#include #include "log.h" #include "stringop.h" #include "sway/commands.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/scene_descriptor.h" #include "sway/tree/arrange.h" struct cmd_results *cmd_layer_effects(int argc, char **argv) { struct cmd_results *error = NULL; if ((error = checkarg(argc, "layer_effects", EXPECTED_AT_LEAST, 2))) { return error; } struct layer_criteria *criteria = layer_criteria_add(argv[0], join_args(argv + 1, argc - 1)); if (criteria) { sway_log(SWAY_DEBUG, "layer_effect: '%s' '%s' added", criteria->namespace, criteria->cmdlist); // Apply the criteria to all applicable layer surfaces for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; struct wlr_scene_tree *layers[] = { output->layers.shell_background, output->layers.shell_bottom, output->layers.shell_overlay, output->layers.shell_top, }; size_t nlayers = sizeof(layers) / sizeof(layers[0]); struct wlr_scene_node *node; for (size_t i = 0; i < nlayers; ++i) { wl_list_for_each_reverse(node, &layers[i]->children, link) { struct sway_layer_surface *surface = scene_descriptor_try_get(node, SWAY_SCENE_DESC_LAYER_SHELL); if (!surface) { continue; } if (strcmp(surface->layer_surface->namespace, criteria->namespace) == 0) { layer_apply_criteria(surface, criteria); } } } arrange_layers(output); } } return cmd_results_new(CMD_SUCCESS, NULL); }