6 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) { } buffer->stencil_buffer = -1; - // Release the texture if (buffer->texture.id) { glDeleteTextures(1, &buffer->texture.id); diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c index e33e1af3..d23906d9 100644 --- a/sway/desktop/fx_renderer/fx_renderer.c +++ b/sway/desktop/fx_renderer/fx_renderer.c @@ -13,6 +13,7 @@ #include #include "log.h" +#include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_renderer.h" #include "sway/desktop/fx_renderer/matrix.h" #include "sway/server.h" @@ -35,6 +36,20 @@ static const GLfloat verts[] = { 0, 1, // bottom left }; +struct decoration_data get_undecorated_decoration_data() { + return (struct decoration_data) { + .alpha = 1.0f, + .dim = 0.0f, + .dim_color = config->dim_inactive_colors.unfocused, + .corner_radius = 0, + .saturation = 1.0f, + .has_titlebar = false, + .blur = false, + .can_blur_xray = false, \ + .shadow = false, \ + }; +} + static GLuint compile_shader(GLuint type, const GLchar *src) { GLuint shader = glCreateShader(type); glShaderSource(shader, 1, &src, NULL); @@ -264,15 +279,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { return NULL; } - renderer->main_buffer.fb = -1; - renderer->main_buffer.stencil_buffer = -1; - - renderer->blur_buffer.fb = -1; - renderer->blur_buffer.stencil_buffer = -1; - renderer->effects_buffer.fb = -1; - renderer->effects_buffer.stencil_buffer = -1; - renderer->effects_buffer_swapped.fb = -1; - renderer->effects_buffer_swapped.stencil_buffer = -1; + renderer->main_buffer = fx_framebuffer_create(); + renderer->blur_buffer = fx_framebuffer_create(); + renderer->effects_buffer = fx_framebuffer_create(); + renderer->effects_buffer_swapped = fx_framebuffer_create(); renderer->blur_buffer_dirty = true; @@ -410,9 +420,13 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) { renderer->wlr_buffer.fb = wlr_fb; // Create the framebuffers - fx_framebuffer_create(&renderer->main_buffer, width, height, true, true); - fx_framebuffer_create(&renderer->effects_buffer, width, height, false, false); - fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false, false); + fx_framebuffer_update(&renderer->main_buffer, width, height); + fx_framebuffer_update(&renderer->effects_buffer, width, height); + fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height); + + // Add a stencil buffer to the main buffer & bind the main buffer + fx_framebuffer_add_stencil_buffer(&renderer->main_buffer, width, height); + fx_framebuffer_bind(&renderer->main_buffer); // refresh projection matrix matrix_projection(renderer->projection, width, height, diff --git a/sway/desktop/output.c b/sway/desktop/output.c index a67b95fc..e3579e67 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -693,6 +693,16 @@ static void damage_surface_iterator(struct sway_output *output, ceil(output->wlr_output->scale) - surface->current.scale); } pixman_region32_translate(&damage, box.x, box.y); + + if (view) { + int blur_size = view->container->blur_enabled ? config_get_blur_size() : 0; + wlr_region_expand(&damage, &damage, blur_size); + box.x -= blur_size; + box.y -= blur_size; + box.width += blur_size * 2; + box.height += blur_size * 2; + } + if (wlr_damage_ring_add(&output->damage_ring, &damage)) { wlr_output_schedule_frame(output->wlr_output); } @@ -749,12 +759,14 @@ static void damage_child_views_iterator(struct sway_container *con, void output_damage_whole_container(struct sway_output *output, struct sway_container *con) { + int shadow_sigma = con->shadow_enabled ? config->shadow_blur_sigma : 0; + // Pad the box by 1px, because the width is a double and might be a fraction struct wlr_box box = { - .x = con->current.x - output->lx - 1, - .y = con->current.y - output->ly - 1, - .width = con->current.width + 2, - .height = con->current.height + 2, + .x = con->current.x - output->lx - 1 - shadow_sigma, + .y = con->current.y - output->ly - 1 - shadow_sigma, + .width = con->current.width + 2 + shadow_sigma * 2, + .height = con->current.height + 2 + shadow_sigma * 2, }; scale_box(&box, output->wlr_output->scale); if (wlr_damage_ring_add_box(&output->damage_ring, &box)) { @@ -977,7 +989,6 @@ void handle_new_output(struct wl_listener *listener, void *data) { transaction_commit_dirty(); - // From sway upstream (fixes damage_ring bounds being INT_MAX) int width, height; wlr_output_transformed_resolution(output->wlr_output, &width, &height); wlr_damage_ring_set_bounds(&output->damage_ring, width, height); diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 7d9de1bf..da323144 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -32,13 +32,6 @@ #include "sway/tree/view.h" #include "sway/tree/workspace.h" -struct workspace_effect_info { - bool container_wants_blur; - bool container_wants_shadow; - bool should_render_optimized_blur; - int expanded_size; -}; - int get_blur_size() { return pow(2, config->blur_params.num_passes) * config->blur_params.radius; } @@ -227,7 +220,7 @@ void render_blur_segments(struct fx_renderer *renderer, // Blurs the main_buffer content and returns the blurred framebuffer struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output, - pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) { + pixman_region32_t *original_damage, const struct wlr_box *box) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_box monitor_box = get_monitor_box(wlr_output); @@ -241,9 +234,9 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, original_damage); - wlr_region_transform(&damage, &damage, transform, - monitor_box.width, monitor_box.height); - wlr_region_expand(&damage, &damage, get_blur_size()); + wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height); + + wlr_region_expand(&damage, &damage, config_get_blur_size()); // Initially blur main_buffer content into the effects_buffers struct fx_framebuffer *current_buffer = &renderer->main_buffer; @@ -338,8 +331,7 @@ void render_blur(bool optimized, struct sway_output *output, pixman_region32_intersect(&inverse_opaque, &inverse_opaque, &damage); // Render the blur into its own buffer - buffer = get_main_buffer_blur(renderer, output, &inverse_opaque, - wlr_output->transform_matrix, dst_box); + buffer = get_main_buffer_blur(renderer, output, &inverse_opaque, dst_box); } // Draw the blurred texture @@ -546,35 +538,16 @@ static void render_drag_icons(struct sway_output *output, } void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output, - pixman_region32_t *original_damage, struct fx_texture *texture) { + pixman_region32_t *output_damage, struct fx_texture *texture) { struct wlr_box monitor_box = get_monitor_box(wlr_output); - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); float matrix[9]; wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix); - pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_union_rect(&damage, &damage, monitor_box.x, monitor_box.y, - monitor_box.width, monitor_box.height); - pixman_region32_intersect(&damage, &damage, original_damage); - bool damaged = pixman_region32_not_empty(&damage); - if (!damaged) { - goto damage_finish; - } - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data()); - } - -damage_finish: - pixman_region32_fini(&damage); + render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data()); } -void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) { +void render_output_blur(struct sway_output *output, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; @@ -583,13 +556,13 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height); // Render the blur - struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, - wlr_output->transform_matrix, &monitor_box); + struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box); // Render the newly blurred content into the blur_buffer - fx_framebuffer_create(&renderer->blur_buffer, - output->renderer->viewport_width, output->renderer->viewport_height, - true, false); + fx_framebuffer_update(&renderer->blur_buffer, + output->renderer->viewport_width, output->renderer->viewport_height); + fx_framebuffer_bind(&renderer->blur_buffer); + // Clear the damaged region of the blur_buffer float clear_color[] = { 0, 0, 0, 0 }; int nrects; @@ -822,7 +795,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output deco_data.corner_radius *= wlr_output->scale; // render blur - if (deco_data.blur && should_parameters_blur()) { + if (deco_data.blur && config_should_parameters_blur()) { struct wlr_gles2_texture_attribs attribs; wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs); @@ -1779,109 +1752,6 @@ static void render_seatops(struct sway_output *output, } } -struct find_effect_iter_data { - struct workspace_effect_info *effect_info; - bool blur_buffer_dirty; -}; - -static bool find_con_effect_iterator(struct sway_container *con, void* _data) { - struct sway_view *view = con->view; - struct find_effect_iter_data *data = _data; - struct workspace_effect_info *effect_info = data->effect_info; - - if (!view) { - return false; - } - - if (con->blur_enabled && !view->surface->opaque) { - effect_info->container_wants_blur = true; - - bool is_floating = container_is_floating(con); - // Check if we should render optimized blur - if (data->blur_buffer_dirty - // Only test floating windows when xray is enabled - && (!is_floating || (is_floating && config->blur_xray))) { - effect_info->should_render_optimized_blur = true; - } - } - if (con->shadow_enabled) { - effect_info->container_wants_shadow = true; - } - - // Stop the iteration if all of the effects have been found. - // Ensures that no effect is skipped if returning early - return effect_info->container_wants_blur - && effect_info->container_wants_shadow - && effect_info->should_render_optimized_blur; -} - -static struct workspace_effect_info get_workspace_effect_info(struct sway_output *sway_output) { - struct fx_renderer *renderer = sway_output->renderer; - struct sway_workspace *workspace = sway_output->current.active_workspace; - - struct workspace_effect_info effect_info = { - .container_wants_blur = false, - .container_wants_shadow = false, - .should_render_optimized_blur = false, - .expanded_size = 0 - }; - - if (!workspace_is_visible(workspace)) { - return effect_info; - } - - // Iterate through the workspace containers and check if any effects are requested - struct find_effect_iter_data iter_data = { - .effect_info = &effect_info, - .blur_buffer_dirty = renderer->blur_buffer_dirty - }; - workspace_find_container(workspace, find_con_effect_iterator, &iter_data); - - if (effect_info.container_wants_blur - && effect_info.container_wants_shadow - && effect_info.should_render_optimized_blur) { - goto end; - } - - // Check if any layer-shell surfaces will render effects - size_t len = sizeof(sway_output->layers) / sizeof(sway_output->layers[0]); - for (size_t i = 0; i < len; ++i) { - struct sway_layer_surface *lsurface; - wl_list_for_each(lsurface, &sway_output->layers[i], link) { - struct decoration_data deco_data = lsurface->deco_data; - if (deco_data.blur && !lsurface->layer_surface->surface->opaque) { - effect_info.container_wants_blur = true; - // Check if we should render optimized blur - if (renderer->blur_buffer_dirty && config->blur_xray - && lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND - && lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) { - effect_info.should_render_optimized_blur = true; - } - } - if (deco_data.shadow) { - effect_info.container_wants_shadow = true; - } - - if (effect_info.container_wants_blur - && effect_info.container_wants_shadow - && effect_info.should_render_optimized_blur) { - goto end; - } - } - } - -end:; - // Set the expanded damage region - bool shadow_enabled = effect_info.container_wants_shadow || config->shadow_enabled; - int shadow_sigma = shadow_enabled ? config->shadow_blur_sigma : 0; - bool blur_enabled = effect_info.container_wants_blur || config->blur_enabled; - int blur_size = blur_enabled ? get_blur_size() : 0; - // +1 as a margin of error - effect_info.expanded_size = MAX(shadow_sigma, blur_size) + 1; - - return effect_info; -} - void output_render(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; @@ -1892,12 +1762,18 @@ void output_render(struct sway_output *output, struct timespec *when, return; } + /* we need to track extended damage for blur (as it is expanded in output.c), + before we expand it again later in this function + */ + pixman_region32_t extended_damage; + pixman_region32_init(&extended_damage); + pixman_region32_copy(&extended_damage, damage); + struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } - struct wlr_box monitor_box = get_monitor_box(wlr_output); wlr_box_transform(&monitor_box, &monitor_box, wlr_output_transform_invert(wlr_output->transform), @@ -1905,56 +1781,24 @@ void output_render(struct sway_output *output, struct timespec *when, fx_renderer_begin(renderer, monitor_box.width, monitor_box.height); - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); + int output_width, output_height; + wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); + if (debug.damage == DAMAGE_RERENDER) { - pixman_region32_union_rect(damage, damage, 0, 0, width, height); + pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); } - bool has_blur = false; - bool blur_optimize_should_render = false; - bool damage_not_empty = pixman_region32_not_empty(damage); - pixman_region32_t extended_damage; - pixman_region32_init(&extended_damage); - if (!fullscreen_con && !server.session_lock.locked && damage_not_empty) { - // Check if there are any windows to blur - struct workspace_effect_info effect_info = get_workspace_effect_info(output); - has_blur = effect_info.container_wants_blur || config->blur_enabled; - if (effect_info.should_render_optimized_blur) { - blur_optimize_should_render = true; - // Damage the whole output - pixman_region32_union_rect(damage, damage, 0, 0, width, height); - } - - // Extend the damaged region - int expanded_size = effect_info.expanded_size; - if (expanded_size > 0) { - int32_t damage_width = damage->extents.x2 - damage->extents.x1; - int32_t damage_height = damage->extents.y2 - damage->extents.y1; - // Limit the damage extent to the size of the monitor to prevent overflow - if (damage_width > width || damage_height > height) { - pixman_region32_intersect_rect(damage, damage, 0, 0, width, height); - } - - wlr_region_expand(damage, damage, expanded_size); - pixman_region32_copy(&extended_damage, damage); - wlr_region_expand(damage, damage, expanded_size); - } else { - pixman_region32_copy(&extended_damage, damage); - } - } else { - pixman_region32_copy(&extended_damage, damage); - } - - if (debug.damage == DAMAGE_HIGHLIGHT && damage_not_empty) { - fx_renderer_clear((float[]){1, 1, 0, 1}); - } - - if (!damage_not_empty) { + if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } + if (debug.damage == DAMAGE_HIGHLIGHT) { + fx_framebuffer_bind(&renderer->wlr_buffer); + fx_renderer_clear((float[]){1, 1, 0, 1}); + fx_framebuffer_bind(&renderer->main_buffer); + } + if (server.session_lock.locked) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; if (server.session_lock.lock == NULL) { @@ -2028,6 +1872,19 @@ void output_render(struct sway_output *output, struct timespec *when, render_unmanaged(output, damage, &root->xwayland_unmanaged); #endif } else { + bool should_render_blur = should_workspace_have_blur(workspace); + if (should_render_blur) { + // ensure that the damage isn't expanding past the output's size + int32_t damage_width = damage->extents.x2 - damage->extents.x1; + int32_t damage_height = damage->extents.y2 - damage->extents.y1; + if (damage_width > output_width || damage_height > output_height) { + pixman_region32_intersect_rect(damage, damage, 0, 0, output_width, output_height); + pixman_region32_intersect_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height); + } else { + wlr_region_expand(damage, damage, config_get_blur_size()); + } + } + float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; @@ -2042,9 +1899,10 @@ void output_render(struct sway_output *output, struct timespec *when, render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); - bool blur_enabled = has_blur && should_parameters_blur(); - if (blur_enabled && blur_optimize_should_render && renderer->blur_buffer_dirty) { - render_monitor_blur(output, damage); + // check if the background needs to be blurred + if (config_should_parameters_blur() && renderer->blur_buffer_dirty && should_render_blur) { + pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); + render_output_blur(output, damage); } render_workspace(output, damage, workspace, workspace->current.focused); @@ -2094,6 +1952,7 @@ render_overlay: renderer_end: // Draw the contents of our buffer into the wlr buffer fx_framebuffer_bind(&renderer->wlr_buffer); + float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; if (pixman_region32_not_empty(&extended_damage)) { int nrects; @@ -2103,34 +1962,30 @@ renderer_end: fx_renderer_clear(clear_color); } } + render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture); - fx_renderer_scissor(NULL); fx_renderer_end(renderer); + fx_renderer_scissor(NULL); + // Draw the software cursors wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height); wlr_output_render_software_cursors(wlr_output, damage); wlr_renderer_end(output->server->wlr_renderer); - fx_renderer_scissor(NULL); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - /* - * Extend the frame damage by the blur size to properly calc damage for the - * next buffer swap. Thanks Emersion for your excellent damage tracking blog-post! - */ - wlr_region_transform(&frame_damage, &extended_damage, transform, width, height); + wlr_region_transform(&frame_damage, &extended_damage, transform, output_width, output_height); + pixman_region32_fini(&extended_damage); - if (debug.damage != DAMAGE_DEFAULT || blur_optimize_should_render) { + if (debug.damage != DAMAGE_DEFAULT) { pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, wlr_output->width, wlr_output->height); } wlr_output_set_damage(wlr_output, &frame_damage); - - pixman_region32_fini(&extended_damage); pixman_region32_fini(&frame_damage); if (!wlr_output_commit(wlr_output)) { diff --git a/sway/tree/workspace.c b/sway/tree/workspace.c index ee940466..aa37e70b 100644 --- a/sway/tree/workspace.c +++ b/sway/tree/workspace.c @@ -5,11 +5,13 @@ #include #include #include +#include #include "stringop.h" #include "sway/input/input-manager.h" #include "sway/input/cursor.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" +#include "sway/layers.h" #include "sway/output.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" @@ -690,6 +692,40 @@ void workspace_detect_urgent(struct sway_workspace *workspace) { } } +static bool find_blurred_con_iterator(struct sway_container *con, void *data) { + struct sway_view *view = con->view; + if (!view) { + return false; + } + return con->blur_enabled && !view->surface->opaque; +} + +bool should_workspace_have_blur(struct sway_workspace *ws) { + if (!workspace_is_visible(ws)) { + return false; + } + + if ((bool)workspace_find_container(ws, find_blurred_con_iterator, NULL)) { + return true; + } + + // Check if any layer-shell surfaces will render effects + struct sway_output *sway_output = ws->output; + size_t len = sizeof(sway_output->layers) / sizeof(sway_output->layers[0]); + for (size_t i = 0; i < len; ++i) { + struct sway_layer_surface *lsurface; + wl_list_for_each(lsurface, &sway_output->layers[i], link) { + if (lsurface->deco_data.blur + && !lsurface->layer_surface->surface->opaque + && lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { + return true; + } + } + } + + return false; +} + void workspace_for_each_container(struct sway_workspace *ws, void (*f)(struct sway_container *con, void *data), void *data) { // Tiling