#include "sway/commands.h" #include "sway/config.h" #include "sway/output.h" #include "sway/tree/arrange.h" #include "sway/tree/root.h" #include "util.h" static void arrange_blur_iter(struct sway_container *con, void *data) { con->blur_enabled = config->blur_enabled; } struct cmd_results *cmd_blur(int argc, char **argv) { struct cmd_results *error = checkarg(argc, "blur", EXPECTED_AT_LEAST, 1); if (error) { return error; } struct sway_container *con = config->handler_context.container; bool result = parse_boolean(argv[0], true); if (con == NULL) { config->blur_enabled = result; // Config reload: reset all containers to config value root_for_each_container(arrange_blur_iter, NULL); arrange_root(); } else { con->blur_enabled = result; container_update(con); } struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { wlr_scene_optimized_blur_mark_dirty(output->layers.blur_layer); } return cmd_results_new(CMD_SUCCESS, NULL); }