swayfx/sway/layout.c
KoffeinFlummi 3c124d9e7d Change gap behaviour to more closely match i3-gaps
Previously, when only using inner gaps, the gap between a window at the
edge of the output was only half the size of the gaps between views.

Additionally, the gaps between the actual windows was twice as wide as
it was on i3-gaps.
2015-08-20 08:47:51 +02:00

300 lines
8.2 KiB
C

#include <stdlib.h>
#include <stdbool.h>
#include <wlc/wlc.h>
#include "layout.h"
#include "log.h"
#include "list.h"
#include "config.h"
#include "container.h"
#include "workspace.h"
#include "focus.h"
swayc_t root_container;
void init_layout(void) {
root_container.type = C_ROOT;
root_container.layout = L_NONE;
root_container.children = create_list();
root_container.handle = -1;
}
static int index_child(swayc_t *parent, swayc_t *child) {
int i;
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
break;
}
}
return i;
}
void add_child(swayc_t *parent, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %dx%d) to %p (%d, %dx%d)", child, child->type,
child->width, child->height, parent, parent->type, parent->width, parent->height);
list_add(parent->children, child);
child->parent = parent;
//set focus for this container
if (parent->children->length == 1) {
set_focused_container_for(parent, child);
}
}
void add_floating(swayc_t *ws, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %dx%d) to %p (%d, %dx%d)", child, child->type,
child->width, child->height, ws, ws->type, ws->width, ws->height);
list_add(ws->floating, child);
child->parent = ws;
child->is_floating = true;
if (!ws->focused) {
set_focused_container_for(ws, child);
}
}
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(parent, sibling);
if (i == parent->children->length) {
--i;
}
list_insert(parent->children, i+1, child);
child->parent = parent;
return child->parent;
}
swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
swayc_t *parent = child->parent;
if (parent == NULL) {
return NULL;
}
int i = index_child(parent, child);
parent->children->items[i] = new_child;
new_child->parent = child->parent;
if (child->parent->focused == child) {
set_focused_container_for(child->parent, new_child);
}
child->parent = NULL;
return parent;
}
swayc_t *remove_child(swayc_t *child) {
int i;
swayc_t *parent = child->parent;
if (child->is_floating) {
// Special case for floating views
for (i = 0; i < parent->floating->length; ++i) {
if (parent->floating->items[i] == child) {
list_del(parent->floating, i);
break;
}
}
i = 0;
} else {
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
list_del(parent->children, i);
break;
}
}
}
//Set focused to new container
if (parent->focused == child) {
if (parent->children->length > 0) {
set_focused_container_for(parent, parent->children->items[i?i-1:0]);
} else {
parent->focused = NULL;
}
}
return parent;
}
void arrange_windows(swayc_t *container, int width, int height) {
int i;
if (width == -1 || height == -1) {
sway_log(L_DEBUG, "Arranging layout for %p", container);
width = container->width;
height = container->height;
}
int x = 0, y = 0;
switch (container->type) {
case C_ROOT:
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
child->x = x;
child->y = y;
arrange_windows(child, -1, -1);
// Removed for now because wlc works with relative positions
// Addition can be reconsidered once wlc positions are changed
// x += child->width;
}
return;
case C_OUTPUT:
container->width = width;
container->height = height;
// These lines make x/y negative and result in stuff glitching out
// Their addition can be reconsidered once wlc positions are changed
// x -= container->x;
// y -= container->y;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
child->x = x + container->gaps;
child->y = y + container->gaps;
child->width = width - container->gaps * 2;
child->height = height - container->gaps * 2;
sway_log(L_DEBUG, "Arranging workspace #%d at %d, %d", i, child->x, child->y);
arrange_windows(child, -1, -1);
}
return;
case C_VIEW:
{
struct wlc_geometry geometry = {
.origin = {
.x = container->x + container->gaps / 2,
.y = container->y + container->gaps / 2
},
.size = {
.w = width - container->gaps,
.h = height - container->gaps
}
};
if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = container;
while (parent->type != C_OUTPUT) {
parent = parent->parent;
}
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(container->handle, 0, &geometry);
wlc_view_bring_to_front(container->handle);
} else {
wlc_view_set_geometry(container->handle, 0, &geometry);
container->width = width;
container->height = height;
}
sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h,
geometry.origin.x, geometry.origin.y);
}
return;
default:
container->width = width;
container->height = height;
break;
}
double total_weight = 0;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
total_weight += child->weight;
}
switch (container->layout) {
case L_HORIZ:
default:
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
double percent = child->weight / total_weight;
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will receive %.2f of %d)", child, child->type, percent, width);
child->x = x + container->x;
child->y = y + container->y;
int w = width * percent;
int h = height;
arrange_windows(child, w, h);
x += w;
}
break;
case L_VERT:
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
double percent = child->weight / total_weight;
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will receive %.2f of %d)", child, child->type, percent, width);
child->x = x + container->x;
child->y = y + container->y;
int w = width;
int h = height * percent;
arrange_windows(child, w, h);
y += h;
}
break;
}
// Arrage floating layouts for workspaces last
if (container->type == C_WORKSPACE) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
if (view->type == C_VIEW) {
// Set the geometry
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
if (wlc_view_get_state(view->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = view;
while (parent->type != C_OUTPUT) {
parent = parent->parent;
}
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(view->handle, 0, &geometry);
wlc_view_bring_to_front(view->handle);
} else {
wlc_view_set_geometry(view->handle, 0, &geometry);
// Bring the views to the front in order of the list, the list
// will be kept up to date so that more recently focused views
// have higher indexes
// This is conditional on there not being a fullscreen view in the workspace
if (!container->focused
|| !(wlc_view_get_state(container->focused->handle) & WLC_BIT_FULLSCREEN)) {
wlc_view_bring_to_front(view->handle);
}
}
}
}
}
layout_log(&root_container, 0);
}
swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) {
if (parent->children == NULL) {
return NULL;
}
// Search for floating workspaces
int i;
if (parent->type == C_WORKSPACE) {
for (i = 0; i < parent->floating->length; ++i) {
swayc_t *child = parent->floating->items[i];
if (child->handle == handle) {
return child;
}
}
}
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child->handle == handle) {
return child;
} else {
swayc_t *res;
if ((res = get_swayc_for_handle(handle, child))) {
return res;
}
}
}
return NULL;
}