126 lines
3.3 KiB
C
126 lines
3.3 KiB
C
#ifndef SCENE_FX_RENDER_PASS_H
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#define SCENE_FX_RENDER_PASS_H
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#include <stdbool.h>
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#include <wlr/render/pass.h>
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#include <wlr/render/interface.h>
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#include "scenefx/types/fx/shadow_data.h"
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struct fx_gles_render_pass {
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struct wlr_render_pass base;
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struct fx_framebuffer *buffer;
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struct fx_effect_framebuffers *fx_effect_framebuffers;
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struct wlr_output *output;
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float projection_matrix[9];
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struct fx_render_timer *timer;
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};
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enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL };
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/**
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* Begin a new render pass with the supplied destination buffer.
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*
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* Callers must call wlr_render_pass_submit() once they are done with the
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* render pass.
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*/
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struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *wlr_buffer, struct wlr_output *output,
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const struct wlr_buffer_pass_options *options);
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struct fx_render_texture_options {
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struct wlr_render_texture_options base;
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const struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
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int corner_radius;
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bool has_titlebar;
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bool discard_transparent;
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float dim;
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struct wlr_render_color dim_color;
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};
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struct fx_render_rect_options {
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struct wlr_render_rect_options base;
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// TODO: Add effects here in the future
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};
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struct fx_render_box_shadow_options {
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struct wlr_box shadow_box;
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struct wlr_box clip_box;
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/* Clip region, leave NULL to disable clipping */
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const pixman_region32_t *clip;
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struct shadow_data *shadow_data;
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int corner_radius;
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};
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struct fx_render_rounded_rect_options {
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struct wlr_render_rect_options base;
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int corner_radius;
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enum corner_location corner_location;
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};
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struct fx_render_rounded_border_corner_options {
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struct wlr_render_rect_options base;
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int corner_radius;
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int border_thickness;
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enum corner_location corner_location;
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};
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struct fx_render_blur_pass_options {
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struct fx_render_texture_options tex_options;
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pixman_region32_t *opaque_region;
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struct fx_framebuffer *current_buffer;
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struct blur_data *blur_data;
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bool use_optimized_blur;
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bool ignore_transparent;
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};
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/**
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* Render a fx texture.
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*/
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void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass,
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const struct fx_render_texture_options *options);
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/**
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* Render a rectangle.
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*/
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void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass,
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const struct fx_render_rect_options *options);
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/**
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* Render a rounded rectangle.
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*/
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void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *render_pass,
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const struct fx_render_rounded_rect_options *options);
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/**
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* Render a border corner.
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*/
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void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *render_pass,
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const struct fx_render_rounded_border_corner_options *options);
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/**
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* Render a box shadow.
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*/
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void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
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const struct fx_render_box_shadow_options *options);
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/**
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* Render blur.
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*/
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void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
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struct fx_render_blur_pass_options *fx_options);
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/**
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* Render optimized blur.
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*/
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void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
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struct fx_render_blur_pass_options *fx_options);
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/**
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* Render from one buffer to another
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*/
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void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
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pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
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struct fx_framebuffer *src_buffer, bool transformed_region);
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#endif
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