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3 commits

Author SHA1 Message Date
Erik Reider
b9a8fa4f8a Get drm_format without accessing private swapchain field 2023-12-17 02:36:16 +01:00
Erik Reider
ff0ced7254 Merge branch 'master' into move-to-wlr_buffer 2023-12-17 01:07:19 +01:00
Erik Reider
f775742b78 Converted fx_framebuffer & fx_texture to their wlr counterpart 2023-12-11 18:06:51 +01:00
12 changed files with 928 additions and 213 deletions

View file

@ -1,27 +0,0 @@
#ifndef FX_FRAMEBUFFER_H
#define FX_FRAMEBUFFER_H
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <wlr/types/wlr_output.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer {
GLuint fb;
struct fx_stencilbuffer stencil_buffer;
struct fx_texture texture;
};
struct fx_framebuffer fx_framebuffer_create();
void fx_framebuffer_bind(struct fx_framebuffer *buffer);
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height);
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height);
void fx_framebuffer_release(struct fx_framebuffer *buffer);
#endif

View file

@ -5,9 +5,11 @@
#include <GLES2/gl2ext.h>
#include <stdbool.h>
#include <wlr/render/egl.h>
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE };
@ -117,6 +119,42 @@ struct tex_shader {
GLint discard_transparent;
};
struct fx_framebuffer {
bool initialized;
GLuint fbo;
GLuint rbo;
struct wlr_buffer *wlr_buffer;
struct fx_renderer *renderer;
struct wl_list link; // fx_renderer.buffers
struct wlr_addon addon;
EGLImageKHR image;
};
struct fx_texture {
struct wlr_texture wlr_texture;
struct fx_renderer *fx_renderer;
struct wl_list link; // fx_renderer.textures
// Basically:
// GL_TEXTURE_2D == mutable
// GL_TEXTURE_EXTERNAL_OES == immutable
GLuint target;
GLuint tex;
EGLImageKHR image;
bool has_alpha;
// Only affects target == GL_TEXTURE_2D
uint32_t drm_format; // used to interpret upload data
// If imported from a wlr_buffer
struct wlr_buffer *buffer;
struct wlr_addon buffer_addon;
};
struct fx_renderer {
float projection[9];
@ -124,8 +162,19 @@ struct fx_renderer {
struct wlr_output *wlr_output;
// The framebuffer used by wlroots
struct fx_framebuffer wlr_buffer;
struct wlr_egl *egl;
struct fx_stencilbuffer stencil_buffer;
struct wl_list textures; // fx_texture.link
struct wl_list buffers; // fx_framebuffer.link
// The FBO and texture used by wlroots
GLuint wlr_main_buffer_fbo;
struct wlr_gles2_texture_attribs wlr_main_texture_attribs;
const struct wlr_drm_format *drm_format;
// Contains the blurred background for tiled windows
struct fx_framebuffer blur_buffer;
// Contains the original pixels to draw over the areas where artifact are visible
@ -143,10 +192,12 @@ struct fx_renderer {
struct {
bool OES_egl_image_external;
bool OES_egl_image;
} exts;
struct {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
} procs;
struct {
@ -167,6 +218,43 @@ struct fx_renderer {
} shaders;
};
///
/// fx_framebuffer
///
struct fx_framebuffer fx_framebuffer_create(void);
void fx_framebuffer_bind(struct fx_framebuffer *buffer);
void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer);
void fx_framebuffer_update(struct fx_renderer *fx_renderer, struct fx_framebuffer *fx_buffer,
int width, int height);
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height);
void fx_framebuffer_release(struct fx_framebuffer *buffer);
///
/// fx_texture
///
struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture);
struct fx_texture *fx_texture_from_buffer(struct fx_renderer *fx_renderer,
struct wlr_buffer *buffer);
void fx_texture_destroy(struct fx_texture *texture);
bool wlr_texture_is_fx(struct wlr_texture *wlr_texture);
void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture,
struct wlr_gles2_texture_attribs *attribs);
///
/// fx_renderer
///
struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *output);
void fx_renderer_fini(struct fx_renderer *renderer);
@ -179,6 +267,9 @@ void fx_renderer_clear(const float color[static 4]);
void fx_renderer_scissor(struct wlr_box *box);
void fx_renderer_get_texture_attribs(struct wlr_texture *texture,
struct wlr_gles2_texture_attribs *attribs);
// Initialize the stenciling work
void fx_renderer_stencil_mask_init();
@ -188,11 +279,11 @@ void fx_renderer_stencil_mask_close(bool draw_inside_mask);
// Finish stenciling and clear the buffer
void fx_renderer_stencil_mask_fini();
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
struct decoration_data deco_data);
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
@ -211,7 +302,7 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
float blur_sigma);
void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box,
int blur_radius);
struct wlr_gles2_texture_attribs *texture, struct blur_shader *shader,
const struct wlr_box *box, int blur_radius);
#endif

View file

@ -11,7 +11,9 @@ struct fx_stencilbuffer {
int height;
};
struct fx_stencilbuffer fx_stencilbuffer_create();
struct fx_stencilbuffer fx_stencilbuffer_create(void);
void fx_stencilbuffer_init(struct fx_stencilbuffer *stencil_buffer, int width, int height);
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);

View file

@ -1,22 +0,0 @@
#ifndef FX_TEXTURE_H
#define FX_TEXTURE_H
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <wlr/render/wlr_texture.h>
struct fx_texture {
GLuint target;
GLuint id;
bool has_alpha;
int width;
int height;
};
struct fx_texture fx_texture_create();
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
void fx_texture_release(struct fx_texture *texture);
#endif

View file

@ -0,0 +1,26 @@
#ifndef SWAY_PIXEL_FORMAT_H
#define SWAY_PIXEL_FORMAT_H
#include <wayland-server-protocol.h>
struct wlr_pixel_format_info {
uint32_t drm_format;
/* Equivalent of the format if it has an alpha channel,
* DRM_FORMAT_INVALID (0) if NA
*/
uint32_t opaque_substitute;
/* Bits per pixels */
uint32_t bpp;
/* True if the format has an alpha channel */
bool has_alpha;
};
const struct wlr_pixel_format_info *drm_get_pixel_format_info(uint32_t fmt);
uint32_t convert_wl_shm_format_to_drm(enum wl_shm_format fmt);
enum wl_shm_format convert_drm_format_to_wl_shm(uint32_t fmt);
#endif

View file

@ -1,89 +1,141 @@
#include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
#include <stdio.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_buffer.h>
#include <wlr/render/interface.h>
#include <wlr/render/allocator.h>
struct fx_framebuffer fx_framebuffer_create() {
#include "log.h"
#include "render/egl.h"
#include "render/gles2.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
static void handle_buffer_destroy(struct wlr_addon *addon) {
struct fx_framebuffer *buffer =
wl_container_of(addon, buffer, addon);
fx_framebuffer_release(buffer);
}
static const struct wlr_addon_interface buffer_addon_impl = {
.name = "fx_framebuffer",
.destroy = handle_buffer_destroy,
};
struct fx_framebuffer fx_framebuffer_create(void) {
return (struct fx_framebuffer) {
.fb = -1,
.stencil_buffer = fx_stencilbuffer_create(),
.texture = fx_texture_create(),
.initialized = false,
.fbo = -1,
.rbo = -1,
.wlr_buffer = NULL,
.image = NULL,
};
}
void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
void fx_framebuffer_bind(struct fx_framebuffer *fx_buffer) {
glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
}
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer) {
glBindFramebuffer(GL_FRAMEBUFFER, renderer->wlr_main_buffer_fbo);
}
void fx_framebuffer_update(struct fx_renderer *fx_renderer, struct fx_framebuffer *fx_buffer,
int width, int height) {
struct wlr_output *output = fx_renderer->wlr_output;
fx_buffer->renderer = fx_renderer;
bool first_alloc = false;
if (buffer->fb == (uint32_t) -1) {
glGenFramebuffers(1, &buffer->fb);
if (!fx_buffer->wlr_buffer ||
fx_buffer->wlr_buffer->width != width ||
fx_buffer->wlr_buffer->height != height) {
wlr_buffer_drop(fx_buffer->wlr_buffer);
fx_buffer->wlr_buffer = wlr_allocator_create_buffer(output->allocator,
width, height, fx_renderer->drm_format);
first_alloc = true;
}
if (buffer->texture.id == 0) {
if (fx_buffer->fbo == (uint32_t) -1 || first_alloc) {
glGenFramebuffers(1, &fx_buffer->fbo);
first_alloc = true;
glGenTextures(1, &buffer->texture.id);
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
buffer->texture.id, 0);
buffer->texture.target = GL_TEXTURE_2D;
buffer->texture.has_alpha = false;
buffer->texture.width = width;
buffer->texture.height = height;
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR, "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
return;
if (fx_buffer->rbo == (uint32_t) -1 || first_alloc) {
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(fx_buffer->wlr_buffer, &dmabuf)) {
goto error_buffer;
}
bool external_only;
fx_buffer->image = wlr_egl_create_image_from_dmabuf(fx_renderer->egl,
&dmabuf, &external_only);
if (fx_buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
glGenRenderbuffers(1, &fx_buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, fx_buffer->rbo);
fx_renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
fx_buffer->image);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, fx_buffer->rbo);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
goto error_image;
}
sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status);
}
glBindTexture(GL_TEXTURE_2D, 0);
if (!fx_buffer->initialized) {
fx_buffer->initialized = true;
wlr_addon_init(&fx_buffer->addon, &fx_buffer->wlr_buffer->addons, fx_renderer,
&buffer_addon_impl);
wl_list_insert(&fx_renderer->buffers, &fx_buffer->link);
}
if (first_alloc) {
wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
fx_buffer->wlr_buffer->width, fx_buffer->wlr_buffer->height);
}
return;
error_image:
wlr_egl_destroy_image(fx_renderer->egl, fx_buffer->image);
error_buffer:
wlr_log(WLR_ERROR, "Could not create FX buffer! Aborting...");
abort();
}
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
bool first_alloc = false;
if (buffer->stencil_buffer.rb == (uint32_t) -1) {
glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
first_alloc = true;
}
if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
buffer->stencil_buffer.width = width;
buffer->stencil_buffer.height = height;
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
}
void fx_framebuffer_release(struct fx_framebuffer *buffer) {
void fx_framebuffer_release(struct fx_framebuffer *fx_buffer) {
// Release the framebuffer
if (buffer->fb != (uint32_t) -1 && buffer->fb) {
glDeleteFramebuffers(1, &buffer->fb);
struct wlr_egl_context prev_ctx;
if (fx_buffer->initialized) {
wl_list_remove(&fx_buffer->link);
wlr_addon_finish(&fx_buffer->addon);
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(fx_buffer->renderer->egl);
}
buffer->fb = -1;
// Release the stencil buffer
fx_stencilbuffer_release(&buffer->stencil_buffer);
glDeleteFramebuffers(1, &fx_buffer->fbo);
fx_buffer->fbo = -1;
glDeleteRenderbuffers(1, &fx_buffer->rbo);
fx_buffer->rbo = -1;
// Release the texture
fx_texture_release(&buffer->texture);
if (fx_buffer->initialized) {
wlr_egl_destroy_image(fx_buffer->renderer->egl, fx_buffer->image);
wlr_egl_restore_context(&prev_ctx);
}
fx_buffer->initialized = false;
}

View file

@ -7,16 +7,16 @@
#include <GLES2/gl2.h>
#include <stdlib.h>
#include <wlr/backend.h>
#include <wlr/render/drm_format_set.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
#include "sway/desktop/fx_renderer/matrix.h"
#include "sway/server.h"
@ -260,7 +260,22 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *w
return NULL;
}
wl_list_init(&renderer->buffers);
wl_list_init(&renderer->textures);
renderer->wlr_output = wlr_output;
renderer->egl = egl;
// Get DRM format
const struct wlr_drm_format_set *display_formats =
wlr_output_get_primary_formats(wlr_output, wlr_output->allocator->buffer_caps);
if (!(renderer->drm_format =
wlr_drm_format_set_get(display_formats, wlr_output->render_format))) {
sway_log(SWAY_ERROR,
"FX RENDERER: Could not get drm format: %u",
wlr_output->render_format);
return NULL;
}
// TODO: wlr_egl_make_current or eglMakeCurrent?
// TODO: assert instead of conditional statement?
@ -270,7 +285,11 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *w
return NULL;
}
renderer->wlr_buffer = fx_framebuffer_create();
// Create the stencil buffer
renderer->stencil_buffer = fx_stencilbuffer_create();
// Create the FBOs
renderer->wlr_main_buffer_fbo = -1;
renderer->blur_buffer = fx_framebuffer_create();
renderer->blur_saved_pixels_buffer = fx_framebuffer_create();
renderer->effects_buffer = fx_framebuffer_create();
@ -298,6 +317,12 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *w
"glEGLImageTargetTexture2DOES");
}
if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
renderer->exts.OES_egl_image = true;
load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
"glEGLImageTargetRenderbufferStorageOES");
}
// blur shaders
if (!link_blur_program(&renderer->shaders.blur1, blur1_frag_src)) {
goto error;
@ -395,6 +420,20 @@ void fx_renderer_fini(struct fx_renderer *renderer) {
fx_framebuffer_release(&renderer->blur_saved_pixels_buffer);
fx_framebuffer_release(&renderer->effects_buffer);
fx_framebuffer_release(&renderer->effects_buffer_swapped);
struct fx_framebuffer *fx_buffer, *fx_buffer_tmp;
wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) {
fx_framebuffer_release(fx_buffer);
}
struct fx_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
fx_texture_destroy(tex);
}
fx_stencilbuffer_release(&renderer->stencil_buffer);
free(renderer);
}
void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
@ -403,23 +442,23 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
renderer->viewport_height = height;
// Store the wlr FBO
renderer->wlr_buffer.fb =
renderer->wlr_main_buffer_fbo =
wlr_gles2_renderer_get_current_fbo(renderer->wlr_output->renderer);
// Get the fx_texture
struct wlr_texture *wlr_texture = wlr_texture_from_buffer(
renderer->wlr_output->renderer, renderer->wlr_output->back_buffer);
renderer->wlr_buffer.texture = fx_texture_from_wlr_texture(wlr_texture);
wlr_gles2_texture_get_attribs(wlr_texture, &renderer->wlr_main_texture_attribs);
wlr_texture_destroy(wlr_texture);
// Add the stencil to the wlr fbo
fx_framebuffer_add_stencil_buffer(&renderer->wlr_buffer, width, height);
fx_stencilbuffer_init(&renderer->stencil_buffer, width, height);
// Create the framebuffers
fx_framebuffer_update(&renderer->blur_saved_pixels_buffer, width, height);
fx_framebuffer_update(&renderer->effects_buffer, width, height);
fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
// Create the additional FBOs
fx_framebuffer_update(renderer, &renderer->blur_saved_pixels_buffer, width, height);
fx_framebuffer_update(renderer, &renderer->effects_buffer, width, height);
fx_framebuffer_update(renderer, &renderer->effects_buffer_swapped, width, height);
// Add a stencil buffer to the main buffer & bind the main buffer
fx_framebuffer_bind(&renderer->wlr_buffer);
// Finally bind the main wlr FBO
fx_framebuffer_bind_wlr_fbo(renderer);
pixman_region32_init(&renderer->blur_padding_region);
@ -449,6 +488,16 @@ void fx_renderer_scissor(struct wlr_box *box) {
}
}
void fx_renderer_get_texture_attribs(struct wlr_texture *texture,
struct wlr_gles2_texture_attribs *attribs) {
if (wlr_texture_is_gles2(texture)) {
wlr_gles2_texture_get_attribs(texture, attribs);
} else if (wlr_texture_is_fx(texture)) {
struct fx_texture *fx_texture = fx_get_texture(texture);
wlr_gles2_texture_get_fx_attribs(fx_texture, attribs);
}
}
void fx_renderer_stencil_mask_init() {
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
@ -478,7 +527,7 @@ void fx_renderer_stencil_mask_fini() {
glDisable(GL_STENCIL_TEST);
}
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
struct decoration_data deco_data) {
// Fixes corner radii not being "round" when the radii is larger than
@ -488,11 +537,18 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_te
deco_data.corner_radius = min_size;
}
struct wlr_gles2_texture_attribs *texture_attrs = malloc(sizeof(struct wlr_gles2_texture_attribs));
fx_renderer_get_texture_attribs(wlr_texture, texture_attrs);
if (!texture_attrs) {
sway_log(SWAY_ERROR, "Texture not GLES2 or FX. Aborting...");
abort();
}
struct tex_shader *shader = NULL;
switch (fx_texture->target) {
switch (texture_attrs->target) {
case GL_TEXTURE_2D:
if (fx_texture->has_alpha) {
if (texture_attrs->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
@ -520,7 +576,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_te
wlr_matrix_transpose(gl_matrix, gl_matrix);
// if there's no opacity or rounded corners we don't need to blend
if (!fx_texture->has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
if (!texture_attrs->has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
@ -529,9 +585,9 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_te
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
glBindTexture(fx_texture->target, fx_texture->id);
glBindTexture(texture_attrs->target, texture_attrs->tex);
glTexParameteri(fx_texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture_attrs->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(shader->program);
@ -549,10 +605,10 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_te
glUniform1f(shader->saturation, deco_data.saturation);
glUniform1f(shader->radius, deco_data.corner_radius);
const GLfloat x1 = src_box->x / fx_texture->width;
const GLfloat y1 = src_box->y / fx_texture->height;
const GLfloat x2 = (src_box->x + src_box->width) / fx_texture->width;
const GLfloat y2 = (src_box->y + src_box->height) / fx_texture->height;
const GLfloat x1 = src_box->x / wlr_texture->width;
const GLfloat y1 = src_box->y / wlr_texture->height;
const GLfloat x2 = (src_box->x + src_box->width) / wlr_texture->width;
const GLfloat y2 = (src_box->y + src_box->height) / wlr_texture->height;
const GLfloat texcoord[] = {
x2, y1, // top right
x1, y1, // top left
@ -571,12 +627,12 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_te
glDisableVertexAttribArray(shader->pos_attrib);
glDisableVertexAttribArray(shader->tex_attrib);
glBindTexture(fx_texture->target, 0);
glBindTexture(texture_attrs->target, 0);
return true;
}
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *texture,
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *texture,
const struct wlr_box *dst_box, const float matrix[static 9],
struct decoration_data deco_data) {
struct wlr_fbox src_box = {
@ -798,8 +854,9 @@ void fx_render_stencil_mask(struct fx_renderer *renderer, const struct wlr_box *
}
// TODO: alpha input arg?
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float matrix[static 9], int corner_radius,
void fx_render_box_shadow(struct fx_renderer *renderer,
const struct wlr_box *box, const float color[static 4],
const float matrix[static 9], int corner_radius,
float blur_sigma) {
if (box->width == 0 || box->height == 0) {
return;
@ -867,16 +924,16 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
}
void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
struct fx_framebuffer **buffer, struct blur_shader *shader,
struct wlr_gles2_texture_attribs *texture, struct blur_shader *shader,
const struct wlr_box *box, int blur_radius) {
glDisable(GL_BLEND);
glDisable(GL_STENCIL_TEST);
glActiveTexture(GL_TEXTURE0);
glBindTexture((*buffer)->texture.target, (*buffer)->texture.id);
glBindTexture(texture->target, texture->tex);
glTexParameteri((*buffer)->texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(shader->program);

View file

@ -1,9 +1,10 @@
#include <assert.h>
#include <wlr/render/gles2.h>
#include "log.h"
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
struct fx_stencilbuffer fx_stencilbuffer_create() {
struct fx_stencilbuffer fx_stencilbuffer_create(void) {
return (struct fx_stencilbuffer) {
.rb = -1,
.width = -1,
@ -11,6 +12,34 @@ struct fx_stencilbuffer fx_stencilbuffer_create() {
};
}
void fx_stencilbuffer_init(struct fx_stencilbuffer *stencil_buffer, int width, int height) {
bool first_alloc = false;
if (stencil_buffer->rb == (uint32_t) -1) {
glGenRenderbuffers(1, &stencil_buffer->rb);
first_alloc = true;
}
if (first_alloc || stencil_buffer->width != width || stencil_buffer->height != height) {
glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer->rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
stencil_buffer->width = width;
stencil_buffer->height = height;
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR,
"Stencil buffer incomplete, couldn't create! (FB status: %i)",
status);
return;
}
}
// Reattach the RenderBuffer to the FrameBuffer
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil_buffer->rb);
}
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
glDeleteRenderbuffers(1, &stencil_buffer->rb);

View file

@ -1,37 +1,339 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_buffer.h>
#include <drm_fourcc.h>
#include "sway/desktop/fx_renderer/fx_texture.h"
#include "log.h"
#include "render/egl.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/fx_renderer/pixel_format.h"
struct fx_texture fx_texture_create() {
return (struct fx_texture) {
.id = 0,
.target = 0,
.width = -1,
.height = -1,
};
static const struct wlr_texture_impl texture_impl;
bool wlr_texture_is_fx(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
assert(wlr_texture_is_gles2(texture));
struct wlr_gles2_texture_attribs texture_attrs;
wlr_gles2_texture_get_attribs(texture, &texture_attrs);
return (struct fx_texture) {
.target = texture_attrs.target,
.id = texture_attrs.tex,
.has_alpha = texture_attrs.has_alpha,
.width = texture->width,
.height = texture->height,
};
struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_fx(wlr_texture));
return (struct fx_texture *) wlr_texture;
}
void fx_texture_release(struct fx_texture *texture) {
if (texture->id) {
glDeleteTextures(1, &texture->id);
static bool check_stride(const struct wlr_pixel_format_info *fmt,
uint32_t stride, uint32_t width) {
if (stride % (fmt->bpp / 8) != 0) {
sway_log(SWAY_ERROR, "Invalid stride %d (incompatible with %d "
"bytes-per-pixel)", stride, fmt->bpp / 8);
return false;
}
texture->id = 0;
texture->width = -1;
texture->height = -1;
if (stride < width * (fmt->bpp / 8)) {
sway_log(SWAY_ERROR, "Invalid stride %d (too small for %d "
"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
return false;
}
return true;
}
static bool fx_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct fx_texture *texture = fx_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != texture->drm_format) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(texture->drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, buffer->width)) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glBindTexture(GL_TEXTURE_2D, texture->tex);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
wlr_egl_restore_context(&prev_ctx);
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
static bool fx_texture_invalidate(struct fx_texture *texture) {
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
// External changes are immediately made visible by the GL implementation
return true;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glBindTexture(texture->target, texture->tex);
texture->fx_renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
texture->image);
glBindTexture(texture->target, 0);
wlr_egl_restore_context(&prev_ctx);
return true;
}
void fx_texture_destroy(struct fx_texture *texture) {
wl_list_remove(&texture->link);
if (texture->buffer != NULL) {
wlr_addon_finish(&texture->buffer_addon);
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->fx_renderer->egl, texture->image);
wlr_egl_restore_context(&prev_ctx);
free(texture);
}
static void fx_texture_unref(struct wlr_texture *wlr_texture) {
struct fx_texture *texture = fx_get_texture(wlr_texture);
if (texture->buffer != NULL) {
// Keep the texture around, in case the buffer is re-used later. We're
// still listening to the buffer's destroy event.
wlr_buffer_unlock(texture->buffer);
} else {
fx_texture_destroy(texture);
}
}
static const struct wlr_texture_impl texture_impl = {
.update_from_buffer = fx_texture_update_from_buffer,
.destroy = fx_texture_unref,
};
static struct fx_texture *fx_texture_create(
struct fx_renderer *renderer, uint32_t width, uint32_t height) {
struct fx_texture *texture = calloc(1, sizeof(struct fx_texture));
if (texture == NULL) {
sway_log_errno(SWAY_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->fx_renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct fx_texture *fx_texture_from_pixels(
struct fx_renderer *renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, width)) {
return NULL;
}
struct fx_texture *texture =
fx_texture_create(renderer, width, height);
if (texture == NULL) {
return NULL;
}
texture->target = GL_TEXTURE_2D;
texture->has_alpha = false;
texture->drm_format = DRM_FORMAT_XBGR8888;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
wlr_egl_restore_context(&prev_ctx);
return texture;
}
static struct wlr_texture *fx_texture_from_dmabuf(
struct fx_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
struct fx_texture *texture =
fx_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) {
return NULL;
}
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(attribs->format);
if (drm_fmt != NULL) {
texture->has_alpha = drm_fmt->has_alpha;
} else {
// We don't know, assume the texture has an alpha channel
texture->has_alpha = true;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
bool external_only;
texture->image =
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
sway_log(SWAY_ERROR, "Failed to create EGL image from DMA-BUF");
wlr_egl_restore_context(&prev_ctx);
wl_list_remove(&texture->link);
free(texture);
return NULL;
}
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
}
static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
struct fx_texture *texture =
wl_container_of(addon, texture, buffer_addon);
fx_texture_destroy(texture);
}
static const struct wlr_addon_interface texture_addon_impl = {
.name = "fx_texture",
.destroy = texture_handle_buffer_destroy,
};
static struct fx_texture *fx_texture_from_dmabuf_buffer(
struct fx_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_addon *addon =
wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
if (addon != NULL) {
struct fx_texture *texture =
wl_container_of(addon, texture, buffer_addon);
if (!fx_texture_invalidate(texture)) {
sway_log(SWAY_ERROR, "Failed to invalidate texture");
return false;
}
wlr_buffer_lock(texture->buffer);
return texture;
}
struct wlr_texture *wlr_texture =
fx_texture_from_dmabuf(renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
}
struct fx_texture *texture = fx_get_texture(wlr_texture);
texture->buffer = wlr_buffer_lock(buffer);
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
renderer, &texture_addon_impl);
return texture;
}
struct fx_texture *fx_texture_from_buffer(struct fx_renderer *renderer,
struct wlr_buffer *buffer) {
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return fx_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct fx_texture *tex = fx_texture_from_pixels(renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
}
void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture,
struct wlr_gles2_texture_attribs *attribs) {
memset(attribs, 0, sizeof(*attribs));
attribs->target = texture->target;
attribs->tex = texture->tex;
attribs->has_alpha = texture->has_alpha;
}

View file

@ -0,0 +1,178 @@
#include "sway/desktop/fx_renderer/pixel_format.h"
#include <drm_fourcc.h>
static const struct wlr_pixel_format_info pixel_format_info[] = {
{
.drm_format = DRM_FORMAT_XRGB8888,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ARGB8888,
.opaque_substitute = DRM_FORMAT_XRGB8888,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.opaque_substitute = DRM_FORMAT_XBGR8888,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGBX8888,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA8888,
.opaque_substitute = DRM_FORMAT_RGBX8888,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_BGRX8888,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_BGRA8888,
.opaque_substitute = DRM_FORMAT_BGRX8888,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_BGR888,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 24,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBX4444,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 16,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA4444,
.opaque_substitute = DRM_FORMAT_RGBX4444,
.bpp = 16,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGBX5551,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 16,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA5551,
.opaque_substitute = DRM_FORMAT_RGBX5551,
.bpp = 16,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGB565,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 16,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_BGR565,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 16,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XRGB2101010,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ARGB2101010,
.opaque_substitute = DRM_FORMAT_XRGB2101010,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR2101010,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 32,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR2101010,
.opaque_substitute = DRM_FORMAT_XBGR2101010,
.bpp = 32,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616F,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 64,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616F,
.opaque_substitute = DRM_FORMAT_XBGR16161616F,
.bpp = 64,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616,
.opaque_substitute = DRM_FORMAT_INVALID,
.bpp = 64,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616,
.opaque_substitute = DRM_FORMAT_XBGR16161616,
.bpp = 64,
.has_alpha = true,
},
};
static const size_t pixel_format_info_size =
sizeof(pixel_format_info) / sizeof(pixel_format_info[0]);
const struct wlr_pixel_format_info *drm_get_pixel_format_info(uint32_t fmt) {
for (size_t i = 0; i < pixel_format_info_size; ++i) {
if (pixel_format_info[i].drm_format == fmt) {
return &pixel_format_info[i];
}
}
return NULL;
}
uint32_t convert_wl_shm_format_to_drm(enum wl_shm_format fmt) {
switch (fmt) {
case WL_SHM_FORMAT_XRGB8888:
return DRM_FORMAT_XRGB8888;
case WL_SHM_FORMAT_ARGB8888:
return DRM_FORMAT_ARGB8888;
default:
return (uint32_t)fmt;
}
}
enum wl_shm_format convert_drm_format_to_wl_shm(uint32_t fmt) {
switch (fmt) {
case DRM_FORMAT_XRGB8888:
return WL_SHM_FORMAT_XRGB8888;
case DRM_FORMAT_ARGB8888:
return WL_SHM_FORMAT_ARGB8888;
default:
return (enum wl_shm_format)fmt;
}
}

View file

@ -19,7 +19,6 @@
#include "config.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
@ -111,20 +110,29 @@ static void scissor_output(struct wlr_output *wlr_output,
}
static void set_scale_filter(struct wlr_output *wlr_output,
struct fx_texture *texture, enum scale_filter_mode scale_filter) {
glBindTexture(texture->target, texture->id);
struct wlr_texture *texture, enum scale_filter_mode scale_filter) {
struct wlr_gles2_texture_attribs *attribs = malloc(sizeof(struct wlr_gles2_texture_attribs));
fx_renderer_get_texture_attribs(texture, attribs);
if (!attribs) {
goto finish;
}
glBindTexture(attribs->target, attribs->tex);
switch (scale_filter) {
case SCALE_FILTER_LINEAR:
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(attribs->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case SCALE_FILTER_NEAREST:
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(attribs->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SCALE_FILTER_DEFAULT:
case SCALE_FILTER_SMART:
assert(false); // unreachable
}
finish:
free(attribs);
}
pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) {
@ -144,7 +152,7 @@ struct wlr_box get_monitor_box(struct wlr_output *output) {
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct fx_texture *texture,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
const float matrix[static 9], struct decoration_data deco_data) {
struct sway_output *output = wlr_output->data;
@ -191,6 +199,15 @@ void render_blur_segments(struct fx_renderer *renderer,
fx_framebuffer_bind(&renderer->effects_buffer);
}
struct wlr_gles2_texture_attribs attribs;
if (*buffer) {
struct fx_texture *texture = fx_texture_from_buffer(renderer,
(*buffer)->wlr_buffer);
wlr_gles2_texture_get_fx_attribs(texture, &attribs);
} else {
attribs = renderer->wlr_main_texture_attribs;
}
if (pixman_region32_not_empty(damage)) {
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
@ -198,7 +215,7 @@ void render_blur_segments(struct fx_renderer *renderer,
const pixman_box32_t box = rects[i];
struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
fx_renderer_scissor(&new_box);
fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
fx_render_blur(renderer, matrix, &attribs, shader, &new_box, blur_radius);
}
}
@ -229,16 +246,15 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
wlr_region_expand(&damage, &damage, config_get_blur_size());
// Initially blur main_buffer content into the effects_buffers
struct fx_framebuffer *current_buffer = &renderer->wlr_buffer;
// Bind to blur framebuffer
fx_framebuffer_bind(&renderer->effects_buffer);
glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id);
glBindTexture(renderer->wlr_main_texture_attribs.target,
renderer->wlr_main_texture_attribs.tex);
// damage region will be scaled, make a temp
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
struct fx_framebuffer *current_buffer = NULL;
int blur_radius = config->blur_params.radius;
int blur_passes = config->blur_params.num_passes;
@ -262,13 +278,13 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
pixman_region32_fini(&damage);
// Bind back to the default buffer
fx_framebuffer_bind(&renderer->wlr_buffer);
fx_framebuffer_bind_wlr_fbo(renderer);
return current_buffer;
}
struct blur_stencil_data {
struct fx_texture *stencil_texture;
struct wlr_texture *stencil_texture;
const struct wlr_fbox *stencil_src_box;
float *stencil_matrix;
};
@ -299,13 +315,14 @@ void render_blur(bool optimized, struct sway_output *output,
}
struct fx_framebuffer *buffer = &renderer->blur_buffer;
if (!buffer->texture.id || !optimized) {
if (!buffer->initialized || !optimized) {
pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y);
pixman_region32_intersect(&translucent_region, &translucent_region, &damage);
// Render the blur into its own buffer
buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box);
}
struct fx_texture *blur_texture = fx_texture_from_buffer(renderer, buffer->wlr_buffer);
// Get a stencil of the window ignoring transparent regions
if (deco_data->discard_transparent) {
@ -327,7 +344,7 @@ void render_blur(bool optimized, struct sway_output *output,
struct decoration_data blur_deco_data = get_undecorated_decoration_data();
blur_deco_data.corner_radius = deco_data->corner_radius;
blur_deco_data.has_titlebar = deco_data->has_titlebar;
render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data);
render_texture(wlr_output, &damage, &blur_texture->wlr_texture, NULL, dst_box, matrix, blur_deco_data);
// Finish stenciling
if (deco_data->discard_transparent) {
@ -430,7 +447,6 @@ static void render_surface_iterator(struct sway_output *output,
struct wlr_fbox src_box;
wlr_surface_get_buffer_source_box(surface, &src_box);
struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
// render blur
bool is_subsurface = view ? view->surface != surface : false;
@ -451,7 +467,11 @@ static void render_surface_iterator(struct sway_output *output,
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix };
struct blur_stencil_data stencil_data = {
texture,
&src_box,
matrix,
};
bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false;
render_blur(should_optimize_blur, output, output_damage, &dst_box,
&opaque_region, &deco_data, &stencil_data);
@ -463,7 +483,7 @@ static void render_surface_iterator(struct sway_output *output,
deco_data.discard_transparent = false;
// Render surface texture
render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
matrix, deco_data);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
@ -537,7 +557,7 @@ static void render_drag_icons(struct sway_output *output,
}
void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct fx_texture *texture) {
pixman_region32_t *output_damage, struct wlr_texture *texture) {
struct wlr_box monitor_box = get_monitor_box(wlr_output);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
float matrix[9];
@ -556,9 +576,10 @@ void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
// Render the blur
struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
struct fx_texture *fx_texture = fx_texture_from_buffer(renderer, buffer->wlr_buffer);
// Render the newly blurred content into the blur_buffer
fx_framebuffer_update(&renderer->blur_buffer,
fx_framebuffer_update(renderer, &renderer->blur_buffer,
output->renderer->viewport_width, output->renderer->viewport_height);
fx_framebuffer_bind(&renderer->blur_buffer);
@ -570,8 +591,8 @@ void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
fx_framebuffer_bind(&renderer->wlr_buffer);
render_whole_output(renderer, wlr_output, &fake_damage, &fx_texture->wlr_texture);
fx_framebuffer_bind_wlr_fbo(renderer);
pixman_region32_fini(&fake_damage);
@ -816,8 +837,6 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
deco_data.corner_radius *= wlr_output->scale;
struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
// render blur
if (deco_data.blur && config_should_parameters_blur()) {
struct wlr_gles2_texture_attribs attribs;
@ -831,7 +850,11 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix };
struct blur_stencil_data stencil_data = {
saved_buf->buffer->texture,
&saved_buf->source_box,
matrix,
};
bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray;
render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region,
&deco_data, &stencil_data);
@ -843,7 +866,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
deco_data.discard_transparent = false;
// Render saved surface texture
render_texture(wlr_output, damage, &fx_texture,
render_texture(wlr_output, damage, saved_buf->buffer->texture,
&saved_buf->source_box, &dst_box, matrix, deco_data);
}
@ -1154,8 +1177,7 @@ static void render_titlebar(struct sway_output *output,
if (ob_inner_width < texture_box.width) {
texture_box.width = ob_inner_width;
}
struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
render_texture(output->wlr_output, output_damage, &fx_texture,
render_texture(output->wlr_output, output_damage, marks_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
@ -1231,8 +1253,7 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width - ob_marks_width;
}
struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
render_texture(output->wlr_output, output_damage, &fx_texture,
render_texture(output->wlr_output, output_damage, title_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
@ -1942,9 +1963,12 @@ void output_render(struct sway_output *output, struct timespec *when,
// Capture the padding pixels before blur for later use
fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer);
// TODO: Investigate blitting instead
struct wlr_texture *back_texture
= wlr_texture_from_buffer(wlr_output->renderer, wlr_output->back_buffer);
render_whole_output(renderer, wlr_output,
&renderer->blur_padding_region, &renderer->wlr_buffer.texture);
fx_framebuffer_bind(&renderer->wlr_buffer);
&renderer->blur_padding_region, back_texture);
wlr_texture_destroy(back_texture);
fx_framebuffer_bind_wlr_fbo(renderer);
}
}
pixman_region32_fini(&blur_region);
@ -2016,9 +2040,11 @@ renderer_end:
// Not needed if we damaged the whole viewport
if (!renderer->blur_buffer_dirty) {
// Render the saved pixels over the blur artifacts
struct fx_texture *saved_texture =
fx_texture_from_buffer(renderer, renderer->blur_saved_pixels_buffer.wlr_buffer);
// TODO: Investigate blitting instead
render_whole_output(renderer, wlr_output, &renderer->blur_padding_region,
&renderer->blur_saved_pixels_buffer.texture);
&saved_texture->wlr_texture);
}
fx_renderer_end(output->renderer);

View file

@ -20,6 +20,7 @@ sway_sources = files(
'desktop/fx_renderer/fx_stencilbuffer.c',
'desktop/fx_renderer/fx_texture.c',
'desktop/fx_renderer/matrix.c',
'desktop/fx_renderer/pixel_format.c',
'desktop/idle_inhibit_v1.c',
'desktop/layer_shell.c',
'desktop/output.c',