#include #include #include #include #include #include #include "log.h" #include "render/egl.h" #include "sway/desktop/fx_renderer/fx_renderer.h" #include "sway/desktop/fx_renderer/pixel_format.h" static const struct wlr_texture_impl texture_impl; bool wlr_texture_is_fx(struct wlr_texture *wlr_texture) { return wlr_texture->impl == &texture_impl; } struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture) { assert(wlr_texture_is_fx(wlr_texture)); return (struct fx_texture *) wlr_texture; } static bool check_stride(const struct wlr_pixel_format_info *fmt, uint32_t stride, uint32_t width) { if (stride % (fmt->bpp / 8) != 0) { sway_log(SWAY_ERROR, "Invalid stride %d (incompatible with %d " "bytes-per-pixel)", stride, fmt->bpp / 8); return false; } if (stride < width * (fmt->bpp / 8)) { sway_log(SWAY_ERROR, "Invalid stride %d (too small for %d " "bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width); return false; } return true; } static bool fx_texture_update_from_buffer(struct wlr_texture *wlr_texture, struct wlr_buffer *buffer, pixman_region32_t *damage) { struct fx_texture *texture = fx_get_texture(wlr_texture); if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) { return false; } void *data; uint32_t format; size_t stride; if (!wlr_buffer_begin_data_ptr_access(buffer, WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) { return false; } if (format != texture->drm_format) { wlr_buffer_end_data_ptr_access(buffer); return false; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(texture->drm_format); assert(drm_fmt); if (!check_stride(drm_fmt, stride, buffer->width)) { wlr_buffer_end_data_ptr_access(buffer); return false; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->fx_renderer->egl); glBindTexture(GL_TEXTURE_2D, texture->tex); int rects_len = 0; pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len); for (int i = 0; i < rects_len; i++) { pixman_box32_t rect = rects[i]; glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8)); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1); int width = rect.x2 - rect.x1; int height = rect.y2 - rect.y1; glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); } glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); wlr_egl_restore_context(&prev_ctx); wlr_buffer_end_data_ptr_access(buffer); return true; } static bool fx_texture_invalidate(struct fx_texture *texture) { if (texture->image == EGL_NO_IMAGE_KHR) { return false; } if (texture->target == GL_TEXTURE_EXTERNAL_OES) { // External changes are immediately made visible by the GL implementation return true; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->fx_renderer->egl); glBindTexture(texture->target, texture->tex); texture->fx_renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image); glBindTexture(texture->target, 0); wlr_egl_restore_context(&prev_ctx); return true; } void fx_texture_destroy(struct fx_texture *texture) { wl_list_remove(&texture->link); if (texture->buffer != NULL) { wlr_addon_finish(&texture->buffer_addon); } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->fx_renderer->egl); glDeleteTextures(1, &texture->tex); wlr_egl_destroy_image(texture->fx_renderer->egl, texture->image); wlr_egl_restore_context(&prev_ctx); free(texture); } static void fx_texture_unref(struct wlr_texture *wlr_texture) { struct fx_texture *texture = fx_get_texture(wlr_texture); if (texture->buffer != NULL) { // Keep the texture around, in case the buffer is re-used later. We're // still listening to the buffer's destroy event. wlr_buffer_unlock(texture->buffer); } else { fx_texture_destroy(texture); } } static const struct wlr_texture_impl texture_impl = { .update_from_buffer = fx_texture_update_from_buffer, .destroy = fx_texture_unref, }; static struct fx_texture *fx_texture_create( struct fx_renderer *renderer, uint32_t width, uint32_t height) { struct fx_texture *texture = calloc(1, sizeof(struct fx_texture)); if (texture == NULL) { sway_log_errno(SWAY_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height); texture->fx_renderer = renderer; wl_list_insert(&renderer->textures, &texture->link); return texture; } static struct fx_texture *fx_texture_from_pixels( struct fx_renderer *renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, const void *data) { const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(drm_format); assert(drm_fmt); if (!check_stride(drm_fmt, stride, width)) { return NULL; } struct fx_texture *texture = fx_texture_create(renderer, width, height); if (texture == NULL) { return NULL; } texture->target = GL_TEXTURE_2D; texture->has_alpha = false; texture->drm_format = DRM_FORMAT_XBGR8888; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8)); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); wlr_egl_restore_context(&prev_ctx); return texture; } static struct wlr_texture *fx_texture_from_dmabuf( struct fx_renderer *renderer, struct wlr_dmabuf_attributes *attribs) { if (!renderer->procs.glEGLImageTargetTexture2DOES) { return NULL; } struct fx_texture *texture = fx_texture_create(renderer, attribs->width, attribs->height); if (texture == NULL) { return NULL; } texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(attribs->format); if (drm_fmt != NULL) { texture->has_alpha = drm_fmt->has_alpha; } else { // We don't know, assume the texture has an alpha channel texture->has_alpha = true; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); bool external_only; texture->image = wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only); if (texture->image == EGL_NO_IMAGE_KHR) { sway_log(SWAY_ERROR, "Failed to create EGL image from DMA-BUF"); wlr_egl_restore_context(&prev_ctx); wl_list_remove(&texture->link); free(texture); return NULL; } texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; glGenTextures(1, &texture->tex); glBindTexture(texture->target, texture->tex); glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image); glBindTexture(texture->target, 0); wlr_egl_restore_context(&prev_ctx); return &texture->wlr_texture; } static void texture_handle_buffer_destroy(struct wlr_addon *addon) { struct fx_texture *texture = wl_container_of(addon, texture, buffer_addon); fx_texture_destroy(texture); } static const struct wlr_addon_interface texture_addon_impl = { .name = "fx_texture", .destroy = texture_handle_buffer_destroy, }; static struct fx_texture *fx_texture_from_dmabuf_buffer( struct fx_renderer *renderer, struct wlr_buffer *buffer, struct wlr_dmabuf_attributes *dmabuf) { struct wlr_addon *addon = wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl); if (addon != NULL) { struct fx_texture *texture = wl_container_of(addon, texture, buffer_addon); if (!fx_texture_invalidate(texture)) { sway_log(SWAY_ERROR, "Failed to invalidate texture"); return false; } wlr_buffer_lock(texture->buffer); return texture; } struct wlr_texture *wlr_texture = fx_texture_from_dmabuf(renderer, dmabuf); if (wlr_texture == NULL) { return false; } struct fx_texture *texture = fx_get_texture(wlr_texture); texture->buffer = wlr_buffer_lock(buffer); wlr_addon_init(&texture->buffer_addon, &buffer->addons, renderer, &texture_addon_impl); return texture; } struct fx_texture *fx_texture_from_buffer(struct fx_renderer *renderer, struct wlr_buffer *buffer) { void *data; uint32_t format; size_t stride; struct wlr_dmabuf_attributes dmabuf; if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) { return fx_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf); } else if (wlr_buffer_begin_data_ptr_access(buffer, WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) { struct fx_texture *tex = fx_texture_from_pixels(renderer, format, stride, buffer->width, buffer->height, data); wlr_buffer_end_data_ptr_access(buffer); return tex; } else { return NULL; } } void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture, struct wlr_gles2_texture_attribs *attribs) { memset(attribs, 0, sizeof(*attribs)); attribs->target = texture->target; attribs->tex = texture->tex; attribs->has_alpha = texture->has_alpha; }