Ensure that damage expansion only occurs if it's smaller than the monitor
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1 changed files with 13 additions and 1 deletions
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@ -692,7 +692,19 @@ static void damage_surface_iterator(struct sway_output *output,
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if (view) {
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int blur_size = view->container->blur_enabled ? config_get_blur_size() : 0;
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wlr_region_expand(&damage, &damage, blur_size);
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if (pixman_region32_not_empty(&damage)) {
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int output_width, output_height;
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wlr_output_transformed_resolution(output->wlr_output, &output_width, &output_height);
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int32_t damage_width = damage.extents.x2 - damage.extents.x1;
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int32_t damage_height = damage.extents.y2 - damage.extents.y1;
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if (damage_width > output_width || damage_height > output_height) {
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pixman_region32_intersect_rect(&damage, &damage, 0, 0, output_width, output_height);
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} else {
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wlr_region_expand(&damage, &damage, blur_size);
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}
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}
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box.x -= blur_size;
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box.y -= blur_size;
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box.width += blur_size * 2;
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