Fixed blur not switching FB
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a5a38efc00
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da8c83d803
3 changed files with 5 additions and 6 deletions
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@ -189,6 +189,5 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
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const float color[static 4], const float matrix[static 9], int radius,
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const float color[static 4], const float matrix[static 9], int radius,
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float blur_sigma);
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float blur_sigma);
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void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_matrix[static 9], pixman_region32_t *damage, const struct wlr_box *dst_box, struct fx_framebuffer *current_buffer, int blur_radius, int blur_passes);
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void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_matrix[static 9], pixman_region32_t *damage, const struct wlr_box *dst_box, struct fx_framebuffer **current_buffer, int blur_radius, int blur_passes);
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#endif
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#endif
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@ -877,7 +877,7 @@ void fx_render_blur_segments(struct fx_renderer *renderer,
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}
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}
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}
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}
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void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_matrix[static 9], pixman_region32_t *damage, const struct wlr_box *dst_box, struct fx_framebuffer *current_buffer, int blur_radius, int blur_passes) {
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void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_matrix[static 9], pixman_region32_t *damage, const struct wlr_box *dst_box, struct fx_framebuffer **current_buffer, int blur_radius, int blur_passes) {
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// damage region will be scaled, make a temp
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// damage region will be scaled, make a temp
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pixman_region32_t tempDamage;
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pixman_region32_t tempDamage;
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pixman_region32_init(&tempDamage);
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pixman_region32_init(&tempDamage);
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@ -885,7 +885,7 @@ void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_mat
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// Downscale
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// Downscale
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for (int i = 0; i < blur_passes; ++i) {
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for (int i = 0; i < blur_passes; ++i) {
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wlr_region_scale(&tempDamage, damage, 1.0f / (1 << (i + 1)));
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wlr_region_scale(&tempDamage, damage, 1.0f / (1 << (i + 1)));
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fx_render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
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fx_render_blur_segments(renderer, gl_matrix, &tempDamage, current_buffer,
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&renderer->shaders.blur1, dst_box, blur_radius);
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&renderer->shaders.blur1, dst_box, blur_radius);
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}
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}
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@ -893,7 +893,7 @@ void fx_render_main_buffer_blur(struct fx_renderer *renderer, const float gl_mat
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for (int i = blur_passes - 1; i >= 0; --i) {
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for (int i = blur_passes - 1; i >= 0; --i) {
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// when upsampling we make the region twice as big
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// when upsampling we make the region twice as big
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wlr_region_scale(&tempDamage, damage, 1.0f / (1 << i));
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wlr_region_scale(&tempDamage, damage, 1.0f / (1 << i));
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fx_render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
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fx_render_blur_segments(renderer, gl_matrix, &tempDamage, current_buffer,
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&renderer->shaders.blur2, dst_box, blur_radius);
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&renderer->shaders.blur2, dst_box, blur_radius);
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}
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}
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@ -209,7 +209,7 @@ struct fx_framebuffer *render_main_buffer_blur(struct sway_output *output,
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int blur_radius = config->blur_params.radius;
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int blur_radius = config->blur_params.radius;
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int blur_passes = config->blur_params.num_passes;
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int blur_passes = config->blur_params.num_passes;
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fx_render_main_buffer_blur(renderer, gl_matrix, &damage, dst_box, current_buffer, blur_radius, blur_passes);
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fx_render_main_buffer_blur(renderer, gl_matrix, &damage, dst_box, ¤t_buffer, blur_radius, blur_passes);
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pixman_region32_fini(&damage);
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pixman_region32_fini(&damage);
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