William McKinnon
ae12a9cb13
Merge remote-tracking branch 'origin/master' into fade-animations
2024-05-08 00:30:28 -04:00
Erik Reider
a5a69d4d4e
fix: gray background rect not being expanded by blur size ( #295 )
2024-04-22 17:41:51 -04:00
William McKinnon
107bcde87c
removed unneeded debug lines
2024-04-20 16:47:29 -04:00
William McKinnon
bdd985c30e
Merge remote-tracking branch 'origin/master' into fade-animations
2024-04-18 02:04:25 -04:00
Erik Reider
40a5ebf109
Fix segfaults ( #291 )
...
* Add NULL checks for effect_fbos
* Fix freeing undefined pixman region
2024-04-18 01:03:25 +02:00
Erik Reider
8ad2605c65
Fixed compilation errors ( #290 )
2024-04-17 19:29:15 +02:00
Reza Jelveh
fb86ed6b05
feat: 1.9 merge ( #277 )
...
Co-authored-by: William McKinnon <contact@willmckinnon.com>
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2024-04-15 01:39:41 -04:00
Erik Reider
2bd366f337
Add blur to tiling indicator ( #252 )
2024-02-15 09:48:31 +01:00
William McKinnon
b1c8ff5f58
cleaned up some comments + print debug statements
2024-02-07 02:20:39 -05:00
William McKinnon
9de0237b20
added back save buffer on fade out
2024-02-07 01:01:18 -05:00
William McKinnon
a3ef0be4fc
added cleanup
2024-02-06 02:03:19 -05:00
William McKinnon
30e18aae07
fixed many segfaults
2024-02-02 02:46:48 -05:00
William McKinnon
a27fa243ad
render saved buffer on fade-out
2024-02-01 01:26:49 -05:00
Erik Reider
303b7dfb69
Fixed #258 blur regression ( #261 )
2024-01-05 02:47:43 -05:00
ozwaldorf
04b657b58c
feat: blur tweaks ( #258 )
2024-01-03 12:38:44 -05:00
William McKinnon
d7cf2986fa
view_close now works as intended
2024-01-03 00:30:08 -05:00
William McKinnon
2c57e2af46
moved to fb approach, much broken
2023-12-27 10:14:24 -05:00
famfo
ca42d41453
Implement shadow_offset ( #255 )
2023-12-22 01:08:09 -05:00
William McKinnon
71fa52f695
started the switch to a fb approach
2023-12-22 01:00:10 -05:00
Erik Reider
5e866d0345
Limit corner radius size to the smallest box dimension ( #251 )
...
One example would be the tiling indicator sometimes experiencing a "sharp" edge when the radii was larger than the
height/width
2023-12-17 01:00:22 +01:00
Erik Reider
fd0f4ea54f
Readds check if the floating child is in a container for xray ( #250 )
2023-12-17 00:59:06 +01:00
eri
2d6944dc14
feat: add shadow color for inactive windows ( #230 )
2023-10-23 10:58:47 -04:00
William McKinnon
e20b8860da
blur texture fades in / out with con
2023-09-20 21:46:07 -04:00
William McKinnon
1390f9d3cf
blur texture fades in / out with con
2023-09-20 21:46:05 -04:00
William McKinnon
f119e9e9ee
add shadow fade in / out with animation
2023-09-20 21:40:53 -04:00
William McKinnon
3cb407e65c
moved animation to timer
2023-09-20 21:40:53 -04:00
William McKinnon
1c3b4a12ee
fixed animation duration of 0 bug
2023-09-20 21:40:53 -04:00
William McKinnon
e51fda46d3
initial fade-out groundwork
2023-09-20 21:40:53 -04:00
William McKinnon
6084ea42ec
fade-out skeleton
2023-09-20 21:40:53 -04:00
William McKinnon
5bfa2e030e
added animation config
2023-09-20 21:40:50 -04:00
William McKinnon
4c6826386d
optimized math of alpha_step
2023-09-20 21:40:15 -04:00
William McKinnon
2d14d1eaa4
fixed fade in for children cons
2023-09-20 21:40:15 -04:00
William McKinnon
f721ef703d
renamed container alpha vars
2023-09-20 21:40:13 -04:00
William McKinnon
3f5511d09e
ensured alpha isn't exceeded, added calculation for alpha_step from animation_duration
2023-09-20 21:38:40 -04:00
William McKinnon
b5410a123c
initial fade-in work
2023-09-20 21:38:38 -04:00
Erik Reider
d89c365106
Add layer effect option to ignore transparent regions when blurring ( #159 )
2023-09-20 21:35:49 -04:00
William McKinnon
6f6991a1b3
refactor: simplify blur ( #219 )
...
* refactor: removed surface_width + surface_height from render_blur()
* Fixed scaling issues
* Minor refactors
* removed scaled_dst box
* removed uneeded fb bind
* removed unneeded src_box
* removed unneeded wlr_fbox_from_box function
* removed src_box
* Don't scale the blur translucent region twice
* Renamed extended_damage to original_damage to reflect better what it actually is
* Removed unneeded clearing of the wlr fbo before rendering onto it
* Removed the need for our own main FBO, also fixes some damage bugs
* Simplified detection of blur on workspace
* cleaned up comments
---------
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2023-09-06 00:32:08 -04:00
Erik Reider
fade58b6be
fix: floating child always using blur xray ( #210 )
2023-07-29 13:12:21 -04:00
Yaroslav
7b7f060552
fix: crash when moving to scratchpad tiled window ( #202 )
2023-07-18 23:37:23 -04:00
Evy Garden
061dfaa2e7
Fix toplevel borders ( #171 )
...
* added check for smart
* expose gaps_to_edge
* add smart variable
2023-07-06 23:11:21 -04:00
Erik Reider
cda17aee16
Fixed blur/surfaces dst_box not being offset by the titlebar height ( #185 )
2023-07-03 18:45:26 +02:00
RAR27
edd7aa72bc
fix: crash when splitting inside stacking container ( #187 )
2023-06-07 00:22:46 -04:00
rti
3e6626d6c3
fix: consider dim introduced transparency for blur ( #184 )
...
The blur rendering logic includes the optimization to render blur only
for transparent surfaces. This patch considers surfaces as transparent
also when the transparency is only introduced by the dim color.
We can now have windows, that are opaque by default become transparent
with blurred background as soon as they loose focus.
Example configuration:
```
blur on
blur_passes 3
blur_radius 5
default_dim_inactive 0.15
dim_inactive_colors.unfocused #00000000
```
2023-06-04 15:48:19 -04:00
Erik Reider
212c51f62c
fix: update stencil if the output size changes ( #178 )
2023-06-02 18:53:41 -04:00
RAR27
22327ef300
fix: crash when splitting inside tabbed container ( #180 )
2023-06-02 18:46:39 -04:00
Erik Reider
c95306fcdf
fix: blur not being able to blur edges of damage ( #168 )
2023-05-30 00:18:58 -04:00
William McKinnon
0ca4062d6d
fix: layer old damage not being offset by the monitor layout coords
2023-05-21 00:13:31 -04:00
Erik Reider
c4a0bb268a
Fix layer surface damage not being extended if using effects ( #160 )
2023-05-20 17:21:02 -04:00
Erik Reider
415e072a3a
Add blur, shadow, and corner radius to layer-shell surfaces ( #144 )
...
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-05-19 21:14:06 +02:00
William McKinnon
6707842942
improved blur optimization checks
2023-05-19 13:24:37 -04:00