blur texture fades in / out with con
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1 changed files with 3 additions and 5 deletions
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@ -74,12 +74,10 @@ enum corner_location get_rotated_corner(enum corner_location corner_location,
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// TODO: don't need pointer
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float get_animation_completion_percentage(struct sway_container *con) {
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if (con->alpha < con->target_alpha) {
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return con->alpha / con->target_alpha;
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} else if (con->alpha > con->target_alpha) {
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return con->alpha / con->max_alpha;
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if (con->alpha == 1.0f) {
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return 1.0f;
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}
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return 1;
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return con->alpha < con->target_alpha ? con->alpha / con->target_alpha : con->alpha / con->max_alpha;
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}
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/**
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