Compare commits

...
Sign in to create a new pull request.

2 commits

Author SHA1 Message Date
William McKinnon
684926a77b suplified conditional in find_con_effect_iterator 2023-05-06 19:05:36 -04:00
William McKinnon
6a016714f2 adjusted shadow rendering in render_view 2023-05-04 22:53:43 -04:00

View file

@ -675,8 +675,8 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->lx * wlr_output->scale + blur_sigma;
box.y -= output->ly * wlr_output->scale + blur_sigma;
box.x -= blur_sigma;
box.y -= blur_sigma;
box.width += 2 * blur_sigma;
box.height += 2 * blur_sigma;
@ -875,15 +875,13 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
// render shadow
if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
box.x = floor(state->x);
box.y = floor(state->y);
box.x = floor(state->x) - output->lx;
box.y = floor(state->y) - output->ly;
box.width = state->width;
box.height = state->height;
scale_box(&box, output_scale);
int corner_radius = config->smart_corner_radius &&
output->current.active_workspace->current_gaps.top == 0
? 0 : con->corner_radius;
int scaled_corner_radius = (corner_radius + state->border_thickness) * output_scale;
int scaled_corner_radius = deco_data.corner_radius == 0 ?
0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
render_box_shadow(output, damage, &box, config->shadow_color, config->shadow_blur_sigma,
scaled_corner_radius);
}
@ -1778,21 +1776,18 @@ struct find_effect_iter_data {
static bool find_con_effect_iterator(struct sway_container *con, void* _data) {
struct sway_view *view = con->view;
struct find_effect_iter_data *data = _data;
struct workspace_effect_info *effect_info = data->effect_info;
if (!view) {
return false;
}
struct find_effect_iter_data *data = _data;
struct workspace_effect_info *effect_info = data->effect_info;
if (con->blur_enabled && !view->surface->opaque) {
effect_info->container_wants_blur = true;
bool is_floating = container_is_floating(con);
// Check if we should render optimized blur
if (data->blur_buffer_dirty
// Only test floating windows when xray is enabled
&& (!is_floating || (is_floating && config->blur_xray))) {
if (data->blur_buffer_dirty && (!is_floating || config->blur_xray)) {
effect_info->should_render_optimized_blur = true;
}
}