#include #include #include "log.h" #include "sway/desktop/fx_renderer/fx_stencilbuffer.h" struct fx_stencilbuffer fx_stencilbuffer_create(void) { return (struct fx_stencilbuffer) { .rb = -1, .width = -1, .height = -1, }; } void fx_stencilbuffer_init(struct fx_stencilbuffer *stencil_buffer, int width, int height) { bool first_alloc = false; if (stencil_buffer->rb == (uint32_t) -1) { glGenRenderbuffers(1, &stencil_buffer->rb); first_alloc = true; } if (first_alloc || stencil_buffer->width != width || stencil_buffer->height != height) { glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer->rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); stencil_buffer->width = width; stencil_buffer->height = height; GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status); return; } } // Reattach the RenderBuffer to the FrameBuffer glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil_buffer->rb); } void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) { if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) { glDeleteRenderbuffers(1, &stencil_buffer->rb); } stencil_buffer->rb = -1; stencil_buffer->width = -1; stencil_buffer->height = -1; }